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Colossal characters can make ranged combat attacks against non-adjacent opposing characters, but not adjacent ones. If said colossal has Pulse Wave could he target adjacent characters as well as non-adjacent characters, or just non-adjacent ones? Also, how would this work if there was adjacent and/or non-adjacent friendly characters?
Pulsewave doesn't target characters. Everyone within half your range would be hit (friendly and opposing). Colossals can use Pulsewave even when based by opposing characters.
As long as there is a non-adjacent opposing character within range/LOF of the Pulse Wave, a colossal character can use Pulse Wave and it will affect all characters (adjacent and non-adjacent) within range/LOF the Pulse Wave.
The question is still pending as to whether a colossal character can use Pulse Wave if the only opposing characters are adjacent.
A Colossal should be able to use Pulse Wave even if the only opponents are adjacent. A Colossal can make ranged combat attack while based, although it can target only non-adjacent character with it. But Pulse Wave doesn't target at all. The only two requirement for PW to work is 1/ you must be able to make a ranged combat action and 2/ there is at least 1 opposing character inside the "area of effect" of PW (which is true if there is opponents adjacent to the Colossal).
Since both requirements are actually met, I see no reason why this couldn't work.
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A Colossal should be able to use Pulse Wave even if the only opponents are adjacent. A Colossal can make ranged combat attack while based, although it can target only non-adjacent character with it. But Pulse Wave doesn't target at all. The only two requirement for PW to work is 1/ you must be able to make a ranged combat action and 2/ there is at least 1 opposing character inside the "area of effect" of PW (which is true if there is opponents adjacent to the Colossal).
Since both requirements are actually met, I see no reason why this couldn't work.
It's ambiguous at best. The full line says "can make ranged combat attacks against non-adjacent opposing character when they are adjacent to opposing characters." The inverse of that would be to say that they cannot make ranged combat attacks when there are no non-adjacent opposing characters. Which is why this is something that needs a final word.
A Colossal should be able to use Pulse Wave even if the only opponents are adjacent. A Colossal can make ranged combat attack while based, although it can target only non-adjacent character with it. But Pulse Wave doesn't target at all. The only two requirement for PW to work is 1/ you must be able to make a ranged combat action and 2/ there is at least 1 opposing character inside the "area of effect" of PW (which is true if there is opponents adjacent to the Colossal).
Since both requirements are actually met, I see no reason why this couldn't work.
This right here is why a Colossal can not use PW if it's based with opposing figures and there are no other opposing figures in range. Due to the Colossal not being able to make the Ranged Action in the first place. So they can't meet those requirements.
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"This character can’t be knocked back and can make ranged combat attacks against non-adjacent opposing characters when they are adjacent to opposing characters."
It seems to me as long as there is a non-adjacent enemy figure within pulsewave range they can do it since they are making a ranged attack against a non-adjacent enemy. But if the only enemy is adjacent, then they are not making an attack against a non adjacent enemy. Therefore it is illegal.
Pulse wave does not target but this also doesn't say anything about "targeting" opposing figuers. It only mentions making an attack against them.
This character can’t be knocked back and can make ranged combat attacks against non-adjacent opposing characters when they are adjacent to opposing characters.
It doesn't implicitly say that they can be given ranged combat actions, but they obviously can be given some type of action that would result in a ranged combat attack. Then again, the colossal can't target, with range, an object while based because the rules clearly don't allow it. The target must be a non-adjacent opposing character. So, clearly the non-adjacent opposing character, within LoF, is the trigger for that part of the ability to work.
Now, just to throw this out there:
What types of actions can the colossal be given when making a ranged attack while based? Can they use RCE (power action)? Can they use Incap (ranged combat action)? The rules don't say. Or is it more like the ranged attack using HSS or the duo ability where you can't use any powers that require actions to activate? If its the latter, then this whole thread becomes a moot point because the colossal can't be given the ranged combat action required to activate PW in the first place.
What types of actions can the colossal be given when making a ranged attack while based? Can they use RCE (power action)? Can they use Incap (ranged combat action)? The rules don't say. Or is it more like the ranged attack using HSS or the duo ability where you can't use any powers that require actions to activate? If its the latter, then this whole thread becomes a moot point because the colossal can't be given the ranged combat action required to activate PW in the first place.
Assuming you're performing a legal ranged combat attack, any appropriate action can be given to activate it. For example, if there is a non-adjacent opposing character within range and LOF you could give a power action to use RCE. Or it could be given a ranged combat action to use Incapacitate. Nothing in their rules limits the types of actions that can be given. Rather, it enables ranged combat attacks and any action that would normally lead to a legal one is allowed. (This is the same with Sharpshooter.)
Keep in mind that everything in this game needs an action to activate. Even the effects you mentioned (HSS and Duo Attack) triggered off power actions. You can't do a ranged combat attack without having given some kind of action.
I think it's pretty clear that:
1. A colossal needs a non-adjacent character within range to use pulse wave.
2. That pulse wave would not affect adjacent characters.
Colossal Size (relevant part): This character can’t be knocked back and can make ranged combat attacks against non-adjacent opposing character when they are adjacent to opposing characters.
Pulse Wave never says anything about a Ranged Combat Attack, but it's in there because Pulse Wave still uses lines of fire, a range, and an attack roll.
Definition of Ranged Combat Attack: An attack that requires an unblocked line of fire to a target up to the character’s range value away in squares.
Here's where it gets a little fuzzy. Even though pulse wave doesn't TARGET CHARACTERS, it still HAS TARGETS. This has to be the case or there is no Ranged Combat Attack as a part of Pulse Wave and Pulse Wave can be used even if opposing characters are adjacent regardless of size.
So: Colossal Characters cannot pulse wave adjacent characters because the rules state that the Ranged Combat Attack can only be made against non-adjacent opposing character.
Here's where it gets a little fuzzy. Even though pulse wave doesn't TARGET CHARACTERS, it still HAS TARGETS. This has to be the case or there is no Ranged Combat Attack as a part of Pulse Wave and Pulse Wave can be used even if opposing characters are adjacent regardless of size.
This is not correct. Pulse Wave does not target, the power description says so.
Now you may say "well, it is targeting because how does it attack without a target" and I'd say to you "you are thinking of the every day use of the word 'target' when you say that. As far as the game of Heroclix is concerned, though, there is no target."
Assuming you're performing a legal ranged combat attack, any appropriate action can be given to activate it. For example, if there is a non-adjacent opposing character within range and LOF you could give a power action to use RCE. Or it could be given a ranged combat action to use Incapacitate. Nothing in their rules limits the types of actions that can be given. Rather, it enables ranged combat attacks and any action that would normally lead to a legal one is allowed. (This is the same with Sharpshooter.)
Ok, that's the way I've been playing it anyways.
Quote : Originally Posted by Questions
Keep in mind that everything in this game needs an action to activate. Even the effects you mentioned (HSS and Duo Attack) triggered off power actions. You can't do a ranged combat attack without having given some kind of action.
Just noticed WK changed the wording of Bane's SP to make it a free action. However, the Frost Giant's Spear Throw SP makes no mention of an action of any kind. I'll agree that its most likely going to get errata'ed to make it an action, but for now, it is the only example I can think of where something happens without an action.