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ORANGE CONSTRUCTS: Orange Construct objects are objects that can't be picked up and are removed from the game if Larfleeze is KO'd. Whenever Larfleeze is moved, after actions resolve you may move any or all Orange Construct objects an equal amount. Larfleeze considers characters adjacent to or in the same square as an Orange Construct object to be adjacent to Larfleeze for Poison and close combat purposes.
1. Do these objects engage opposing characters like an actual character would? Meaning can I just move through opposing characters to get to a certain destination?
And the more important question: That is if they do move like characters....
2. Since phase/teleport has changed to a regular move action, do the constructs (or objects) benefit from the power since they're using larfleeze's speed value.
I ask this because I remember that you could put swingline on arcade and his objects benefit from the +1 speed value......His objects though, state that they move as characters.
The constructs are objects they do not interact with other characters. So you can move them around all you want. You can even have them move underneath opposing characters.
Quote : Originally Posted by Necromagus
When I came on board as RA I brought with me a mission to meet the intent of a power/ability and a firm distaste for exploits or loopholes that circumvented the intention of a rule. That's where the Rules team comes in.
ORANGE CONSTRUCTS: Orange Construct objects are objects that can't be picked up and are removed from the game if Larfleeze is KO'd. Whenever Larfleeze is moved, after actions resolve you may move any or all Orange Construct objects an equal amount. Larfleeze considers characters adjacent to or in the same square as an Orange Construct object to be adjacent to Larfleeze for Poison and close combat purposes.
1. Do these objects engage opposing characters like an actual character would? Meaning can I just move through opposing characters to get to a certain destination?
And the more important question: That is if they do move like characters....
2. Since phase/teleport has changed to a regular move action, do the constructs (or objects) benefit from the power since they're using larfleeze's speed value.
I ask this because I remember that you could put swingline on arcade and his objects benefit from the +1 speed value......His objects though, state that they move as characters.
Just want to know if anything has changed.
1. You can indeed move through opposing characters. However, the constructs would stop if they enter hindering terrain.
2. They cannot ignore terrain on movement; the benefits of phasing only apply to the character using the power.
Also, I noticed you said that they use Larfleeze's speed value. That's not correct. They move the number of squares that he moved. If Larfleeze has a speed value of 11, but only moves 1 square, the constructs can only move one as well. (Of course, Larfleeze could just move back and forth 5 times during his movement to use the full amount.)
Thank you fellow posters! I'll be sure to check out that final word!
Any reason why an object would stop on hindering terrain? I remember when Tk used to move objects instead of the new placing them and they never stopped when going through hindering squares to hit other characters.....
When I came on board as RA I brought with me a mission to meet the intent of a power/ability and a firm distaste for exploits or loopholes that circumvented the intention of a rule. That's where the Rules team comes in.