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Marvel Game 6 The Hood's Crime Syndicate Vs. Avengers v3
Marvel Game 6; The Hood's Crime Syndicate Vs. Avengers v3. The hometown heroes Mr. Stranger's The Hood's Crime Syndicate (home) vs the visiting Doombot 3.1’s Avengers v3 (visitor) (Games End Sunday, July 3 @ 11:59 PM, Pacific Time)
The Hood's Crime Syndicate
1) U Johnny Quick 77 pts (8/8)
2) V Taskmaster 75 pts (6/6)
3) V Dark Beast 69 pts* (6/6)
* Pummel 10 pts
4) E Vector 68 pts (5/5)
Total – 299 pts
vs
Avengers v3
1) R Martian Manhunter (OR) 114 pts (8/8)
2) R Captain America* (HoT) 72 pts (6/6)
* Contingency Plan 12 pts, Heightened Reflexes 10 pts
3) R Marvel Boy (SV) 53 pts (6/6)
4) R Scarlet Witch (AV) 35 pts (5/5)
5) Jarvis 4 pts (1/1)
Before the beginning of the first turn, starting with the player who played this battlefield condition (home), each player can remove one object from the game.
Manager of the Heroclix Fantasy League's Legion of Super Heroes
or082 R Martian Manhunter
Team: Justice League
Range: 6
Points: 114
Keywords: Detective, Justice League of America, Police
9
9
16
4
8
10
16
4
8
9
16
3
8
9
15
3
8
9
15
3
7
8
14
2
7
8
14
2
6
7
13
2
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
ha040 R Captain America* (with Contingency Plan and Heightened Reflexes)
Team: Avengers
Range: 8
Points: 72
Keywords: Avengers, Martial Artist, S.H.I.E.L.D., Soldier
10
10
18
3
9
10
17
3
9
9
17
3
8
9
17
2
8
9
16
2
7
8
16
2
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
(Attack) Deflection Trajectory: Captain America's line of fire is blocked only by walls and indoor blocking terrain. Contingency Plan, 12 pts
Prerequisites: Leadership or Mastermind
Choose a character.
If the character's controller does not use all of his or her actions for a turn, put a contingency token on this card if there are two or fewer tokens on this card. When a friendly character is given action, you can remove any number of tokens from this card: The character modifies the friendly character's speed, attack, or range value by +1 for each token removed.
When the character loses Leadership or Mastermind, remove all contingency tokens from this card.
Heightened Reflexes, 10 pts
Prerequisites: Combat Reflexes or Energy Shield/Deflection
Choose a character.
When the character is hit by an attack using Charge, Hypersonic Speed, Running Shot, or the transporter move and attack ability, roll one six-sided die before damage is dealt. On a result of 5 or 6, the character evades the attack.
Justice (sv028 R Marvel Boy)
Team: Spider-Man
Range: 6
Points: 53
Keywords: Mutant, New Warriors, Teen
8
8
16
2
7
8
16
2
7
7
15
1
7
7
15
1
6
7
16
1
5
7
17
1
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
av057 R Scarlet Witch
Team: Avengers
Range: 8
Points: 35
Keywords: Avengers, Brotherhood of Mutants, Mutant, Mystical
7
9
16
2
7
8
15
2
6
8
15
2
6
7
15
1
5
7
14
1
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
icB001 Jarvis
Team: Avengers
Range: 0
Points: 4
6
7
13
.
KO
KO
KO
KO
HCFL Teams: The All-New, All-Different X-Men and the Justice Society of America
or092 U Johnny Quick
Team: Crime Syndicate
Range: 0
Points: 77
Keywords: Crime Syndicate
10
9
16
3
10
9
16
2
4
7
15
1
10
9
16
2
10
10
17
3
9
10
16
2
8
9
15
3
7
8
14
2
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
ui048 V Taskmaster
Team: Minions of Doom
Range: 6
Points: 75
Keywords: Agency X, Martial Artist, Thunderbolts
8
12
16
2
7
11
16
2
6
10
15
1
6
9
15
1
5
8
14
1
5
7
14
1
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
mu061 V Dark Beast* (with Pummel)
Team: Brotherhood of Mutants
Range: 0
Points: 69
Keywords: Brotherhood of Mutants, Morlocks, Mutant, Scientist
8
10
17
2
8
9
17
2
7
9
16
2
7
8
16
2
7
8
15
2
9
7
17
2
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
(Attack) Sadistic: Dark Beast can use Exploit Weakness
(Damage) Cruel Experiment: Give Dark Beast a power action and roll a d6. On a result of 3-6, give an action token to an adjacent opposing character with zero or one action token. On a 5 or 6, deal 2 unavoidable damage to an adjacent opposing character. On a 6, deal 1 damage to each adjacent opposing character. Apply all applicable results, which may be split among different characters.
Pummel
Prerequisites: Combat Reflexes or Close Combat Expert or Super Senses
Choose a character
Once Per turn, when the character has zero action tokens and is given a close combat action, you can ignore the result of one attack roll made for the character and reroll the dice to obtain a new result.
ws032 E Vector
Team: No Affiliation
Range: 0
Points: 68
Keywords: Politician, U-Foes
9
10
17
2
9
9
16
2
9
9
16
2
8
9
16
1
8
9
15
1
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
(Attack) Kinetic Control: Vector can use Telekinesis. Opposing characters within 3 squares may be moved with Telekinesis as if they were friendly characters. Opposing characters that are moved in this way may be dealt 1 damage after the action resolves.
HCFL Teams: The All-New, All-Different X-Men and the Justice Society of America
Before the beginning of the first turn, starting with the player who played this battlefield condition (home), each player can remove one object from the game.
Before the beginning of the first turn, starting with the player who played this battlefield condition (home), each player can remove one object from the game.
HCFL Teams: The All-New, All-Different X-Men and the Justice Society of America
Before the beginning of the first turn, starting with the player who played this battlefield condition (home), each player can remove one object from the game.
1. Cap makes a running shot to S-18, where he attacks Taskmaster and Vector. 10 v 16+3 (ESD, hindering)/17+3 (ESD, hindering). Roll=4,3. Scarlet Witch PCs that to 2,6. Miss.
Free) Martian Manhunter moves to S-19 (hindering, stealth), picking up the HO in R-22.
Free) Justice copies Avengers TA and flies to T-19.
Free) Scarlet Witch flies to X-20.
Free) Jarvis moves to P-21.
1 token to CP.
**********
The Hood's Crime Syndicate
1) U Johnny Quick 77 pts (8/8) - K9 @
2) V Taskmaster 75 pts (6/6) - M10
3) V Dark Beast 69 pts* (6/6) - M9 @
* Pummel 10 pts
4) E Vector 68 pts (5/5) - L10 @
Before the beginning of the first turn, starting with the player who played this battlefield condition (home), each player can remove one object from the game.
HCFL Teams: The All-New, All-Different X-Men and the Justice Society of America
1) Vector TKs Taskmaster to Q17.
He takes one for the push.
Free) Taskmaster perplexes up his own damage.
2) Taskmaster shoots both Cap and Justice.
12 vs 20 and 17.
Roll: 3,4. Hits Justice.
Scarlet PCes the roll.
Roll: 3,3. Hits Justice.
Justice takes three and is knocked back to W22.
PC will be on a case by case basis.
_______________________
The Hood's Crime Syndicate
1) U Johnny Quick 77 pts (8/8) - K9
2) V Taskmaster 75 pts (6/6) - Q17 [Stealth] @
3) V Dark Beast 69 pts* (6/6) - M9
* Pummel 10 pts
4) E Vector 68 pts (4/5) - L10 @@
Before the beginning of the first turn, starting with the player who played this battlefield condition (home), each player can remove one object from the game.
I removed the AST for Taskmaster in the recap. A character can't get an AST for perplexing his or her own stats; you can only get ASTs when a character perplexes another character's stats.
**********
Avengers Turn 2A
1. Cap uses a CP token to increase his Attack, and he pushes to make a running shot. He moves to X-19, where he attacks Taskmaster (LOF established by Deflection Trajectory). 10+1 v. 16+3 (ESD, hindering). Roll=4,3. Scarlet Witch PCs that to 3,6. Hits for 3 damage. Cap gets 1 SA, and Scarlet Witch gets 1 AST.
Free) Justice pushes to move to X-21. Unless otherwise stated, Justice will use Defend whenever his Defense exceeds those of a friendly adjacent character.
1 token to CP.
**********
The Hood's Crime Syndicate
1) U Johnny Quick 77 pts (8/8) - K9
2) V Taskmaster 75 pts (3/6) - Q17 [Stealth] @
3) V Dark Beast 69 pts* (6/6) - M9
* Pummel 10 pts
4) E Vector 68 pts (4/5) - L10 @@
Before the beginning of the first turn, starting with the player who played this battlefield condition (home), each player can remove one object from the game.
HCFL Teams: The All-New, All-Different X-Men and the Justice Society of America
Before the beginning of the first turn, starting with the player who played this battlefield condition (home), each player can remove one object from the game.
1. Martian Manhunter attacks Dark Beast. 9 v 17+1 (hindering). Roll=4,4. Scarlet Witch PCs that to 6,6. Dark Beast's Super Senses roll=4.
I remembered after rolling for Super Senses that Johnny Quick has LOF to Martian Manhunter. I assume he'll want to use CSA TA to PC that. If that's correct, who gets the token?
Turn to be continued ...
**********
The Hood's Crime Syndicate
1) U Johnny Quick 77 pts (8/8) - P18 @
2) V Taskmaster 75 pts (3/6) - Q17 [Stealth]
3) V Dark Beast 69 pts* (6/6) - V14 @
* Pummel 10 pts
4) E Vector 68 pts (4/5) - L10
Before the beginning of the first turn, starting with the player who played this battlefield condition (home), each player can remove one object from the game.[/quote]
HCFL Teams: The All-New, All-Different X-Men and the Justice Society of America
1. Martian Manhunter attacks Dark Beast. 9 v 17+1 (hindering). Roll=4,4. Scarlet Witch PCs that to 6,6. Johnny Quick uses CSA TA to re-roll; Vector gets the token, per instructions. Re-roll is 1,5. Miss. Johnny gets 1 DFD.
Free) Scarlet Witch flies to X-22, carrying Cap to X-23.
Free) Jarvis moves to O-20.
**********
The Hood's Crime Syndicate
1) U Johnny Quick 77 pts (8/8) - P18 @
2) V Taskmaster 75 pts (3/6) - Q17 [Stealth]
3) V Dark Beast 69 pts* (6/6) - V14 @
* Pummel 10 pts
4) E Vector 68 pts (4/5) - L10 @
Total – 299 pts
Vector: [1 AST]
Taskmaster: [1 SA]
Johnny Quick: [1 DFD]
Before the beginning of the first turn, starting with the player who played this battlefield condition (home), each player can remove one object from the game.
HCFL Teams: The All-New, All-Different X-Men and the Justice Society of America