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These aren't so much questions, but rather just making sure on a few points.
Let's say that I have Larfleeze with multiple Constructs out and adjacent to a ton of opponents. Let's say that I use Gizmo to give Larfleeze Quake, I assume that I can just go nuts with the damage to everyone adjacent to a token, but I would like to make sure.
Also, I assume that if someone is attacked from the same square as a Construct, they will not take knockback.
A couple movement question I do are 1) if a Construct starts it's movement in hindering, it is limited to half of Larfleeze's movement, or can it only move half as much as Larfleeze moves and 2) if Larfleeze moves 11 squares but ends it's movement in the same square he started, can the Constructs move, or does it only count as 0 movement.
There are so many of these threads, I know; but I didn't see these in any op, and I didn't feel like looking through pages upon pages to see if they were asked in any comments. Thank you for making all this clear =]
These aren't so much questions, but rather just making sure on a few points.
Let's say that I have Larfleeze with multiple Constructs out and adjacent to a ton of opponents. Let's say that I use Gizmo to give Larfleeze Quake, I assume that I can just go nuts with the damage to everyone adjacent to a token, but I would like to make sure. Larfleeze may only attack through one Orange Construct at a time.
Also, I assume that if someone is attacked from the same square as a Construct, they will not take knockback. No reason they wouldn't take knockback. I'd imagine you could decide where they go too.
A couple movement question I do are 1) if a Construct starts it's movement in hindering, it is limited to half of Larfleeze's movement, or can it only move half as much as Larfleeze moves and 2) if Larfleeze moves 11 squares but ends it's movement in the same square he started, can the Constructs move, or does it only count as 0 movement. Half of what Larfleeze moves. Moving 11 squares to get to the same place is still moving 11 squares.
There are so many of these threads, I know; but I didn't see these in any op, and I didn't feel like looking through pages upon pages to see if they were asked in any comments. Thank you for making all this clear =]
Not arguing it for the sake of arguing it, but as I understand it, Larfleeze can poison everyone adjacent to every Construct, so why shouldn't Quake work he same way? The only way for him to get Quake is through Gizmo, and I haven't seen anyone bring up their pairing yet.
Not arguing it for the sake of arguing it, but as I understand it, Larfleeze can poison everyone adjacent to every Construct, so why shouldn't Quake work he same way? The only way for him to get Quake is through Gizmo, and I haven't seen anyone bring up their pairing yet.
I was thinking that's just the difference between poison and an actual tokenable action, but you're probably right since quake doesn't really target in the normal sense of targeting.
Your first and last answer don't jive very well with what the card says.
The first, I agree with you on.
The second - not so much.
Objects move equal to the amount Larfleeze moves.
Objects are treated as a character with the when they move.
Hindering Terrain replaces the movement value with half the value.
At my venue we've sorta house-ruled it the objects can move as far as Larfleeze's movement value provided he moves. It just saves time then flying around and around to get all the movement points used so the objects can do it, too.
Visible Dials and Pushing Damage need to be optional. This is the way.
Objects are treated as a character with the when they move.
Hindering Terrain replaces the movement value with half the value.
At my venue we've sorta house-ruled it the objects can move as far as Larfleeze's movement value provided he moves. It just saves time then flying around and around to get all the movement points used so the objects can do it, too.
So, for clarity-
with an orange disagreement on point 1,
that makes the official call that you can quake out from every orange construct simultaneously. That's kind of awesome, but it seems like it'd be really hard to use super effectively
Objects are treated as a character with the when they move.
Hindering Terrain replaces the movement value with half the value.
At my venue we've sorta house-ruled it the objects can move as far as Larfleeze's movement value provided he moves. It just saves time then flying around and around to get all the movement points used so the objects can do it, too.
Hindering would have a speed value. There's no speed value involved.
I would think you could move the construct 4 squares since it has for movement and it's out of hindering and Larfleeze only moved 8.
Also, good idea combining Larfleeze and Gizmo, I'll have to try out that quake sometime.
The issue with this is that Lar's speed is 11, so the Construct would be able to move 6. I would think it could move he whole 6, similar to being able to lunge out of hindering the full 2 squares (unless you have 2 or less printed movement).