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First off, can you outwit your own figures Battle Fury? Say R-Black Panther wants to Outwit Hulk's Battle Fury so Wasp can carry him? Is this allowed?
Secondly, say my opponent Outwits Sabretooth's Battle Fury and uses him to try and hit Magneto. Since Outwit lasts until the beginning of his next turn, theoretically Magneto should be able to carry Sabretooth this turn, correct?
I assume that Sabertooth is your figure and he mind controlled him. I would say no since at the beginning of your turn all abilities turned off would be turned back on automatically unless they were cancelled on your turn . I would be wrong tho.
First off, can you outwit your own figures Battle Fury? Say R-Black Panther wants to Outwit Hulk's Battle Fury so Wasp can carry him? Is this allowed?
As per the FAQ:
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The second sentence of the Outwit power now reads “Once during your turn, this character may “turn off” a power on a target opposing character; treat the target as if it does not have the cancelled power.”
So, no... you cannot Outwit your own figures.
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Secondly, say my opponent Outwits Sabretooth's Battle Fury and uses him to try and hit Magneto. Since Outwit lasts until the beginning of his next turn, theoretically Magneto should be able to carry Sabretooth this turn, correct
Well, I'm not sure... Magneto would only be able to carry friendly figures. Even if Sabretooth were Mind Controlled, he would only be friendly during *his* action. This would not all Magneto to carry your Sabretooth.
My Black Panter Outwitts an opponet's Sabertooth who is next to my Magneto. I then mind control Sabertooth which makes him friendly and able to be carried. I wouldn't be able to use Magneto to fly him to an opponent's character then have Sabertooth attack would I? Would not the mind control be considered one move? Seems to me that using Magneto to fly Sabertooth into a better position would be taking a move in the middle of an incomplete mind control action.
Though it's true, that if Sabertooth's Battle Fury was outwitted by an oppenent, you could then carry Sabertooth since outwit last until the beginning of your oppenent's turn. But people are forgetting that Outwit is an optional power and can be turned off at any time, and according to the FAQ "If a figure loses or "turns off" outwit for any reason, then the power the figure was outwitting immediately reactivate."
So all your oppenent has to do when you go to pick up Sabertooth is state that he's turing off his outwit, and you won't be able to pick up Sabertooth.
Actually you can never use MC to taxi an enemy because as soon as MC kicks in, you must assign an action to the figure immediately, after which he becomes hostile again. Any other figure such as Magneto cannot take any action until Sabertooth has completed his and returned to his owner's control.
Whenever someone asks me what I think the most dangerous animal is, i tell them it has to be a shark riding on an elephant, just eating and trampling everything in sight.