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So, let's start with who can be targeted and hit by the thrown grenade? Sharpshooter allows you to "make ranged combat attacks against adjacent opposing characters".
A grenade triggers ranged combat attacks against all figures in and adjacent to a target square.
I think it's easiest to depict with a diagram. 'a' is the figure with 'throw a grenade', B-E are all opposing figures, while f-i are all friendly figures. 1-4 are grenade target squares (not all at the same time).
_ B C D E
a 1 2 3 4
_ f g h i
So if a throws at 1, will only B be a target from the grenade, or will a, C, f, and g be targets as well? Similar question with 2?
Can a even use a grenade in squares 3 or 4, since B will not be subject to any attacks that result?
Second question is about Anti-Armor Ammunition.
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Once per turn when Elite hits a target with a ranged attack, roll a d6; on a result of 4-6, the attack deals penetrating damage.
Using a grenade results in a ranged combat attack, so it sounds like AAA would be triggered as a result of using a grenade?
If so, how many figures are subject to the effects of AAA? Only one out of however many are hit (Elite player's choice)? Or are all hit figures subject to its effects?
Third question is about Concentrated Fire
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When Elite makes an attack, if the attack roll is doubles and hits, after the attack resolves he may immediately make an attack against the same target as a free action.
Again, grenades cause attacks, and this triggers on attacks, so if you roll doubles on your grenade attack roll, does this trigger against all figures hit by the grenade? If so, holy
Using a grenade results in a ranged combat attack, so it sounds like AAA would be triggered as a result of using a grenade?
If so, how many figures are subject to the effects of AAA? Only one out of however many are hit (Elite player's choice)? Or are all hit figures subject to its effects?
This was my answer in the General Discussion thread. I'm pretty sure I'm right.
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A grenade is a ranged attack that targets. If the grenade targets A, B and C, A is a target, B is a target and C is a target, so they should all take penetrating.
Quote : Originally Posted by eMouse
Third question is about Concentrated Fire
Again, grenades cause attacks, and this triggers on attacks, so if you roll doubles on your grenade attack roll, does this trigger against all figures hit by the grenade? If so, holy
Actually, while related to Concentrated Fire, the question asked and answered there is if Concentrated Fire could trigger Concentrated Fire.
I'm asking if Throw a Grenade triggers Concentrated Fire, and does the Elite get a free attack against everyone hit by the Grenade?
If the free action clause applies, does that mean that the Elite then gets one attack against one figure (Elite Player's choice) hit by the grenade?
Sorry about that, I read it wrong. Um, wow. I'm not sure about that one. My opinion is, you'd get an attack (and not another grenade attack, thankfully) against just one of the hit targets. But I'm not 100% sure on this one. But if you could hit all targets with the second, free attack, that will be very nasty.
Sorry about that, I read it wrong. Um, wow. I'm not sure about that one. My opinion is, you'd get an attack (and not another grenade attack, thankfully) against just one of the hit targets. But I'm not 100% sure on this one. But if you could hit all targets with the second, free attack, that will be very nasty.
I could be wrong. But if you ended up with a free attack against one target, it would be the target square where the grenade hit. Again thats how I would think it would work.
I could be wrong. But if you ended up with a free attack against one target, it would be the target square where the grenade hit. Again thats how I would think it would work.
The target of Throw a Grenade is the square, but it then makes all figures in and adjacent to that square the target of a ranged combat attack. So all of the figures are targets and/or hit.
Was a ranged combat attack made? If so, then it can trigger.
Ok, so these abilities all work with Throw a Grenade, but how many attacks would you get from Continuous Fire as a result of doubles? Does the free action restriction clause restrict you to a single free action attack against one of the hit figures (taking into consideration an actual LOF must be drawn on the free action attack)?
And what about the first question with Sharpshooter? Does the grenade have to be targeted so that adjacent figures will be targets of the attack, and does the wording on Sharpshooter restrict things so that only adjacent opposing figures will be valid targets?
Ok, so these abilities all work with Throw a Grenade, but how many attacks would you get from Continuous Fire as a result of doubles? Does the free action restriction clause restrict you to a single free action attack against one of the hit figures (taking into consideration an actual LOF must be drawn on the free action attack)?
When Elite makes an attack, if the attack roll is doubles and hits, after the attack resolves he may immediately make an attack against the same target as a free action.
Free actions can only be given once per turn unless the description says otherwise. This does not say otherwise.
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And what about the first question with Sharpshooter? Does the grenade have to be targeted so that adjacent figures will be targets of the attack, and does the wording on Sharpshooter restrict things so that only adjacent opposing figures will be valid targets?
We've had this question a lot already. Why would the answer change?
Like before (from the PG):
This ability allows the character to make a ranged combat action/attack while based. If the attack targets, then targets of the attack must be the adjacent character(s). Regardless of targets, non-adjacent characters can be affected by the attack (such as would be the case with powers like Pulse Wave and Energy Explosion).
Grenades (in general) target. They can thus only target adjacent characters. If the grenades have additional abilities that do not rely on targeting, then they can potentially "splash" out.
Grenades (in general) target. They can thus only target adjacent characters. If the grenades have additional abilities that do not rely on targeting, then they can potentially "splash" out.
So in my original example, a thermite grenade would have to be thrown at square 1 or 2, and could only target B.
a, C, f, and g could be effected by additional effects of the grenade (though in this case, it would just be blocking in those squares could be reduced to hindering), but they couldn't be targets of the attack?
That's the part I'm not clear on. I know you can throw and hit B, that's been covered. But what happens to a, C, f, and g? When you say sharpshooter only allows you to target adjacent opposing figures, it sounds like you're saying a, C, f, and g can't be subject to the attacks caused by the grenade.
A grenade is a ranged attack that targets. If the grenade targets A, B and C, A is a target, B is a target and C is a target, so they should all take penetrating.
To expand on this, would it be a single roll to see if the damage is penetrating, applied to all targets hit, or would you roll for each target?
We finally have an indication that there will be a figure with Sharpshooter and Grenades,
An indication? Seems a bit light to call a full preview an indication.
In any event, there's also the Elite Sniper feat that can give several existing grenade figures Sharpshooter for a mere 20 points.
Quote : Originally Posted by eMouse
So, let's start with who can be targeted and hit by the thrown grenade? Sharpshooter allows you to "make ranged combat attacks against adjacent opposing characters".
A grenade triggers ranged combat attacks against all figures in and adjacent to a target square.
But it does target them. It's a strange situation to be sure. Quick grid with some examples:
a b c d e
f g h i j
k l m n o
p q r s t
u v w x y
Okay, let's assume you're standing at position M. You're surrounded by enemies two rows thick! Good thing you have Sharpshooter and Grenades. Let's get dangerous! What happens when you throw a grenade at different places? Well, first, can you throw grenades at all?
Yes, you can throw a grenade, but you can only target adjacent figures. Of course, Grenades start by targeting a square, but Sharpshooter doesn't restrict your targeting of squares!
Ok, so where might you throw a grenade? Let's toss it at C. You can target square C with the grenade because Sharpshooter doesn't limit the squares that you can target. However, sharpshooter does limit the characters you can target. So, while the grenade will explode in square C, characters in square B, C, and D will not be affected. Characters in squares G, H, and I will be affected normally. This looks weird (and your common sense may well be injured beyond medical help), but that's how it works.
But, you know, it seems a bit of a waste, doesn't it? A grenade exploding so that it doesn't hurt some of the people next to it? Let's see if we can do better. The best place to drop the grenade in this scenario is in your own square, M! Everyone adjacent to you gets targeted, but you don't! You aren't adjacent to yourself, so the grenade won't affect you!
Wait, what did I just say? "The grenade won't affect you!" Well, that might not be quite true. Some grenades have secondary effects, like putting hindering terrain into the target square or such. Secondary effects may end up affecting you, depending on how they're written. (Sharpshooter, in general, won't have any bearing on the secondary effects.) So, be careful to note exactly what your grenade does before dropping it on yourself.
So, while the grenade will explode in square C, characters in square B, C, and D will not be affected. Characters in squares G, H, and I will be affected normally.
...
Secondary effects may end up affecting you, depending on how they're written.
Thanks, Suttkus, that addresses the question I was trying to ask.