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I have a question regarding Quake and Super strength. Superman (Earth 1) has a trait that grants him super strength.
Quote
A PIECE OF MY SHIP: Superman can use Super Strength. When Superman uses an object in an attack, he deals penetrating damage. When you place your force on the map at the beginning of the game, Superman begins holding a standard heavy object. (This doesn't count against your object limit.)
My question is this. Can I use Super Strength (carrying an object) with Quake? So could he do a penetrating damage quake? Or I can't use an object with quake? I've never had to consider this before, since I rarely use Quake, even with the advent of the Gem of Cyttorak granting super strength. Any help would be appreciated.
No, Quake Locks the damage value at 2. The only way a locked value can be changed is by anything that modifies damage dealt. Objects for the most part modify damage value.
Quote : Originally Posted by Necromagus
When I came on board as RA I brought with me a mission to meet the intent of a power/ability and a firm distaste for exploits or loopholes that circumvented the intention of a rule. That's where the Rules team comes in.
Objects don't get used in attacks that target more than one figure or that deal no damage. If you Quake a single figure, the object gets used but you get no damage bonus. Other properties of the object still go into play though.
Objects don't get used in attacks that target more than one figure or that deal no damage. If you Quake a single figure, the object gets used but you get no damage bonus. Other properties of the object still go into play though.
So actually the object DOES get used, it just doesn't increase the damage in the case of Quake, because it has been locked, correct? So does that mean the Quake damage would be Penetrating? He's using the object in the attack, and locking damage doesn't prevent it from being Penetrating.
CarlosMucha: that is like be running in a Olimpic race competition just one step to get the gold and then a Giant children place a mirror in your side and you discover what you are really a hamster over a whell and the gold is just a slice of chess. Avatar Summoning: Original GotG, Melter, Whiplash
Quebbster really types fast. Thanks for the input guys!
Single target penetrating quake is possible then. Interesting That could come in handy...
I don't think there is a difference between "single target...quake" and "normal" Quake. In both instances the damage is locked and in both instances you have to use the object if you are carrying one.
What's weird is that the Trait lets him do Penetrating damage with ANY object, not just the one he starts with that is supposed to represent a piece of his ship. That's pretty powerful. And you can't even Outwit his Super Strength. Too bad I don't care for this version of Superman, because I think he's a pretty nasty Heroclix piece.
CarlosMucha: that is like be running in a Olimpic race competition just one step to get the gold and then a Giant children place a mirror in your side and you discover what you are really a hamster over a whell and the gold is just a slice of chess. Avatar Summoning: Original GotG, Melter, Whiplash
So actually the object DOES get used, it just doesn't increase the damage in the case of Quake, because it has been locked, correct? So does that mean the Quake damage would be Penetrating? He's using the object in the attack, and locking damage doesn't prevent it from being Penetrating.
That's correct.
Quote : Originally Posted by elfholme
I don't think there is a difference between "single target...quake" and "normal" Quake. In both instances the damage is locked and in both instances you have to use the object if you are carrying one.
There is a difference. As I said, objects do not get used in attacks with more than one target.
There is a difference. As I said, objects do not get used in attacks with more than one target.
Ah, I got it, thanks!
CarlosMucha: that is like be running in a Olimpic race competition just one step to get the gold and then a Giant children place a mirror in your side and you discover what you are really a hamster over a whell and the gold is just a slice of chess. Avatar Summoning: Original GotG, Melter, Whiplash
What's weird is that the Trait lets him do Penetrating damage with ANY object, not just the one he starts with that is supposed to represent a piece of his ship. That's pretty powerful. And you can't even Outwit his Super Strength. Too bad I don't care for this version of Superman, because I think he's a pretty nasty Heroclix piece.
I care! I just got him. Of course there's always the argument that "why use Quake when you can just hit him for a solid close combat attack?", but the option of using Quake, deal the target penetrating damage and knock back (assuming he could be knocked back) is a good thing to keep in mind.
Uh, this is still a little unclear to me, and maybe I just can't find the wording, but is there something prohibiting the use of an object when targeting multiple characters? The rulebook states the object MUST be used when targeting a single character. Is there a rule somewhere else that states an object CANNOT be used when targeting multiple characters?
I personally wouldn't mind wasting an object to make quake deal 2 penetrating damage.
When I came on board as RA I brought with me a mission to meet the intent of a power/ability and a firm distaste for exploits or loopholes that circumvented the intention of a rule. That's where the Rules team comes in.
I would rather charge with the object and do more than 2 clicks of penatrating damage. KB isn't worth the loss of damage. unless you really want to hit whoever it is for exactly 2
Allright, having read Quebbster's post, is his ruling supported by the rules in any way, or is that a new ruling as, in the past, it's never come up as an issue? I can't find anything in the rules or the player guides to prevent quaking with an object. This isn't a once case issue, either, as Golden Age players would likely love to use the Meteorite with quake.
I'm really in favor of not being able to use an object in attacks with multiple targets for this very reason, by the way.
Allright, having read Quebbster's post, is his ruling supported by the rules in any way, or is that a new ruling as, in the past, it's never come up as an issue? I can't find anything in the rules or the player guides to prevent quaking with an object. This isn't a once case issue, either, as Golden Age players would likely love to use the Meteorite with quake.
USING OBJECTS IN
CLOSE COMBAT ATTACKS
A character holding an object and making a close
combat attack against a single character must use
the object in the attack, as shown in Figure 16,
unless the character is using a power that will deal
no damage. If a character is using a light object in a
close combat attack, modify the character’s Damage
Value by +1 for the attack; if using a heavy object;
modify the character’s Damage Value by +2 for the
attack.
The rules generally tell you what you can do, not what you can't do. There is no rule in the above paragraph (or anywhere in the rulebook) that allows you to use an object when attacking multiple targets, so it is not possible. An explicit statement that it is not allowed is unnecessary.