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Thunderbolts
1) V Citizen V 58pts (6/6)*
*Contingency Plan 12pts Protected 8
2) V Hawkeye (FF) (6/6) 84pts ^
^ Inside Information 4pts
3) E Mach 3 77pts ~
~ Inside Information 4pts
4) V Songbird 79pts (6/6)
5) E Techno 71pts (6/6)
397pts
2 theme PC's
HO Meteorite
LO Shield Disruptor
SO Kinetic Accelerator
BFC: DAMAGE CONTROL
Remove all objects from the game, none can be brought into the game. All debris tokens are ignored for all purposes except for movement. At the beginning of each player’s turn, all destroyed walls and blocking terrain (except Barrier markers and terrain in occupied squares) are no longer destroyed.
av052 V Citizen V
Team: Avengers
Range: 6
Points: 58
Keywords: Soldier, Thunderbolts, V Battalion
8
10
16
3
8
10
16
3
7
10
16
2
7
9
15
2
7
8
15
1
6
8
14
1
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
(Speed) Press the Attack: Once per turn, if Citizen V KOs an opposing Character with a close combat attack, he may IMMEDIATELY move up to his full speed value and make one close combat attack as free action.
Protected
(Optional) If the character does not already have two action tokens on it, damage dealt to the character as a result of a single action is ignored. After that action is resolved, give the character an action token and remove this feat from the game. If the character already had one action token on it, giving it a second action token deals pushing damage normally
Contingency Plan
If the character's controller does not use all of his or her actions for a turn, put a contingency token on this card if there are two or fewer tokens on this card. When a friendly character is given action, you can remove any number of tokens from this card: The character modifies the friendly character's speed, attack, or range value by +1 for each token removed.
When the character loses Leadership or Mastermind, remove all contingency tokens from this card.
ha016 E Thor
Team: No Affiliation
Range: 10
Points: 226
Keywords: Asgardian, Avengers, Deity, Warrior
10
12
18
5
10
11
17
5
10
11
17
4
8
10
17
4
8
10
16
3
8
9
16
3
8
9
16
4
7
10
15
4
7
11
15
5
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
(Special) Special: Thor can use Super Strength
ha103 V Gharskygt
Team: No Affiliation
Range: 0
Points: 61
Keywords: Asgardian, Warrior
10
10
16
2
8
10
16
2
7
11
16
2
7
9
15
2
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
(Attack) The Eternal Glory of Asgard!: Gharskygt can use Perplex twice on your turn, but can target only other friendly characters that have the Asgardian keyword, and modify only attack values.
ha012 R Valkyrie
Team: No Affiliation
Range: 4
Points: 38
Keywords: Asgardian, Warrior
7
10
17
3
7
9
16
2
6
10
15
2
6
10
14
3
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
(Damage) Minion: Today is Not That Day: When a friendly character with both the Asgardian and Deity keywords is within 8 squares, Valkyrie has Support and can carry friendly characters with the Asgardian keyword.
ha014 R Asgardian Warrior
Team: No Affiliation
Range: 0
Points: 37
Keywords: Asgardian, Warrior
8
10
17
3
7
9
16
2
6
10
16
2
6
11
15
3
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
(Damage) Minion: For Asgard!: When a friendly character with both the Asgardian and Deity keywords is within 8 squares, Asgardian Warrior has Charge and can modify his attack value by +1.
Thunderbolts
1) V Citizen V 58pts (6/6)*
*Contingency Plan 12pts Protected 8
2) V Hawkeye (FF) (6/6) 84pts ^
^ Inside Information 4pts
3) E Mach 3 77pts ~
~ Inside Information 4pts
4) V Songbird 79pts (6/6)
5) E Techno 71pts (6/6)
397pts
2 theme PC's
BFC: DAMAGE CONTROL
Remove all objects from the game, none can be brought into the game. All debris tokens are ignored for all purposes except for movement. At the beginning of each player’s turn, all destroyed walls and blocking terrain (except Barrier markers and terrain in occupied squares) are no longer destroyed.
Thunderbolts
1) V Citizen V 58pts (6/6)* I-23
*Contingency Plan 12pts Protected 8
2) V Hawkeye (FF) (6/6) 84pts ^ H-23,H24
^ Inside Information 4pts
3) E Mach 3 77pts ~ K-23
~ Inside Information 4pts
4) V Songbird 79pts (6/6) J-23
5) E Techno 71pts (6/6) G-23
397pts
2 theme PC's
BFC: DAMAGE CONTROL
Remove all objects from the game, none can be brought into the game. All debris tokens are ignored for all purposes except for movement. At the beginning of each player’s turn, all destroyed walls and blocking terrain (except Barrier markers and terrain in occupied squares) are no longer destroyed.
Thunderbolts
1) V Citizen V 58pts (6/6)* I-23
*Contingency Plan 12pts # Protected 8
2) V Hawkeye (FF) (6/6) 84pts ^ J-20,I20@
^ Inside Information 4pts
3) E Mach 3 77pts ~ M-23@
~ Inside Information 4pts
4) V Songbird 79pts (6/6) J-23
5) E Techno 71pts (6/6) G-23
397pts
2 theme PC's
BFC: DAMAGE CONTROL
Remove all objects from the game, none can be brought into the game. All debris tokens are ignored for all purposes except for movement. At the beginning of each player’s turn, all destroyed walls and blocking terrain (except Barrier markers and terrain in occupied squares) are no longer destroyed.
Thunderbolts
1) V Citizen V 58pts (6/6)* I-23
*Contingency Plan 12pts # Protected 8
2) V Hawkeye (FF) (6/6) 84pts ^ J-20,I20@
^ Inside Information 4pts
3) E Mach 3 77pts ~ M-23@
~ Inside Information 4pts
4) V Songbird 79pts (6/6) J-23
5) E Techno 71pts (6/6) G-23
397pts
2 theme PC's
BFC: DAMAGE CONTROL
Remove all objects from the game, none can be brought into the game. All debris tokens are ignored for all purposes except for movement. At the beginning of each player’s turn, all destroyed walls and blocking terrain (except Barrier markers and terrain in occupied squares) are no longer destroyed.
Thunderbolts
1) V Citizen V 58pts (6/6)* I-23
*Contingency Plan 12pts ## Protected 8
2) V Hawkeye (FF) (6/6) 84pts ^ J-20,I20
^ Inside Information 4pts
3) E Mach 3 77pts ~ O=20@
~ Inside Information 4pts
4) V Songbird 79pts (6/6) J-23
5) E Techno 71pts (6/6) M-23
397pts
2 theme PC's
BFC: DAMAGE CONTROL
Remove all objects from the game, none can be brought into the game. All debris tokens are ignored for all purposes except for movement. At the beginning of each player’s turn, all destroyed walls and blocking terrain (except Barrier markers and terrain in occupied squares) are no longer destroyed.
Thunderbolts
1) V Citizen V 58pts (6/6)* I-23
*Contingency Plan 12pts ## Protected 8
2) V Hawkeye (FF) (6/6) 84pts ^ J-20,I20
^ Inside Information 4pts
3) E Mach 3 77pts ~ O=20@
~ Inside Information 4pts
4) V Songbird 79pts (6/6) J-23
5) E Techno 71pts (6/6) M-23
397pts
2 theme PC's
BFC: DAMAGE CONTROL
Remove all objects from the game, none can be brought into the game. All debris tokens are ignored for all purposes except for movement. At the beginning of each player’s turn, all destroyed walls and blocking terrain (except Barrier markers and terrain in occupied squares) are no longer destroyed.
Thunderbolts
1) V Citizen V 58pts (6/6)* I-23
*Contingency Plan 12pts ### Protected 8
2) V Hawkeye (FF) (6/6) 84pts ^ J-20,I20
^ Inside Information 4pts
3) E Mach 3 77pts ~ O-20
~ Inside Information 4pts
4) V Songbird 79pts (6/6) J-23
5) E Techno 71pts (6/6) O-23@
397pts
2 theme PC's
BFC: DAMAGE CONTROL
Remove all objects from the game, none can be brought into the game. All debris tokens are ignored for all purposes except for movement. At the beginning of each player’s turn, all destroyed walls and blocking terrain (except Barrier markers and terrain in occupied squares) are no longer destroyed.
Thunderbolts
1) V Citizen V 58pts (6/6)* I-23
*Contingency Plan 12pts ### Protected 8
2) V Hawkeye (FF) (6/6) 84pts ^ J-20,I20
^ Inside Information 4pts
3) E Mach 3 77pts ~ O-20
~ Inside Information 4pts
4) V Songbird 79pts (6/6) J-23
5) E Techno 71pts (6/6) O-23@
397pts
2 theme PC's
BFC: DAMAGE CONTROL
Remove all objects from the game, none can be brought into the game. All debris tokens are ignored for all purposes except for movement. At the beginning of each player’s turn, all destroyed walls and blocking terrain (except Barrier markers and terrain in occupied squares) are no longer destroyed.
free) Leadership 6 success
free) add one to hawkeyes movement making it an 11
1) Hawkeye will RS to I-16 I17 and shoot at Valkyire 11 vs 17 rolls a 9 and hits for 3 -1
free) Add one to Mach's movement via cp
2) Mach RS to J-16 9 vs 15 rolls a 5 miss
Thunderbolts
1) V Citizen V 58pts (6/6)* I-23
*Contingency Plan 12pts ## Protected 8
2) V Hawkeye (FF) (6/6) 84pts ^ I16 I17@
^ Inside Information 4pts
3) E Mach 3 77pts ~ j-16@
~ Inside Information 4pts
4) V Songbird 79pts (6/6) J-23
5) E Techno 71pts (6/6) O-23
397pts
2 theme PC's
BFC: DAMAGE CONTROL
Remove all objects from the game, none can be brought into the game. All debris tokens are ignored for all purposes except for movement. At the beginning of each player’s turn, all destroyed walls and blocking terrain (except Barrier markers and terrain in occupied squares) are no longer destroyed.