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halo009 E Spartan (Dual Magnums)
Team: United Nations Space Command
Range: 6
Points: 80
Keywords: Armor, Soldier, UNSC
10
10
17
3
9
10
16
2
9
9
17
2
8
9
16
2
8
9
16
2
8
9
15
1
8
8
15
1
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
(Special) Throw a Grenade: Give the character a power action, decrease the number of grenades in your grenade pool by 1 (if greater than 0), and choose a type of grenade listed on this card. Choose a target square within 5 squares and line of fire (ignoring characters for line of fire purposes). Make a ranged combat attack targeting all characters occupying or adjacent to the target square. Deal damage to each character hit based only on the type of grenade chosen.
(Special) Grenade Pool: +2
(Special) Grenade Type(s): Flashbang (no damage): The target square for this grenade can be within 8 squares. Place an action token on all hit characters that have zero tokens. Frag (2 damage): A hit character in the target square is dealt 1 additional damage. Each other hit character is knocked back from the target square.
DOUBLE PISTOL WHIP: Spartan can use Flurry. After any of Spartan's ranged combat actions resolve, if Spartan is within 3 squares of a character targeted during that action, place him adjacent to that character and he can use Flurry as a free action with a locked damage value of 1.
SAP-HP AMMO: When a character would be dealt damage by Spartan's ranged attack, roll a d6; on a result of 5 or 6, the damage dealt by the attack is penetrating damage.
hb005 R Johann Kraus
Team: B.P.R.D.
Range: 6
Points: 50
Keywords: BPRD, Psychic
7
8
15
1
6
8
15
1
10
8
17
.
9
7
16
.
8
6
15
.
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
halo043 E Master Chief (Oddball)
Team: No Affiliation
Range: 0
Points: 42
Keywords: Soldier, UNSC, Warrior
8
9
16
2
8
9
16
2
8
10
15
1
7
10
15
2
6
11
14
3
6
11
14
3
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
awF007 Armor Piercing
[/b]
Points: 10
Keywords:
Choose a character.
Damage dealt by this character may not be reduced below 1.
ca054 V Baron Zemo
Team: Master of Evil
Range: 6
Points: 150
Keywords: Masters of Evil, Past, Scientist, Soldier
8
11
17
3
8
10
16
3
8
10
17
2
7
9
16
2
7
9
17
2
7
9
16
2
6
9
17
2
5
10
16
1
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
(Special) Master of the Masters: Whenever a friendly character uses the Masters of Evil team ability, roll a d6 that can't be re-rolled. On a 4-6, that team ability does not deal 1 unavoidable damage for this action.
jlF007 Contingency Plan
[/b]
Points: 12
Keywords: Leadership, Mastermind
Choose a character.
If the character's controller does not use all of his or her actions for a turn, put a contingency token on this card if there are two or fewer tokens on this card. When a friendly character is given action, you can remove any number of tokens from this card: The character modifies the friendly character's speed, attack, or range value by +1 for each token removed.
When the character loses Leadership or Mastermind, remove all contingency tokens from this card.
cm055 R Moonstone
Team: Master of Evil
Range: 6
Points: 68
Keywords: Femizons, Masters of Evil
9
8
15
2
8
8
15
2
8
7
14
2
7
7
14
2
7
6
13
2
6
6
13
2
6
5
13
2
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
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KO
KO
KO
KO
KO
KO
KO
KO
KO
ic112 R Klaw
Team: No Affiliation
Range: 10
Points: 60
Keywords: Masters of Evil, Scientist
Free) Zemo rolls for Leadership. And the roll is...2, failed.
1) Baron Zemo uses running shot and psychic blast, moving J-11 and making the ranged combat attack on the Spartan in H-9. Zemo will use 1CP tokens to boost his ATK +1, so it's 12 to 17, requiring a roll of a 5. And the roll is...3,1=4 for a miss. Moonstone will theme prob, and the roll is... 3,3=6 for a hit.