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Fastcat 99's New Mutants
1) Squirrel Girl 60 pts (6/6)
2) Impossible Man 72 pts (6/6)
-- Not so special 3 pts
3) Cannonball 82 pts (6/6)
4) Magma 33 pts (5/5)
--Not so special 3 pts
5) Karma 43 pts (5/5)
-- Not so special 3 pts
BFC: malfunction: Before the beginning of the first turn, starting with the player who played this battlefield condition, each player can remove one object from the game.
Quote : Originally Posted by Old Lady from JLU "Patriot Act" to the General
You think killing Superman would make the world safe? Or killing this boy? Or killing us? Tell me, how many of us do you have to kill to keep us safe?
Quote : Originally Posted by Loki from "The Avengers" to Thor
(Attack) From the Land of Nightshades: Nightshade can use Smoke Cloud. If an opposing character ends its turn occupying a square containing a hindering terrain marker placed by Nightshade, that character is dealt 2 damage.
In Contact with Oracle
Choose two or more characters; Oracle may not be chosen. Chosen characters are Agents.
As long as it is not the target of Mind Control, when an Agent is given an action you may choose to give one of its combat values +1 until the beginning of your next turn.
Flashbang
Choose a Character.
The character can use Smoke Cloud as a free action if it is given a move action immediately before or after using Smoke Cloud.
After this feat is used, remove it from the game.
Quote : Originally Posted by Old Lady from JLU "Patriot Act" to the General
You think killing Superman would make the world safe? Or killing this boy? Or killing us? Tell me, how many of us do you have to kill to keep us safe?
Quote : Originally Posted by Loki from "The Avengers" to Thor
ca056 R Squirrel Girl
Team: No Affiliation
Range: 0
Points: 59
Keywords: Animal, Great Lakes Avengers
7
10
16
2
6
9
16
2
6
9
15
2
6
9
15
2
5
8
15
2
5
8
14
1
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
(Special) Monkey Joe: Squirrel Girl begins the game with Monkey Joe attached. While Monkey Joe is attached, Squirrel Girl can use Super Senses. When Monkey Joe is KO'd, reattach him to Squirrel Girl. When Squirrel Girl is KO'd, remove Monkey Joe from the map.
(Special) Run, Monkey Joe, Run!: Give Squirrel Girl a power action and remove Monkey Joe from Squirrel Girl and place him in adjacent square. Monkey Joe becomes a bystander token as described on the back of this card.
Monkey Joe
Team: No Affiliation
Range: 0
8
8
16
1
si052 V Impossible Man
Team: No Affiliation
Range: 0
Points: 72
Keywords:
9
9
16
1
8
8
16
1
7
8
16
1
7
7
15
1
7
7
15
1
6
7
14
1
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
(Damage) Pest: The Impossible Man can use Outwit, Probability Control, and Shape Change.
Not So Special
Choose a character. Whenever this character attacks an opposing character possessing a Special Power, if this character currently possesses no Special Power or Traits, modify this character's attack value by +1.
3 Points
gx022 R Cannonball
Team: Brotherhood of Mutants
Range: 0
Points: 82
Keywords: Hellions, New Mutants
12
10
17
3
10
9
16
3
10
10
16
3
10
9
16
2
8
9
16
2
8
8
15
2
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
(Special) Blast Field: When Cannonball uses Charge or the Move and Attack ability and moves at least 1 square, he can use Impervious until your next turn.
ff037 R Karma
Team: X-Men
Range: 8
Points: 43
Keywords: New Mutants, Teen
6
10
14
1
6
9
13
1
5
8
13
1
5
8
12
1
4
7
11
1
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
Not So Special
Choose a character. Whenever this character attacks an opposing character possessing a Special Power, if this character currently possesses no Special Power or Traits, modify this character's attack value by +1.
3 Points
aw031 R Magma
Team: X-Men
Range: 6
Points: 33
Keywords: Mutant, New Mutants
7
7
15
2
6
7
15
2
5
6
14
2
5
6
14
1
5
7
14
1
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
Not So Special
Choose a character. Whenever this character attacks an opposing character possessing a Special Power, if this character currently possesses no Special Power or Traits, modify this character's attack value by +1.
3 Points
Quote : Originally Posted by Old Lady from JLU "Patriot Act" to the General
You think killing Superman would make the world safe? Or killing this boy? Or killing us? Tell me, how many of us do you have to kill to keep us safe?
Quote : Originally Posted by Loki from "The Avengers" to Thor
Fastcat 99's New Mutants
1) Squirrel Girl 60 pts (6/6)
2) Impossible Man 72 pts (6/6)
-- Not so special 3 pts
3) Cannonball 82 pts (6/6)
4) Magma 33 pts (5/5)
--Not so special 3 pts
5) Karma 43 pts (5/5)
-- Not so special 3 pts
BFC: malfunction: Before the beginning of the first turn, starting with the player who played this battlefield condition, each player can remove one object from the game.[/quote]
Quote : Originally Posted by Old Lady from JLU "Patriot Act" to the General
You think killing Superman would make the world safe? Or killing this boy? Or killing us? Tell me, how many of us do you have to kill to keep us safe?
Quote : Originally Posted by Loki from "The Avengers" to Thor
Fastcat 99's New Mutants
1) Squirrel Girl 60 pts (6/6) W10
2) Impossible Man 72 pts (6/6) W11
-- Not so special 3 pts
3) Cannonball 82 pts (6/6) W9
4) Magma 33 pts (5/5) W8
--Not so special 3 pts
5) Karma 43 pts (5/5) W12
-- Not so special 3 pts
Total 299
Objects:
HO: D8, (D9 removed as per BFC), Q16
LO:D10, Q5, S5
BFC: malfunction: Before the beginning of the first turn, starting with the player who played this battlefield condition, each player can remove one object from the game.[/quote]
Wizkids' Tactical Foundation: Department of Uptempo Discourse Engineers
Join now and nay the naysayers!
free) Cannonball leads with a 5. 4 actions
1)Cannonball moves to R5, drops Squirrel Girl @ R4.
2) Karma to T5
3) Magma to T6
4) Impossible Man phase to Q16.
Birds of Prey (home)
BFC: malfunction: Before the beginning of the first turn, starting with the player who played this battlefield condition, each player can remove one object from the game.
Wizkids' Tactical Foundation: Department of Uptempo Discourse Engineers
Join now and nay the naysayers!
1) Kara picks up the HO in front of her and moves to F7, upping his DV +1 with ICWO
2) Hawk dances in place, upping his DV+1 with ICWO
3) DG picks up Batgirl and moves to E5, placing Batgirl in F4.
Dreamgirl PC Instructions and WC instructions: DG will PC on a case by case basis. On your turn, she is copying Mystics.
free) Cannonball leads with a 5. 4 actions
1)Cannonball moves to R5, drops Squirrel Girl @ R4.
2) Karma to T5
3) Magma to T6
4) Impossible Man phase to Q16.
Birds of Prey (home)
BFC: malfunction: Before the beginning of the first turn, starting with the player who played this battlefield condition, each player can remove one object from the game.
Quote : Originally Posted by Old Lady from JLU "Patriot Act" to the General
You think killing Superman would make the world safe? Or killing this boy? Or killing us? Tell me, how many of us do you have to kill to keep us safe?
Quote : Originally Posted by Loki from "The Avengers" to Thor
Fastcat 99's New Mutants
1) Squirrel Girl 60 pts (6/6) Q5
1A) Monkey Joe (1/1) P5
2) Impossible Man 72 pts (5/6) O9 @@
-- Not so special 3 pts
3) Cannonball 82 pts (6/6) R5
4) Magma 33 pts (5/5) T6
--Not so special 3 pts
5) Karma 43 pts (5/5) T5
-- Not so special 3 pts
BFC: malfunction: Before the beginning of the first turn, starting with the player who played this battlefield condition, each player can remove one object from the game.
Wizkids' Tactical Foundation: Department of Uptempo Discourse Engineers
Join now and nay the naysayers!
Fastcat 99's New Mutants
1) Squirrel Girl 60 pts (6/6) Q5 @
1A) Monkey Joe (1/1) P5
2) Impossible Man 72 pts (5/6) O9 @@
-- Not so special 3 pts
3) Cannonball 82 pts (6/6) R5
4) Magma 33 pts (5/5) T6
--Not so special 3 pts
5) Karma 43 pts (5/5) T5
-- Not so special 3 pts
BFC: malfunction: Before the beginning of the first turn, starting with the player who played this battlefield condition, each player can remove one object from the game.
Quote : Originally Posted by Old Lady from JLU "Patriot Act" to the General
You think killing Superman would make the world safe? Or killing this boy? Or killing us? Tell me, how many of us do you have to kill to keep us safe?
Quote : Originally Posted by Loki from "The Avengers" to Thor
Fastcat 99's New Mutants
1) Squirrel Girl 60 pts (6/6) P2
1A) Monkey Joe (1/1) P5
2) Impossible Man 72 pts (5/6) O9
-- Not so special 3 pts
3) Cannonball 82 pts (6/6) RO2@
4) Magma 33 pts (5/5) T7@
--Not so special 3 pts
5) Karma 43 pts (5/5) O3@
-- Not so special 3 pts
BFC: malfunction: Before the beginning of the first turn, starting with the player who played this battlefield condition, each player can remove one object from the game.[/quote]
Fastcat 99's New Mutants
1) Squirrel Girl 60 pts (6/6) P2
1A) Monkey Joe (1/1) P5
2) Impossible Man 72 pts (5/6) O9
-- Not so special 3 pts
3) Cannonball 82 pts (6/6) RO2@
4) Magma 33 pts (5/5) T7@
--Not so special 3 pts
5) Karma 43 pts (5/5) O3@
-- Not so special 3 pts
BFC: malfunction: Before the beginning of the first turn, starting with the player who played this battlefield condition, each player can remove one object from the game.
Quote : Originally Posted by Old Lady from JLU "Patriot Act" to the General
You think killing Superman would make the world safe? Or killing this boy? Or killing us? Tell me, how many of us do you have to kill to keep us safe?
Quote : Originally Posted by Loki from "The Avengers" to Thor
1.) Impossible man will move to I10
outwit invul on Supergirl
2.) Cannonball will Transporter attack on Super girl carrying Squirrel Girl at G5
8 attack on a 17 defense
Roll 3,2
Reroll Impossible man 3,1
Whhaaa wwhhhhaaa
he stays there and places SG at G4
Will power no push damage
Cannon ball Gains Impervious
Fastcat 99's New Mutants
1) Squirrel Girl 60 pts (6/6) G4
1A) Monkey Joe (1/1) H6@
2) Impossible Man 72 pts (5/6) I10@
-- Not so special 3 pts
3) Cannonball 82 pts (6/6) G5@@
4) Magma 33 pts (5/5) T7
--Not so special 3 pts
5) Karma 43 pts (5/5) O3
-- Not so special 3 pts
BFC: malfunction: Before the beginning of the first turn, starting with the player who played this battlefield condition, each player can remove one object from the game.[/quote]
1) Nightshade smiles and creates a dangerous smokecloud in G4, G5, G6, G7
2) Hawk grabs the LO in D10 and charges on Cannonball to F6, upping his damage +1, 12 vs. 17 for 5, Roll is a 1,5 for the hit. IM rerolls it, comes back a 4,2 for the hit. Impervs are a 1, 5-2 for 3 total to canonball. Hawk gets an SA
3) Batgirl goes H2H on SG, 9 vs. 18 Roll is a 1,4 for the miss, DG rerolls that to a 4,2 for the still miss.
Dreamgirl will copy Supes TA on your turn and reroll on a case by case basis.
Fastcat 99's New Mutants
1) Squirrel Girl 60 pts (6/6) G4
1A) Monkey Joe (1/1) H6@
2) Impossible Man 72 pts (5/6) I10@
-- Not so special 3 pts
3) Cannonball 82 pts (3/6) G5@@
4) Magma 33 pts (5/5) T7
--Not so special 3 pts
5) Karma 43 pts (5/5) O3
-- Not so special 3 pts
BFC: malfunction: Before the beginning of the first turn, starting with the player who played this battlefield condition, each player can remove one object from the game.
Last edited by MSU; 03/30/2012 at 19:03..
Quote : Originally Posted by Old Lady from JLU "Patriot Act" to the General
You think killing Superman would make the world safe? Or killing this boy? Or killing us? Tell me, how many of us do you have to kill to keep us safe?
Quote : Originally Posted by Loki from "The Avengers" to Thor