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ANIMAL TEMPLATE: Once at the beginning of your turn, choose a standard attack power, standard speed power, or combat ability that another character within 8 squares and with the Animal keyword can use. Animal Man can use that power or ability until the beginning of your next turn if he can't already.
So Standard powers would be powers that are found on the PAC. Any square that is a colored box IE Brown on Move = Hypersonic Speed, Black on Move = Stealth, Dark Blue on Attack = Penetrating/Psychic Blast, Green on Attack = Charge etc. Those are the powers he can copy.
He can also copy things like: Sharp Shooter, Indomitable, Transporter.
He cannot copy powers that are granted by a White Box, as those are Special Powers not Standard Powers.
In a 300 point game, to have a generic theme team, you need to have 3 figures for every 300 points of build total, so 3 figures. The tricky part, is that under the new rules, all theme teams are now divided into 300 point segments. IE In a 400, 500 or 600 point game, you need to have 3 figures per 300 points or fraction thereof. So for 400, 500 and 600 point games, you need to have 6 figures (generic theme) to qualify for the bonuses. Every 300 points, or fraction thereof, after that requires a further 3 figures to qualify.
Trade to Canada. We're friendly, and we love Beavers..........
ANIMAL TEMPLATE: Once at the beginning of your turn, choose a standard attack power, standard speed power, or combat ability that another character within 8 squares and with the Animal keyword can use. Animal Man can use that power or ability until the beginning of your next turn if he can't already.
He cannot copy powers that are granted by a White Box, as those are Special Powers not Standard Powers.
Yes he can IF they are standard powers. If the character has a white power that says they can use HSS and EE then Animal Man can choose to copy either HSS or EE. He just can't copy the special power itself that granted the use of HSS and EE.
So it is obvious that he can copy the powers on Speed and Attack, but he cant Defense and Damage? and i am assuming that Combat Ability is stuff like Indominable, Sharpshooter, Flight, etc.? i am about to be using this guy a lot and i want to be clear on his use to be able to explain to my opponents
He can only copy powers that are attack or movement powers in the PAC. So, if a figure has a white power on Defense that gives him Energy Explosion, he can copy that, it's a standard attack power, even if the figure being used as a source has it on Defense.
Another wrinkle here is that if somebody has a modified standard power, he can copy the standard power in it. For instance, if someone has a special power like, "This character can use Energy Explosion, as if he had a range of 10." Animal Man can copy Energy Explosion from this, but only standard Energy Explosion, he can't copy "as if he had a range of 10."