You are currently viewing HCRealms.com, The Premier HeroClix Community, as a Guest. If you would like to participate in the community, please Register to join the discussion!
If you are having problems registering to an account, feel free to Contact Us.
OK assuming there is a second Halo set of 45 pieces (12 common, 12 uncommon, 11 rare, 10 super rare) what do you feel would be ideal in the set. Mine would look something like
Rare
25 Carter
26 Kat
27 Jun
28 Emile
29 Jorge
30 Noble Six
31 Linda (Spartan's best Sniper)
32 Sam (Chief's best friend and strongest Spartan)
33 Kelly (Fastest Spartan)
34 Fred (Member of Chief's "Blue Team")
35 Arbiter w/Sword
Super Rare
36 DR. Halsey
37 Chief w/ Rocket
38 Prophet of Mercy
39 Prophet of Truth
40 Buck
41 Master Chief w/Sniper
42 Miranda Keyes
43 Jacob Keyes
44 Sgt Johnson w/Laser
45 Guilty Sparks
BiBtB
46 Master Chief and SGT. Johnson
LE
101 Romeo (Repaint of ODST Sniper)
102 Arbiter w/Dual Swords (Halo Wars version not Thel 'Vadamee)
103 Brute Chieftain (Cloaked Brute painted)
104 Mickey (Repaint of ODST SMG)
105 Elite Field Marshall armor (Unique Sculpt)
Rare
25 Carter
26 Kat
27 Jun
28 Emile
29 Jorge
30 Noble Six
31 Master Chief w/Sniper
32 Kelly (Fastest Spartan)
33 Fred (Member of Chief's "Blue Team")
34 Sam (Chief's best friend and strongest Spartan)
35 Arbiter w/Sword
Super Rare
36 DR. Halsey
37 Chief w/ Rocket
38 Prophet of Mercy
39 Prophet of Truth
40 Buck
41 Elite (Field Marshall Armor)
42 Miranda Keyes
43 Jacob Keyes
44 Sgt Johnson w/Laser
45 Guilty Sparks
Let me know what you think
#001 R Brute
Team: Covenant Empire
Range: 6
Keywords: Covenant, Armor, Brute Grenade Pool +3. Grenade Type(s) Plasma, Frag
10
11
18
4
10
10
18
3
9
10
17
3
8
9
17
3
7
8
17
2
7
9
17
2
10
10
16
1
12
11
16
1
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
Attack - Rapid Fire: When Brute misses a ranged combat attack roll a d6 on a result of 4-6 he may make another ranged combat attack as a free action
Damage - Minion: Cowardly Canon Fodder: When a friendly character named Elite is within 8 squares modify grunts attack by plus one, if a friendly character named Brute is within 8 squares modify Grunts damage by plus one. If a friendly character of a higher point value within 8 squares is KO'ed immediately give grunt a free action to move up to his full speed value away from all opposing characters
Speed - Orbital Insertion: When ODST occupies your starting area at the beginning of your turn, he can use Phasing/Teleport this turn. When he does, roll 2d6 and replace his speed value with his printed speed value plus the result. Attack - Scoped Shot: Give ODST a power action when he has no action tokens; he makes a ranged combat attack modifying his attack value by +2. Defense - I'm not going down alone: ODST can use Toughness, ES/D, and Willpower
#006 E Marine (Sniper)
Team: UNSC
Range: 9
Points: 70
Keywords: Soldier, UNSC
Grenade Pool +1. Grenade Type(s) Frag
6
10
17
3
8
10
17
3
7
9
16
3
7
9
16
3
7
9
16
3
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
#007 E Marine Pilot
Team: UNSC
Range: 5
Points: 60
Keywords: Soldier, UNSC
10
9
17
2
9
9
17
2
8
9
16
2
8
8
16
1
7
8
16
1
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
Speed - I'm a Pilot: Marine Pilot can use the carry and flight abilities. When he uses the carry ability he may carry up to 2 characters and does not modify his speed value Damage - Gunners: After resolving any move action in which Marine Pilot used the carry ability one carried character may make a ranged combat attack ignoring hindering terrain and characters as a double power action
#008 R Flood Pure Form
Team:
Range: 0
Points: 60
Keywords: Monster
12
10
17
2
12
10
17
2
11
9
16
2
10
9
16
1
10
8
16
1
10
8
15
1
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
Trait - Morph Flood Pure Form: Give Flood Pure Form a move action that deals no pushing damage. After the action resolves, replace him with any character with this trait on the same click number. Existing action tokens and action tokens for the action are applied to the replacement. Defense - Agile Combat form: Flood Pure Form can use Combat Reflexes, ES/D, and Stealth
Speed - Orbital Insertion: When ODST occupies your starting area at the beginning of your turn, he can use Phasing/Teleport this turn. When he does, roll 2d6 and replace his speed value with his printed speed value plus the result. Defense - I'm not going down alone: ODST can use Toughness, ES/D, and Willpower
Trait - Active Camouflage: If Spec Ops Elite has not moved and was not placed on your turn opposing characters can not draw lines of fire to him. Speed - Infiltration Training: Spec Ops Elite can use Charge and Running Shot Attack - Vent heat: When Spec Ops Elite hits with a ranged combat attack roll a d6 on a result of a 6 he may make another ranged combat attack as a free action Defense - Most feared Covenant Troops: Spec Ops Elite can use Toughness, Combat Reflexes, and Willpower Damage - Out of power: Spec Ops Elite Possesses Battle Fury and Exploit Weakness. This power can not be countered
#011 V Sentinel
Team:
Range: 6
Points: 70
Keywords: Robot
10
10
18
3
10
10
18
3
10
10
18
3
10
10
18
3
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
Damage - Pre-Programed Function: When Sentinel attacks a character with the monster keyword modify it's attack and damage values by plus 3
Speed - Leading the charge: Elite Ultra can use Charge and Flurry Defense - Warrior Training: Elite Ultra can use Toughness, ES/D, and Combat Reflexes. This power can not be countered
#014 V Brute Major
Team: Covenant Empire
Range: 6
Points: 135
Keywords: Armor, Brute, Covenant Empire, Soldier
Grenade Pool +3. Grenade Type(s) Frag, Thermite, PLasma
10
12
18
4
10
11
17
3
8
10
17
3
8
10
17
4
8
9
17
3
10
10
16
3
9
11
16
3
8
12
16
2
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
Damage - Furious Assault: Brute Major Possesses Battle Fury and Exploit Weakness and his powers and abilities can not be countered or ignored.
Speed - Agile Sniper: Skirmisher can use Running shot, Stealth, and Leap/Climb. Skirmisher Ignores characters and terrain for movement purposes Attack - Super-Combine Explosion: When Skirmisher hits with a ranged combat attack roll a d6, on a result of 5-6 that attack deals penetrating damage and knock-back Defense - Skilled in combat: Skirmisher can use Super Senses, Combat Reflexes, and ES/D
Trait - No arms: Engineer may not use the carry ability Speed - Non-hostile: Other characters ignore engineer for movement purposes. If there is a friendly character within 3 squares Engineer may not be the target of ranged combat attacks Attack - Take it apart... or make it better: Engineer may use outwit on adjacent characters, when it does roll 1 d6, on a result of 1 increase all of the targets stats by +2, on a result of 6 all of the characters abilities are countered instead. Defense - Gift of shielding: Engineer and all friendly characters within 2 squares may use Energy Shield/ Deflection and Toughness
Speed - Orbital Insertion: When ODST occupies your starting area at the beginning of your turn, he can use Phasing/Teleport this turn. When he does, roll 2d6 and replace his speed value with his printed speed value plus the result. Damage - I can snipe on the run if I have to: ODST can use Running Shot. ODST ignores terrain for movement purposes. If ODST did not move this turn modify his damage value by plus 2
Speed - Don't get too close: If an opposing character is within 4 squares leaves the square it occupies Hunter may make a ranged combat attack or a close combat attack against that character as a free action Attack - Spirit Bond: If another character named hunter is within 4 squares increase all of both hunters combat values by +1 if not already modified by this effect Damage - Stay out of their way: hunter ignores characters for movement and line of fire purposes, if hunter moves through a square occupied by another character after the action resolves roll 1 d6 on a result of 5 or 6 deal that character 1 unavoidable damage Trait - Heavy armor: At the beginning of the game place 2 tokens on this characters card. While there are 2 tokens on this characters card modify this characters defense value by +1. When there is at least 1 token on this characters card Hunter may use mastermind but only to deal damage to another friendly character named Hunter. When there are exactly 0 tokens on this characters card modify Hunter's speed value by plus 2. If Hunter's click number is below 2 remove a token from it's card. If Hunter's click number is below 5 remove all tokens from it's card.
Attack - High Ranking Grunt: Modify the damage values of all friendly characters named Grunt within 4 squares by plus 1 Damage - Still prone to flee: if a friendly character within 4 squares is KOed immediately move Armored Grunt his full speed value away from all opposing characters
#020 V Flood Pure Form
Team:
Range:
Points: 60
Keywords: Monster
10
10
17
3
10
10
17
3
8
9
18
2
8
9
18
2
8
9
17
2
8
9
17
3
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
Speed - Trait - Morph Flood Pure Form: : Give Flood Pure Form a move action that deals no pushing damage. After the action resolves, replace him with any character with this trait on the same click number. Existing action tokens and action tokens for the action are applied to the replacement.
#021 V Flood Pure Form
Team:
Range: 9
Points: 60
Keywords: Monster
10
10
17
3
10
10
17
3
8
9
18
2
8
9
18
2
8
9
17
2
8
9
17
1
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
Speed - Trait - Morph Flood Pure Form: : Give Flood Pure Form a move action that deals no pushing damage. After the action resolves, replace him with any character with this trait on the same click number. Existing action tokens and action tokens for the action are applied to the replacement.
Trait - Where is he?: When Cloaked Brute is the target of a ranged combat attack modify his defense value by plus 3 if he can use Stealth Speed - Blind Rush: Cloaked Brute can use Charge and Stealth. Attack - Gravity Hammer: Cloaked Brute can use Quake but when he uses Quake do not replace his damage value Defense - Still too tough: Cloaked Brute Can use Toughness and Super Senses
#025 V Carter
Team: UNSC
Range: 7
Points: 105
Keywords: UNSC, Soldier, Armor, Noble Team Grenade Pool +2 Grenade Type: Frag, Plasma
8
10
17
3
8
10
18
2
7
9
18
3
9
9
16
2
8
9
16
2
6
10
17
2
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
Defense - Armor Lock: If Carter was not given a move action on your turn he can use Impervious. Otherwise he can use Invulnerability Trait- Carter can use Leadership. When he uses leadership he may remove a token from any character with the Noble Team keyword in addition to all other effects.
#026 V Kat
Team: UNSC
Range: 5
Points: 95
Keywords: UNSC, Soldier, Armor, Noble Team Grenade Pool +2 Grenade Type: Frag
8
10
17
2
8
10
17
2
7
9
16
2
7
8
15
2
7
9
15
1
6
10
16
1
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
#027 V Jun
Team: UNSC
Range: 10
Points: 110
Keywords: UNSC, Soldier, Armor, Noble Team Grenade Pool +2 Grenade Type: Frag, Flash
8
11
18
4
8
10
17
3
7
9
16
3
7
9
15
3
7
9
15
2
6
10
18
1
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
Trait - Sniper Training when Jun makes a ranged combat attack he may ignore characters for line of fire purposes.
#028 V Emile
Team: UNSC
Range: 4
Points: 110
Keywords: UNSC, Soldier, Armor, Noble Team Grenade Pool +2 Grenade Type: Frag, Thermite
8
11
18
3
8
10
17
3
7
9
16
3
7
9
16
3
7
9
16
2
6
10
18
1
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
Defense - He's ready are you...: Emile can use willpower, combat reflexes, and toughness
#029 V Jorge
Team: UNSC
Range: 8
Points: 195
Keywords: UNSC, Soldier, Armor, Noble Team Grenade Pool +2 Grenade Type: Frag
6
11
18
4
6
10
18
4
6
10
17
3
6
9
17
3
6
9
16
3
6
9
16
2
8
11
18
1
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
Speed - Turret: Give Jorge a double power action. Jorge may make up to three ranged combat attacks as free actions. Attack - Fill the air with fire: Jorge can use energy explosion. When he does choose one target of the attack and deal damage equal to Jorge's unmodified damage value Defense - He thought he just saved his home...: Jorge can use energy shield/deflection, combat reflexes, and toughness Damage - ... he was wrong: give Jorge a double power action. Jorge can use pulse wave but does not halve his range value, and deals all opposing characters hit 3 damage. After the action resolves deal Jorge 1 unavoidable damage
#030 V Noble Six
Team: UNSC
Range: 8
Points: 180
Keywords: UNSC, Soldier, Armor, Noble team Grenade Pool +2 Grenade Type: Frag
10
11
18
4
10
10
18
4
9
10
17
3
9
9
17
3
8
9
16
3
8
10
16
2
8
11
18
2
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
Defense - Strong ,silent type: Noble Six can use enery shield/deflection, combat reflexes, and toughness Damage - Lone wolf stunts: If Noble Six is the last character on your force modify all his combat values (including range) by one
Trait- Hyper Lethal Vector: at the beginning of your first turn choose one: Sniper- increase Noble Six's range by plus 2, and he can use Ranged Combat Expert. Shotgun- modify Noble Six's range by minus 4, and increase his attack by plus 1, and he may use energy explosion and close combat expert. Rocket Launcher- modify Noble Six's range by minus 2 and increase his damage by plus 1, and any ranged combat attack by Noble Six deals two damage to any character adjacent to the target. DMR- modify Noble Six's damage by minus one and Noble Six can use ranged combat expert and the sharpshooter ability
#031 U Linda
Team: UNSC
Range: 12
Points: 190
Keywords: Armor, Soldier, UNSC
12
12
18
5
10
12
18
4
10
11
17
3
9
10
17
3
8
10
17
3
8
10
17
2
8
9
17
2
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
Speed - Sniping on the move: Linda can use Running Shot and Stealth Damage - Sniper Support: If a friendly character with in 8 squares misses with a ranged combat attack within Linda's range and line of fire Linda may make a ranged combat attack against the same character as a free action but may not target that character again this turn
#032 U Kelly
Team: UNSC
Range: 7
Points: 125
Keywords: UNSC, Soldier, Armor Grenade Pool +3. Grenade Type: Frag
8
11
18
4
8
11
18
3
7
10
18
3
7
10
17
3
7
10
17
3
7
9
17
3
8
10
16
2
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
Speed - Fastest Spartan: Kelly can use Hypersonic Speed, when she does she may ignore all terrain except walls on movement Attack - Rocket Launcher: When Kelly successfully hits with a ranged combat attack deal 2 damage to each character adjacent to the target Defense - Spartan II Training: Kelly can use Toughness, Combat Reflexes, and Willpower
Trait - His death has shown us we can win: When Sam is KO-ed increase the attack and damage values of all characters with the UNSC keyword by +1 Attack - Strongest of all the Spartan II's: Damage dealt by Sam can not be reduced below 2 Defense - Trained with the best: Sam can use Willpower, Invulnerability, and Combat Reflexes
Trait - Fluid Motion: if Arbiter has moved or has been placed this turn he may not be targeted by a ranged combat attack. Trait - Ally to both UNSC and Sangheli: If Arbiter is on your force any character from a "Halo" set whose name contains "Elite" can use the UNSC keyword and Team Ability if your force contains no other characters with the "Covenant Empire" keyword Trait - Forerunner Armor and Sangheli Training: Arbiter may not be the target of opposing characters outwit or perplex
#036 U Dr. Halsey
Team: UNSC
Range: 0
Points: 85
Keywords: UNSC, Scientist
6
9
16
1
5
8
16
1
5
7
16
1
5
7
16
1
4
7
16
1
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
Attack - I know your secrets: Dr. Halsey can use outwit. When using outwit if the target posseses the covenant team ability she may counter all standared, named, and special powers that character posseses or can use Defense - Protect Halsey: Dr. Halsey can use mastermind. When using mastermind Dr. Halsey may treat all characters within 4 squares with the UNSC keyword as if they were adjacent and had a lower point value Damage - Genius with medical training: Dr. Halsey may use perplex and support
Trait - Natural Leader: Adjacent friendly characters modify their attack and damage values by plus one. Trait - There are two of us in here: Master Chief may not be the target of Outwit Attack - Rocket Launcher: When Master Chief hits with a ranged combat attack each character adjacent to the target is dealt 2 penetrating damage. Defense - Combat is what we were made for: Master Chief can use Toughness, ES/D, and Regeneration. Damage - Thought I'd try shooting my way out: All damage dealt by Master Chief is Penetrating
#038 U Prophet of Mercy
Team: Covenant Empire
Range: 8
Points: 120
Keywords: Covenant Empire, Ruler
10
10
17
3
10
10
17
3
9
9
16
2
8
9
16
2
8
9
16
2
9
9
16
2
9
8
16
2
10
8
15
2
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
Damage - Hierarch of the Covenant: Prophet of Mercy can use Support and Probability Control this power can not be countered.
#039 U Prophet of Truth
Team: Covenant Empire
Range: 8
Points: 180
Keywords: Covenant Empire, Ruler
10
10
17
3
10
10
17
3
9
9
16
2
8
9
16
2
8
9
16
2
9
9
16
2
9
9
16
2
10
9
16
2
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
Damage - Supreme Hierarch of the Covenant: Prophet of Truth can use Support, Probability Control, Outwit, and Perplex this power can not be countered.
#040 U Buck
Team: UNSC
Range: 7
Points: 100
Keywords: UNSC, Soldier, Armor Grenade Pool +2 Grenade Type: Frag
6
11
17
2
8
10
17
2
8
10
17
2
8
9
16
2
7
9
16
1
7
8
16
1
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
Speed - Orbital Insertion: When Buck occupies your starting area at the beginning of your turn, he can use Phasing/Teleport this turn. When he does, roll 2d6 and replace his speed value with his printed speed value plus the result. Damage - If he were any better he would be a Spartan: Buck can use Leadership, RCE, and CCE
Trait - Sniper Training: Master Chief can use Stealth Trait - In Contact with Cortana: Master Chief can Use Probability Control and he Ignores other Characters Stealth Defense - Shields Recharging: Master Chief can use Toughness. At the Beginning of your turn Master chief may use Regeneration as a free action
#042 U Miranda Keyes
Team: UNSC
Range: 4
Points: 50
Keywords: Soldier, UNSC
10
10
17
2
10
10
17
2
9
9
16
1
8
9
16
1
8
9
16
1
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
Attack - Shotgun: Miranda Keyes can use Energy Explosion. When she only targets one character with two squares the damage is penetrating. Damage - her father's daughter: Miranda Keyes can use Leadership, Outwit and Perplex
#043 U Jacob Keyes
Team: UNSC
Range: 5
Points: 60
Keywords: Soldier, UNSC
10
10
17
2
10
10
17
2
9
9
16
1
8
9
16
1
8
9
16
1
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
Attack - Neural Implants: Friendly characters with the UNSC keyword may modify any one of their stats by plus one if they are with 4 squares of Jacob Keyes Damage - Captain of the Pillar Of Autumn: Jacob Keyes can use Leadership, Outwit and Perplex
#044 U SGT. Johnson (Spartan Laser)
Team: UNSC
Range: 9
Points: 75
Keywords: Soldier, UNSC
10
10
17
3
10
10
17
3
9
9
16
2
8
9
16
1
8
9
16
1
8
10
16
1
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
Defense - I've been doin' this for years: SGT. Johnson can use Toughness, ED/D, and Combat Reflexes
Speed - This is UNACCEPTABLE!: Guilty Sparx can use Running Shot, Forceblast, and Penetrating/Psychic Blast Defense - Massive Energy Field: When this Click is revealed stop turning the dial. Guilt Sparx may not be the target of Outwit Damage - I...Am a genius...: Guilty Sparx can use Perplex, Outwit, and Probability Control
#046 U Master Chief and SGT. Johnson
Team: UNSC
Range: 8
Points: 300
Keywords: Armor, Soldier, UNSC
10
11
18
4
10
11
18
4
9
10
18
3
9
10
17
3
8
10
17
3
8
10
16
3
8
10
16
3
8
10
16
3
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
Speed - Dangerous together or alone: Once per game give Master Chief and SGT Johnson a double power action and roll a d6 on a result of 5 or 6 replace this figure with any 2 characters named Master Chief and SGT Johnson adjacent to the square this character occupies. When you replace this piece both characters come in with 2 tokens on click 1 (pushing damage is dealt normally) Defense - Two of the Covenants worst nightmares: Master Chief and SGT. Johnson can use Toughness, ES/D, and Combat Reflexes. Damage - Highly trained and intelligent soldiers: Master Chief and SGT. Johnson can use Leadership, Perplex, and Outwit
Speed - Orbital Insertion: When Romeo occupies your starting area at the beginning of your turn, he can use Phasing/Teleport this turn. When he does, roll 2d6 and replace his speed value with his printed speed value plus the result.
#102 U The Arbiter
Team: Covenant Empire
Range: 0
Points: 110
Keywords: Armor, Covenant Empire, Soldier
12
12
18
2
11
12
18
2
10
11
17
3
10
11
17
3
9
10
17
2
9
10
17
2
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
Speed - the Arbiter for now: The Arbiter can use Charge, Flurry, and Stealth
Speed - Furious Assault: Brute Chieftain can use Charge, Flurry, and Plasticity Attack - Gravity Hammer: Brute Chieftain can use Quake but when he uses Quake do not replace his damage value
Speed - Orbital Insertion: When Mickey occupies your starting area at the beginning of your turn, he can use Phasing/Teleport this turn. When he does, roll 2d6 and replace his speed value with his printed speed value plus the result. Attack - Demolitions Expert: When Mickey is Adjacent to hindering or blocking terrain you may give him a free action. When you do place a token in that square at the beginning of your next turn deal 2 damage to any character adjacent to or occupying the targeted square and if the square was hindering it is clear instead if it was blocking it is hindering instead.
You should find room for Linda, and I would move 41 Elite (Field Marshall Armor) to one of the rare slots and move up ether 35 Arbiter w/Sword, 30 Noble Six, 25 Carter, or get rid of 41 Elite (Field Marshall Armor), and put Linda in his place, but the set looks great.