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Since they are both Free actions, you can do them in any order you want at the beginning of turn.
Quote : Originally Posted by Necromagus
When I came on board as RA I brought with me a mission to meet the intent of a power/ability and a firm distaste for exploits or loopholes that circumvented the intention of a rule. That's where the Rules team comes in.
It was changed at some point, probably when they changed Perplex to last a round instead of a turn.
It use to be that Poison was automatic. This meant that you could never use it to outwit a defensive power and use Poison in a 2 player game. Then they changed them to be free actions as indicated above.
It makes Outwit even more powerful, but to be honest, it gives Poison some due respect.
It was changed at some point, probably when they changed Perplex to last a round instead of a turn.
It use to be that Poison was automatic. This meant that you could never use it to outwit a defensive power and use Poison in a 2 player game. Then they changed them to be free actions as indicated above.
It makes Outwit even more powerful, but to be honest, it gives Poison some due respect.
It was an automatic "deals one damage at the beginning of your turn" as recently as Universe, but by Icons it was a free action so it's been this way for awhile. Even before it should have been possible to Outwit prior to Poison: Outwit can be done at any time during your turn including the beginning, and with several "at the beginning of your turn" things possible the active player would choose the order.
I can explain it to you, but I can't understand it for you.
“No matter how subtle the wizard, a knife between the shoulder blades will seriously cramp his style.”
It was an automatic "deals one damage at the beginning of your turn" as recently as Universe, but by Icons it was a free action so it's been this way for awhile. Even before it should have been possible to Outwit prior to Poison: Outwit can be done at any time during your turn including the beginning, and with several "at the beginning of your turn" things possible the active player would choose the order.
I think it was even before Icons, as it's been that way as long as I've been in the game (Legacy release) AFAIK.
Trade to Canada. We're friendly, and we love Beavers..........
Poison is a free action, but Theme Team Probability Control can still be used since it was changed to Non-Free actions.
Quote : Originally Posted by Necromagus
When I came on board as RA I brought with me a mission to meet the intent of a power/ability and a firm distaste for exploits or loopholes that circumvented the intention of a rule. That's where the Rules team comes in.
It's been that way for a while. From the 2011 rulebook:
• Must possess the keyword that establishes the theme of the force.
• Must not have already taken a non-free action this turn.
• Must not be able to use Probability Control through another game effect.
• Must not have used Probability Control in this way earlier in the turn.
• Must be given an action token (this does not affect your Action Total for the turn).
It used to say 'must not have taken an action this turn'. Since a free action is still an action (even if it doesn't count towards your available actions for the turn), it meant you couldn't use the theme PC after a free action. Now there is no such limitation.
Trade to Canada. We're friendly, and we love Beavers..........
I've been playing since Mutant Mayhem. You could do it then.
Not to beat a dead horse....
I have been playing at local tournaments since the CT release. Back in the day, I know I played tourneys that the judge was called over and clarified that you could not outwit and then apply poison at the beginning of your turn because using outwit was making an action and therefore no longer the beginning of your turn. When asked if you could outwit the turn before and then apply poison on the start of your next turn, I was told, "No, because they happen at the same time." Maybe it was wrong back then, for all I know.
Now a days... absolutely, you can outwit and then apply poison.