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MENTAL BACKUP: Give Cyborg Superman a free action and remove an object (held or not) within 6 squares from the map. Roll a d6 and heal Cyborg Superman equal to the half of that d6 roll.
A PIECE OF MY SHIP: Superman can use Super Strength. When Superman uses an object in an attack, he deals penetrating damage. When you place your force on the map at the beginning of the game, Superman begins holding a standard heavy object. (This doesn't count against your object limit.)
I'm pretty (like 99%) sure that this works, but I can remove that object right?
MENTAL BACKUP: Give Cyborg Superman a free action and remove an object (held or not) within 6 squares from the map. Roll a d6 and heal Cyborg Superman equal to the half of that d6 roll.
Here's my question on Cyby Supes' power-- does he need to remove the object to use his regen-like power? It's a little vague, and I can see it going either way with the wording. Had it said something to the effect of-- "...the map. If you do this, roll a d6...", it would be a bit more obvious, but the way it's worded now, they could be taken as being independent of each other.
MENTAL BACKUP: Give Cyborg Superman a free action and remove an object (held or not) within 6 squares from the map. Roll a d6 and heal Cyborg Superman equal to the half of that d6 roll.
Here's my question on Cyby Supes' power-- does he need to remove the object to use his regen-like power? It's a little vague, and I can see it going either way with the wording. Had it said something to the effect of-- "...the map. If you do this, roll a d6...", it would be a bit more obvious, but the way it's worded now, they could be taken as being independent of each other.
Yes, he needs to remove an object. Anyone trying to argue otherwise should read my signature.
If a character had myonjir or the scorpio key on their card (roll a 6 and had the object equipped). can Cyborg Sup can remove that object?
You can't 'cause they're not "on the map" but "on the character card".
But you can remove them before.
And much more fun you can try to use them with cyborg superman and if you fail the dice roll,remove it afterwards (this one is really nasty)
Last edited by The Sleeping Dragon; 09/29/2011 at 13:45..
Reason: bad combo insertion
Cyborg Superman can remove an object and choose not to heal, right? Could he also remove an object on his top click?
MENTAL BACKUP: Give Cyborg Superman a free action and remove an object (held or not) within 6 squares from the map. Roll a d6 and heal Cyborg Superman equal to the half of that d6 roll.
No, he can't choose not to make the die roll and heal. There is no "may" in there indicating optionality.
However, nothing in that description says he can't use this on his top click. He can't heal (the die roll is meaningless), but he can use it to remove objects.
If he removes an object he has to roll a d6. He can remove an object on top click.
Quote : Originally Posted by Necromagus
When I came on board as RA I brought with me a mission to meet the intent of a power/ability and a firm distaste for exploits or loopholes that circumvented the intention of a rule. That's where the Rules team comes in.
MENTAL BACKUP: Give Cyborg Superman a free action and remove an object (held or not) within 6 squares from the map. Roll a d6 and heal Cyborg Superman equal to the half of that d6 roll.
No, he can't choose not to make the die roll and heal. There is no "may" in there indicating optionality.
However, nothing in that description says he can't use this on his top click. He can't heal (the die roll is meaningless), but he can use it to remove objects.
I don't have the card on me, but a guy I played last night had it and I'm pretty sure it does say may. Since Cyborg Superman was never previewed, its possible the units section here is off.
However, the healing part isn't my main concern, it was the ability to use it on the top click (which my opponent did to the object my Black Adam was holding).
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