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ih103 Daredevil
Team: No Affiliation
Range: 4
Points: 47
Keywords: Martial Artist
9
10
17
2
8
9
16
1
8
10
16
2
7
9
16
1
7
9
16
2
6
8
15
1
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
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KO
KO
(Special) Borrowed Rogues Gallery: When attacking a character possessing the Brotherhood of Mutants, Hydra, Masters of Evil, Minions of Doom, Sinister Syndicate, or Skrulls team ability, modify Daredevil's attack value by +1.
ih020 V White Tiger
Team: Police
Range: 0
Points: 58
Keywords: Detective, Martial Artist, Mystical, The Hand
8
9
15
1
7
9
15
1
8
11
16
2
7
10
16
2
7
9
15
2
6
9
15
1
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
(Special) Demonic Resurrection: Once per game, when White Tiger would be KO'd, you may instead heal her to click #3. If you do, at the beginning of each of your turns while she is on the map, deal 1 unavoidable damage to another friendly character.
ha003 R Hand Ninja
Team: Hydra
Range: 6
Points: 38
Keywords: Martial Artist, The Hand
8
9
16
2
7
8
16
2
6
8
15
2
6
7
14
1
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
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KO
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KO
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KO
KO
KO
KO
KO
KO
(Damage) From the Shadows: Once during your turn, if Hand Ninja occupies hindering terrain and has no action tokens, he can make a close combat attack as a free action.
ca028 E Batroc
Team: No Affiliation
Range: 0
Points: 52
Keywords: A.I.M., Batroc's Brigade, Martial Artist
9
10
17
2
9
10
17
2
8
10
16
2
8
9
16
2
8
9
15
2
7
9
15
1
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
(Speed) 'Leeping' Kick: Batroc can use Leap/Climb. After he resolves a move action, he may make a close combat attack as a free action.
(Damage) Savate Master: Batroc can use Flurry, but only to attack characters that can't use Combat Reflexes or Leap/Climb.
cm031 R Elektra
Team: No Affiliation
Range: 0
Points: 18
Keywords: Martial Artist
7
8
15
2
6
7
14
2
5
6
13
2
4
5
12
1
4
4
11
1
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
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KO
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xp211 LE Madame Hydra
Team: Hydra
Range: 10
Points: 39
Keywords: Hydra, Martial Artist
BFC War Zone
A character using Support does not roll one six-sided die when targeting another character; instead, it heals the target of damage equal to its unmodified damage value.
Also, yeah I'm kinda not keeping very good track of what's going on with the HCFL. This team works just fine though.
Here's my team:
sm017 R Superboy
Team: Superman Ally
Range: 6
Points: 125
Keywords: Metropolis, Reign of the Supermen, Young Justice
10
10
17
3
10
9
17
3
9
10
16
3
9
9
16
3
9
11
16
3
8
10
15
3
8
9
15
2
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
(Special) Reign of the Supermen: If a friendly character named Superman has been KO'd this game, modify Superboy's combat values by +1 for the rest of the game.
an055 R Beast Boy (T-Rex)
Team: No Affiliation
Range: 0
Points: 60
Keywords: Animal
8
11
18
4
8
11
18
3
8
10
17
3
7
10
17
3
7
10
16
3
6
9
15
2
KO
KO
KO
KO
KO
KO
KO
KO
KO
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KO
KO
KO
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KO
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(Special) Morph: Beast Boy: Give Beast Boy a move action that deals no pushing damage. After the action resolves, replace him with any character with this trait on the same click number. Existing action tokens and action tokens for the action are applied to the replacement.
(Special) Tiny Little Arms: Beast Boy can't use the Carry ability.
(Damage) Chomp!: Give Beast Boy a close combat action. He can target up to three characters with a single close combat attack and divide the damage between each character hit. When he targets at least two characters in this way, he may reroll his attack roll once.
cd031 R Speedy
Team: No Affiliation
Range: 6
Points: 18
Keywords: Star City, Teen
8
9
15
2
7
8
14
1
7
8
14
1
6
7
13
1
KO
KO
KO
KO
KO
KO
KO
KO
KO
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KO
KO
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KO
KO
KO
KO
KO
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KO
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KO
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KO
KO
KO
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KO
KO
KO
io013 R Robin
Team: Batman Ally
Range: 4
Points: 32
Keywords: Detective, Gotham City, Martial Artist
7
8
16
2
7
7
16
1
6
7
15
1
6
6
15
1
5
6
14
1
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
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KO
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KO
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KO
KO
KO
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KO
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io028 R Raven
Team: Titans
Range: 8
Points: 54
Keywords: Mystical, Teen, Teen Titans
BFC War Zone
A character using Support does not roll one six-sided die when targeting another character; instead, it heals the target of damage equal to its unmodified damage value.
BFC War Zone
A character using Support does not roll one six-sided die when targeting another character; instead, it heals the target of damage equal to its unmodified damage value.
Sorry for the delay, I usually don't check out this site over the weekend.
Now, on to brass tacks.
1B)
F) Superboy will perplex up speedy's damage value by +1
1) Superboy TK Speedy to K-15
2) Speedy will shoot at Madame Hydra for the sneak attack! 9->15 needs a 6. 2,4 = 6, for the hit. That will be 3 damage, assuming you will mastermind, I'll let you decide after, cause I don't think anything I do will affect your decision.
3) The T-Rex will jive over to B-15/C-16
_____________________________________________________
1) 47 Daredevil* (6/6)G2
2) 58 White Tiger (6/6)H2
3) 38 Hand Ninja (4/4)I8@
4) 38 Other Hand Ninja (4/4)H8@
5) 52 Batroc* (6/6)E2
6) 18 Elektra (5/5)L2
7) 39 Madame Hydra (5/5)I9@
*Lunge 5
300
BFC War Zone
A character using Support does not roll one six-sided die when targeting another character; instead, it heals the target of damage equal to its unmodified damage value.
BFC War Zone
A character using Support does not roll one six-sided die when targeting another character; instead, it heals the target of damage equal to its unmodified damage value.
2) Speedy takes another shot at Madame Hydra, 3,3 = 6, which hits, Madame may distribute another 3 damage. Speedy takes 1 pushing damage.
_____________________________________________________
1) 47 Daredevil* (6/6)L8@
2) 58 White Tiger (6/6)H2
3) 38 Hand Ninja (1/4)I8
4) 38 Other Hand Ninja (4/4)H8
5) 52 Batroc* (6/6)E11@
6) 18 Elektra (5/5)K9@
7) 39 Madame Hydra (5/5)I9
*Lunge 5
300
BFC War Zone
A character using Support does not roll one six-sided die when targeting another character; instead, it heals the target of damage equal to its unmodified damage value.
Speedy gains a KO as I will MM to the same Hand Ninja, Also Superboy gains two AST since he helped Speedy do more damage with perplex.
Turn 3A
Free) White Tiger perplexes up Elektra D +1
1) Elektra walks over to J15 Hindering/Stealth
2) White Tiger walks to J8 Hindering/Stealth
3) DD pushes to walk to G13 takes one for the push
Free) DD OWs perplex on Superboy
_____________________________________________________
DareDevils' TheHand
1) 47 Daredevil* (5/6)G13@@
2) 58 White Tiger (6/6)J8@
3) 38 Hand Ninja (0/4):knockedou
4) 38 Other Hand Ninja (4/4)H8
5) 52 Batroc* (6/6)E11
6) 18 Elektra (5/5) J15@@
7) 39 Madame Hydra (5/5)I9
*Lunge 5
300
BFC War Zone
A character using Support does not roll one six-sided die when targeting another character; instead, it heals the target of damage equal to its unmodified damage value.
I thought AST's were only for attack, and if they would have missed otherwise?
I'll take em, but just making sure
Turn 3B
1) Raven moves into L-21's grave and thinks about death and feels sad and stuff.
2) Beast boy tromps due to his giant size over the tomb and over the people and chills right behind Madame Hydra at J-7/I-8 trying to look as intimidating as possible.
3) Robin flings a robin-arang at Dare Devil, needing a 9, getting not a 9 (don't remember, lol). It was a miss. Robin doesn't push cause he thinks he's cool.
_____________________________________________________
DareDevils' TheHand
1) 47 Daredevil* (5/6)G13@@
2) 58 White Tiger (6/6)J8@
3) 38 Hand Ninja (0/4):knockedou
4) 38 Other Hand Ninja (4/4)H8
5) 52 Batroc* (6/6)E11
6) 18 Elektra (5/5) J15@@
7) 39 Madame Hydra (5/5)I9
*Lunge 5
300
BFC War Zone
A character using Support does not roll one six-sided die when targeting another character; instead, it heals the target of damage equal to its unmodified damage value.[/quote]
I thought AST's were only for attack, and if they would have missed otherwise?
I'll take em, but just making sure
Ast can be earn many different ways, as long as your perplex is needed to make the hit or dish out extra damage such as if you increase the range to make the hit,....
Turn 4A
1) Batroc L/C to M20 free attack vs Raven 10on16 roll is 2,3
Free) White Tiger perplexes down BB D-1
2) Hand Ninja vs BB 9on17 Using bcf roll is 3,4 miss by one again
3) Madame Hydra vs BB 9on17 roll is 2,6 hits! 1SA and 1AST
Free) DD OWs Superboy's Charge
Viper will MM to Other Hand Ninja
_____________________________________________________
DareDevils' TheHand
1) 47 Daredevil* (5/6)G13
2) 58 White Tiger (6/6)J8
3) 38 Hand Ninja (0/4):knockedou
4) 38 Other Hand Ninja (4/4)H8@
5) 52 Batroc* (6/6)M20@
6) 18 Elektra (5/5) J15
7) 39 Madame Hydra (5/5))I9@
*Lunge 5
300
Hand Ninja 2 DFD
Madame Hydra 1 SA
White Tiger 1 AST
BFC War Zone
A character using Support does not roll one six-sided die when targeting another character; instead, it heals the target of damage equal to its unmodified damage value.
Missing by one. The proverbial slap-in-the-face of Heroclix. Sorry dude.
Turn 4B
1) Superboy pulls Speedy back to K-19 with TK.
F) Superboy gives Speedy a seductive look. +1 to attack value via perplex.
2) Speedy targets Batroc in a ranged attack. Because of the Vendetta, she gets a +1 attack value. With both modifiers, her attack is 10 vs Batroc's 17 defense. Rolling: 6, miss, using PC with Raven: 5,3 = 8, for the Hit. Using RCE, Batroc takes 3 damage.
Clearing the others.
_____________________________________________________
DareDevils' TheHand
1) 47 Daredevil* (5/6)G13
2) 58 White Tiger (6/6)J8
3) 38 Hand Ninja (0/4):knockedou
4) 38 Other Hand Ninja (4/4)H8@
5) 52 Batroc* (3/6)M20@
6) 18 Elektra (5/5) J15
7) 39 Madame Hydra (5/5))I9@
*Lunge 5
300
Hand Ninja 2 DFD
Madame Hydra 1 SA
White Tiger 1 AST
BFC War Zone
A character using Support does not roll one six-sided die when targeting another character; instead, it heals the target of damage equal to its unmodified damage value.
Superboy gains an AST for the TK and Raven one for the PC you needed both to make the hit.
Turn 5
1) Batroc will flurry Raven, 9on16 roll is 5,6 hits,... I am sure you would PC otherwise you would lose it. roll is 4,6 hits for two. second attack 9on15 roll is 2,4 hits for two more
Free) DD OWs Toughness on BB
Free) White Tiger perplexes down BB D -1
2) White Tiger vs BB 9on17 roll is 2,3 miss
3) Hand Ninja vs BB with BCF roll is 1,6 miss takes one for the push
Clearing the others.
_____________________________________________________
DareDevils' TheHand
1) 47 Daredevil* (5/6)G13
2) 58 White Tiger (6/6)J8@
3) 38 Hand Ninja (0/4):knockedou
4) 38 Other Hand Ninja (3/4)H8@@
5) 52 Batroc* (2/6)M20@@
6) 18 Elektra (5/5) J15
7) 39 Madame Hydra (5/5))I9
*Lunge 5
300
Hand Ninja 2 DFD
Madame Hydra 1 SA
White Tiger 1 AST
Batroc 2SA
BFC War Zone
A character using Support does not roll one six-sided die when targeting another character; instead, it heals the target of damage equal to its unmodified damage value.