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DC Game 6; Injustice League v JLA (Sat). The hometown heroes Glen Quagmire's Injustice League (home) vs the visiting evilevil's Justice League Of America (Sattelite era) (visitor) (Games End Sunday, July 3 @ 11:59 PM, Pacific Time)
Injustice League
1) E X-Ray 67 pts (5/5)
2) V Ocean Master* 65 pts (6/6)
* w/ Taunt 15 pts
3) R Circe 67 pts (7/7)
4) R Ragdoll 46 pts (5/5)
5) R The Hood 28 pts (5/5)
288 pts
vs
JLA Satellite Era
1.) Green Lantern (jla) 90 pts
2.) The FLash (JLA) 70 pts
3.) Diana LE (bab) 43 pts
4.) Ben Riley 38 pts
5.) Ambush Bug 50
Double time 5
6.) SNapper Car 4
300 points
Treat all non-blocking terrain as hindering terrain for line of fire purposes. Characters with range values greater than 6 have range values of 6 instead, and range values can't be modified to a value more than 6. All powers, abilities, and effects able to effect characters more than 6 squares away instead affect characters up to 6 squares away.
Treat all non-blocking terrain as hindering terrain for line of fire purposes. Characters with range values greater than 6 have range values of 6 instead, and range values can't be modified to a value more than 6. All powers, abilities, and effects able to effect characters more than 6 squares away instead affect characters up to 6 squares away.
ws048 E X-Ray
Team: No Affiliation
Range: 10
Points: 67
Keywords: U-Foes
12
9
17
2
12
9
17
2
12
9
17
1
12
9
17
1
12
9
17
1
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
(Special) Intangible Energy Form: Ignore all but 1 damage dealt to X-Ray by close combat attacks.
an027 V Ocean Master
Team: No Affiliation
Range: 3
Points: 65
Keywords: Atlantis, Injustice Gang, Mystical, Secret Society of Super Villains
9
10
17
3
9
9
17
3
9
9
16
2
8
9
16
2
8
9
16
1
6
9
15
1
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
(Attack) Mystical-Linked Trident: Ocean Master can use Blades/Claws/Fangs when given a close or ranged combat action. When he rolls a ad6 for Blades/Claws/Fangs, on a result of 1 or 2, deal him 1 unavoidable damage after actions resolve.
(Special) Son of the Sorcerer: When Ocean Master occupies water terrain, he can use Probability Control.
Feat: Taunt
Prerequisites: Range value greater than 0
Attack Modifier: +1
Choose a character. Give this character a power action; it makes a ranged combat attack targeting a single opposing character to which it has a clear line of fire within 6 squares. If the attack succeeds, it deals no damage. The target must either attempt to move adjacent to or attack this character next turn.
15 Points
an035 R Ragdoll
Team: Suicide Squad
Range: 0
Points: 46
Keywords: Secret Six
9
9
16
2
9
9
16
2
9
9
16
1
9
9
15
1
9
8
15
1
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
(Attack) Won't Let Go: Whenever an opposing character adjacent to Ragdoll is given a move or power action, after actions resolve, you may place Ragdoll in any square adjacent to that character.
(Special) I'm Not the Funny Kind of Clown: When Ragdoll is adjacent to a friendly character named “The Parademon”, modify both their attack values by +1.
mu015 R The Hood
Team: No Affiliation
Range: 6
Points: 28
Keywords:
7
9
16
2
7
8
15
2
6
8
14
1
6
7
14
1
5
7
13
1
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
(Speed) Cloak: The Hood can use Leap/Climb and Stealth.
(Speed) Alter Ego: Scarlet Spider: Give this character a power action and replace this character with a #040 Scarlet Spider on its orange starting line. Existing action tokens from this character, as well as action tokens and pushing damage for this action are applied to the replacement. If replaced, no victory points are awarded for this character and the replacement is considered to be its orange point value for all game effects.
cd088 U Ambush Bug
Team: No Affiliation
Range: 0
Points: 50
Keywords:
10
7
15
1
10
7
14
1
9
6
13
1
8
6
12
1
7
5
11
.
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
ioB004 Snapper Carr
Team: No Affiliation
Range: 0
Points: 4
Treat all non-blocking terrain as hindering terrain for line of fire purposes. Characters with range values greater than 6 have range values of 6 instead, and range values can't be modified to a value more than 6. All powers, abilities, and effects able to effect characters more than 6 squares away instead affect characters up to 6 squares away.
Free Diana will perplex up Green lanterns movment to 11 she yells something mean about Circe they are mortal enemies after all
1.) Green lantern Grabs Diana and R/S to M-5 (dropping Diana at N-6) and Destroys the LO at N-11 He makes a Giant Jack Hammer and gives what for to the kitchen sink laying on the battle field
Free Ben Copies JLA
Free) Ben Riley moves to N-10 is in awe of the power of DC
Free JLA) FLash will phase to O-10 Stretches his legs some
2.) Ambush Phases to J-8 Prepares some witty one liners (or at least he thinks are funny one liners, they probably will just be fart jokes with some pop culture references)
3.) snapper moves to L-7 Stands Around trying to look cool. FAIL!
Injustice League
1) E X-Ray 67 pts (5/5) M23
2) V Ocean Master* 65 pts (6/6) L24
* w/ Taunt 15 pts
3) R Circe 67 pts (7/7) L23
4) R Ragdoll 46 pts (5/5) M24
5) R The Hood 28 pts (5/5) K23
288 pts
vs
JLA Satellite Era
1.) Green Lantern (jla) 90 pts (6/6) M-5@
2.) The FLash (JLA) 70 pts (6/6) O-10@
3.) Diana LE (bab) 43 pts (5/5) N-6
4.) Ben Riley 38 pts (5/5) N-10@
5.) Ambush Bug 50 (5/5) J-8@
Double time 5
6.) SNapper Car 4 (1/1) L-7@
300 points
Treat all non-blocking terrain as hindering terrain for line of fire purposes. Characters with range values greater than 6 have range values of 6 instead, and range values can't be modified to a value more than 6. All powers, abilities, and effects able to effect characters more than 6 squares away instead affect characters up to 6 squares away.[/quote]
Treat all non-blocking terrain as hindering terrain for line of fire purposes. Characters with range values greater than 6 have range values of 6 instead, and range values can't be modified to a value more than 6. All powers, abilities, and effects able to effect characters more than 6 squares away instead affect characters up to 6 squares away.
Treat all non-blocking terrain as hindering terrain for line of fire purposes. Characters with range values greater than 6 have range values of 6 instead, and range values can't be modified to a value more than 6. All powers, abilities, and effects able to effect characters more than 6 squares away instead affect characters up to 6 squares away.[/quote]
Treat all non-blocking terrain as hindering terrain for line of fire purposes. Characters with range values greater than 6 have range values of 6 instead, and range values can't be modified to a value more than 6. All powers, abilities, and effects able to effect characters more than 6 squares away instead affect characters up to 6 squares away.
1.) Flash will Charge Flurry to N-15 and attack The Hood
9 attack on 16 defense
FLurry 1 2,3=miss
Flurry 2 3,6=9 and a hit for 3
1 SA flash
1 Ast Diana
Free JLA Green lantern will Carry Diana and Fly's to K-14 and drops K-15
Free JLA Ben moves to K-13
2.) Snapper moves to L-13
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Injustice League
1) E X-Ray 67 pts (5/5) R19
2) V Ocean Master* 65 pts (6/6) S19
* w/ Taunt 15 pts
3) R Circe 67 pts (7/7) R18
4) R Ragdoll 46 pts (5/5) S18
5) R The Hood 28 pts (2/5) O16@
288 pts
vs
JLA Satellite Era
1.) Green Lantern (jla) 90 pts (6/6) K-14@
2.) The FLash (JLA) 70 pts (6/6) N-15@
3.) Diana LE (bab) 43 pts (5/5) K-15
4.) Ben Riley 38 pts (5/5) K13@
5.) Ambush Bug 50 (5/5) J-8
Double time 5
6.) SNapper Car 4 (1/1) L-13@
300 points
Treat all non-blocking terrain as hindering terrain for line of fire purposes. Characters with range values greater than 6 have range values of 6 instead, and range values can't be modified to a value more than 6. All powers, abilities, and effects able to effect characters more than 6 squares away instead affect characters up to 6 squares away.
Ocean Master will MM to the Hood if attacked. Ragdoll would like to tag along with Ben Reilly if he succeeds on a breakaway; please pause if he does so (or I'll just re-position before my turn if it's your last action).
-------------
Injustice League
1) E X-Ray 67 pts (5/5) J13@
2) V Ocean Master* 65 pts (6/6) N17
* w/ Taunt 15 pts
3) R Circe 67 pts (7/7) M18@
4) R Ragdoll 46 pts (5/5) K12
5) R The Hood 28 pts (2/5) O16
288 pts
vs
JLA Satellite Era
1.) Green Lantern (jla) 90 pts (6/6) K-14@
2.) The FLash (JLA) 70 pts (6/6) N-15@
3.) Diana LE (bab) 43 pts (5/5) K-15
4.) Ben Riley 38 pts (5/5) K13@
5.) Ambush Bug 50 (5/5) J-8
Double time 5
6.) SNapper Car 4 (1/1) L-13@
300 points
Treat all non-blocking terrain as hindering terrain for line of fire purposes. Characters with range values greater than 6 have range values of 6 instead, and range values can't be modified to a value more than 6. All powers, abilities, and effects able to effect characters more than 6 squares away instead affect characters up to 6 squares away.
1.) AMbush Bug will Double time to I-16
he takes a click
Free Diana will Perplex up Hals Damage to 4
2.)Diana will move to I-13
3.)Hal will Grab ben and Attempt breakaway R/S
Roll=1 Fail
Reroll Ambush Bug=5
Hall R/S to L-16 Drops Ben at M-17 he duo arrow targets X-ray and The Hood
10 Attack on 17 defense and a 14 defense
roll 4,1=hit on the hood
Supersenses=3
KO to the hood
(I really hate the hood!)
1 SA Hal
1 AST Ambush
I do not think ragdoll goes anywhere as Ben was not given a move/power action. but if I am wrong please update his location.
Ambush will Reroll the first roll he sees that is successful except anything ragdoll does (if anbush can see him when he does something)
-------------
Injustice League
1) E X-Ray 67 pts (5/5) J13@
2) V Ocean Master* 65 pts (6/6) N17
* w/ Taunt 15 pts
3) R Circe 67 pts (7/7) M18@
4) R Ragdoll 46 pts (5/5) K12
5) R The Hood 28 pts (0/5) KOKOKO
288 pts
vs
JLA Satellite Era
1.) Green Lantern (jla) 90 pts (6/6) L-16@@
2.) The FLash (JLA) 70 pts (6/6) N-15
3.) Diana LE (bab) 43 pts (5/5) I-13@
4.) Ben Riley 38 pts (5/5) M-17
5.) Ambush Bug 50 (4/5) I-16@
Double time 5
6.) SNapper Car 4 (1/1) L-13
300 points
Treat all non-blocking terrain as hindering terrain for line of fire purposes. Characters with range values greater than 6 have range values of 6 instead, and range values can't be modified to a value more than 6. All powers, abilities, and effects able to effect characters more than 6 squares away instead affect characters up to 6 squares away.