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This is IT!: The FIRST Game Battle with the Super Friends Vs. the NEW Legion of Doom!
YES!
Michigan have the idea to reunite for this Super Battle the COMPLETE Classic Super Friends against a NEW Legion of Doom!
WHO will Win in this epic 1000 points Battle with the Super Friends togetter for FIRST time on Clix??
This Battle will have the answer to that!
The Super Friends!:
208 Superman (The Man of Stell (CD) + Protected. (200+8)
102 Batman E icons
25 Robin (Dick Grayson) E Icons+ 3 Flashbang (22+3)
109 Wonder Woman E CJ
70 Aquaman (Starro)
111 Wonder Twins
21 Gleek!
9 Wendy and Marvin
40 Wonder Dog (Bubastis)
175 Green Lantern V (Hal Unleashed)+ 10 Force Field.
129 Flash (Barry Allen DC75)+ 119+10 Swingline
999
VERSUS:
The NEW Legion of Doom!:
161 Grodd
318 Superman Prime w/Protected
130 Zoom w/Swingline
149 Circe
87 Owlman
70 Talon
68 Black Manta
1000
Good luck Michigan! and good look to Me too! I will need it!
aa104 E Grodd
Team: No Affiliation
Range: 8
Points: 161
Keywords: Animal, Legion of Doom, Psychic, Sinestro Corps
8
11
17
3
7
11
17
3
7
10
17
3
7
10
16
3
7
10
16
3
6
9
16
3
6
9
16
2
6
8
16
2
6
8
16
2
KO
KO
KO
KO
KO
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KO
KO
KO
KO
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KO
(Speed) Giant Yellow Paws: Grodd can use Barrier, Force Blast and Plasticity. Immediately after Grodd resolves a use of Force Blast against a target opposing character, Grodd can use Barrier as a free action, but he must place blocking terrain such that the line of fire from Grodd to the target is blocked.
(Attack) Weaponer's Ring: Grodd can use Barrier, Ranged Combat Expert, Super Strength and Telekinesis.
aa060 U Superman Prime
Team: No Affiliation
Range: 10
Points: 318
Keywords: Brute, Sinestro Corps
10
11
17
5
10
11
17
4
12
12
17
4
10
12
17
4
8
12
17
4
9
11
17
3
10
11
17
3
10
10
16
4
12
9
16
4
12
9
15
4
KO
KO
KO
KO
KO
KO
KO
KO
(Special) : Superman Prime cannot use the Carry ability.
(Speed) I'm a Hero!: Superman Prime can use Charge and Flurry. When he uses Flurry, he deals penetrating damage.
(Attack) Get out of my Way!: Superman Prime can use Quake and Super Strength.
(Defense) Invincible: Damage Dealt to Superman Prime is reduced to 1.
(Damage) Die, Already!: Superman Prime can use Close Combat Expert and Ranged Combat Expert.
cd094 U Owlman
Team: Crime Syndicate
Range: 6
Points: 87
Keywords: Crime Syndicate, Gotham City, Martial Artist
8
10
17
3
8
10
16
3
7
9
16
2
7
8
15
1
7
8
15
2
7
10
15
2
6
9
15
2
6
8
14
1
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
aa020 E Talon
Team: Batman Ally
Range: 0
Points: 70
Keywords: Gotham City, Politician, Teen
7
9
16
2
7
9
15
2
7
8
17
2
7
8
17
2
10
8
15
1
10
7
14
1
KO
KO
KO
KO
KO
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KO
KO
KO
KO
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KO
KO
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KO
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(Speed) Boom Tube: Anarky can use Phasing/Teleport and the Carry Ability.
(Attack) Tools of Change: Anarky can use Quake and Smoke Cloud. After Anarky uses Smoke Cloud, he can be given a move action as a free action.
(Damage) The Essence of Anarky is Surprise: Anarky can use Outwit. Anarky can use Probability Control if before using the power you remove an action token from an opposing character not currently taking an action.
(Speed) Men are Pigs: Circe can use Mind Control, but the damage value of a successfully hit target becomes 2 (if it is greater then 2) until the end of the action; Circe takes a maximum of 1 damage due to the targets' combined point value when using Mind Control.
(Damage) Power Beyond Your Wildest Imaginings: Circe can use Perplex. She can use it normally, or she can target herself and a friendly character 6 or fewer squares away to which she has a clear line of fire and modify the same combat value of the character and herself by +1.
aa036 U Zoom
Team: No Affiliation
Range: 0
Points: 130
Keywords: Injustice League, Police, Rogues
11
11
17
2
10
11
17
2
10
10
17
3
10
10
16
3
9
9
16
3
9
9
16
2
9
8
15
2
9
8
15
2
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
(Speed) I'LLMAAAAKEYOUBETTTTTERRR: Zoom can use Hypersonic Speed. He can use it normally, or instead of making a close combat attack he can use Flurry; Zoom can continue the rest of his movement (if any) after using Flurry, but he can not move between making attacks using Flurry.
aa049 V Black Manta
Team: Injustice League
Range: 6
Points: 68
Keywords: Injustice League, Legion of Doom
8
10
17
2
8
9
16
2
7
9
15
2
7
9
15
2
6
9
14
2
6
8
14
1
6
8
14
1
KO
KO
KO
KO
KO
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KO
KO
KO
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KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
(Damage) Pirate: Black Manta can use Perplex, but he can target only himself or character that possess the or :m-dolphin-transport: symbol.
Last edited by michiganj24; 12/11/2010 at 05:38..
NO SANTA LEFT BEHIND
Not Just Another Empty Political Slogan
Super Friends Unite
cd222 U The Man of Steel
Team: Superman Ally
Range: 8
Points: 200
Keywords: Gotham City, JLA, Justice League, Metropolis
12
11
18
5
10
12
18
4
10
11
17
4
10
11
17
5
9
10
17
4
9
10
16
3
9
9
15
3
8
9
17
3
10
8
18
4
12
8
19
5
KO
KO
KO
KO
KO
KO
KO
KO
io041 E Batman
Team: Batman Ally
Range: 6
Points: 102
Archenemy: Ra's al-Ghul (Green)
Keywords: Detective, Martial Artist, Scientist
9
10
17
3
8
9
16
3
8
9
16
2
7
8
15
2
7
8
15
2
6
7
14
1
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7
14
1
KO
KO
KO
KO
KO
KO
KO
KO
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KO
KO
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KO
KO
KO
KO
KO
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io002 E Robin
Team: Batman Ally
Range: 4
Points: 22
Keywords: Gotham City, Martial Artist, Teen
7
8
16
2
7
8
15
2
6
7
14
1
6
7
14
1
5
6
13
1
KO
KO
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KO
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KO
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KO
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KO
cj077 E Wonder Woman
Team: Justice League
Range: 0
Points: 109
Archenemy: Circe (Yellow)
Keywords: Amazon, Justice League of America
10
10
17
3
10
10
16
3
9
9
16
2
9
9
15
2
8
9
15
2
8
8
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2
7
8
14
2
7
7
14
2
6
7
14
2
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
jl101 R Aquaman
Team: Justice League
Range: 0
Points: 70
Keywords: Atlantis, Justice League of America, Ruler
8
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16
3
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KO
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(Speed) Surge: Aquaman can use Charge. When Aquaman occupies water terrain, modify his speed value by +2
(Defense) King of the Seven Seas: When Aquaman occupies water terrain, he can use Invulnerability. When Aquaman does not occupy water terrain, he can use Toughness.
an059 U Wonder Twins
Team: No Affiliation
Range: 0
Points: 111
Keywords: Teen
8
9
17
3
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9
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2
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(Special) Wonder Twins Powers, Activate!: Once during your turn, for each Wonder Twin you may choose one form listed below. This character can use the powers And possesses the combat symbols associated with those forms until the next time you choose forms.
(Special) JAYNA: Rhino = Charge & Quake; Giraffe = [GIANT]& range value of 4; Gorilla = Plasticity & Leap/Climb; Eagle = [WING] & Blades/Claws/Fangs
(Special) Bucket of Water: Once during your turn, if none are on the map, you may place a Bucket of Water special object adjacent to the Wonder Twins as a free action.
orB007 LE Marvin and Wendy
Team: No Affiliation
Range: 0
Points: 9
7
9
14
1
KO
KO
KO
KO
wm015 R Wonder Dog
Team: No Affiliation
Range: 0
Points: 40
Keywords: Animal
9
9
17
2
8
8
17
2
8
8
17
1
7
7
17
1
7
7
17
1
KO
KO
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KO
KO
KO
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KO
KO
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KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
an054 V Barry Allen
Team: Justice League
Range: 0
Points: 119
Keywords: Central City, Justice League of America, Police, Scientist
14
11
18
3
14
10
17
3
13
10
17
3
12
10
17
2
10
9
17
2
10
9
16
2
10
9
16
2
10
8
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2
KO
KO
KO
KO
KO
KO
KO
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KO
KO
KO
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KO
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KO
KO
(Speed) Around the World: Barry Allen can use Flurry. Before each attack while using Flurry, you may place him adjacent to an opposing character on the map.
un084 V Green Lantern
Team: Green Lantern Corps
Range: 10
Points: 165
Keywords: Green Lantern Corps, JLA
What's the Monkey Doing Here? I'm So Confused...Unless you control a character named "Wonder Twins", at the beginning of each opponent's turn, that opponent may modify a single combat value of any character by +1 or -1 until the end of that turn.
Last edited by michiganj24; 12/11/2010 at 05:48..
NO SANTA LEFT BEHIND
Not Just Another Empty Political Slogan
208 Superman (The Man of Stell (CD) + Protected. (200+8)
102 Batman E icons
25 Robin (Dick Grayson) E Icons+ 3 Flashbang (22+3)
109 Wonder Woman E CJ
70 Aquaman (Starro)
111 Wonder Twins
21 Gleek!
9 Wendy and Marvin
40 Wonder Dog (Bubastis)
175 Green Lantern V (Hal Unleashed)+ 10 Force Field.
129 Flash (Barry Allen DC75)+ 119+10 Swingline
999
VERSUS:
The NEW Legion of Doom!:
161 Grodd
318 Superman Prime w/Protected
130 Zoom w/Swingline
149 Circe
87 Owlman
70 Talon
68 Black Manta
1000
NO SANTA LEFT BEHIND
Not Just Another Empty Political Slogan
In the meantime I DON'T KNOW if Peers put up customs Maps on his site (I guess is his site the place were all the maps are for play on the Fantasy Leagues?)
I sent him this Map to see if we want to put up. I don't remember who did this map but whoever was did a fantastic job!
Ok a few things since the map isnt numbered is it ok to Just use the map as our resource and no recap as i think it will lead too to many mistakes trying to count
2) Hindering since there is no line its The Table, computer monitors and bushes. Water terrain for the fountain and blocking terrain for the brown boxes??
3 is this Indoor or Outdoor??
NO SANTA LEFT BEHIND
Not Just Another Empty Political Slogan
Ok a few things since the map isnt numbered is it ok to Just use the map as our resource and no recap as i think it will lead too to many mistakes trying to count
2) Hindering since there is no line its The Table, computer monitors and bushes. Water terrain for the fountain and blocking terrain for the brown boxes??
3 is this Indoor or Outdoor??
I never play on that way without rely on the numbers, it could be nice to try it out! If don't work we can just count spaces. But lets try with just the map only first, like you say.
Well good thing I got flyers, swimmers and slapped Swingline on Zoom
As to relying on the map every-time I have a map with no coordinates I say lets use the mpa as otherwise there will be lots of mistakes
Quote : Originally Posted by CarlosMucha
I never play on that way without rely on the numbers, it could be nice to try it out! If don't work we can just count spaces. But lets try with just the map only first, like you say.
I don't know how is play with some many points but I used to play with no so many actions because 10 actions can be the TOTAL DESTRUCTION (kinda lol) of a force, also turns take forever.
So, should be play less actions? maybe only 5? more? less?
About Prime defense power: (Defense) Invincible: Damage Dealt to Superman Prime is reduced to 1.
This means that I can hit him with a character that hit with only 1 damage and actually do him 1 damage?, with a character that do 2 damage I do 1, same with a character that do 4 etc etc.
The question is: a character with only 1 damage can hurt him that 1 damage?