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X-Force Black Ops
1) R GSX Archangel 99pts (7/7)
w/Auto Regen 12pts
w/Inside Info 4pts
2) R Cable 76pts (7/7)
3) E Deadpool 72pts (7/7)
4) R Domino 35pts (5/5)
298pts
SO: Separation Field Generator
LO x2
VS.
Necrosha X
1) U Dirk Anger 71
2) LE Wolverine 50
w/ Opportunist 10
3) R Banshee 48
w/ Opportunist 10
4) U Tarot 47
5) E Cypher 38
6) R Destiny 20
294pts
BFC: Power Dampening Field
Damage values greater than 3 become 3 instead
gx049 R Archangel
Team: No Affiliation
Range: 6
Points: 99
Keywords: Horsemen of Apocalypse, X-Factor, X-Men
12
11
17
3
10
10
16
2
10
10
17
3
10
10
16
2
8
9
16
3
8
9
16
2
7
9
15
2
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
(Special) The Fourth Horseman: Death: Modify Archangel's combat values by +1 until the end of the turn for each opposing character KO'd this turn.
mmF001 Automatic Regeneration
[/b]
Points: 12
Prerequisites: Regeneration
Choose a character.
At the beginning of your turn, this character uses Regeneration as a free action.
mm077 E Deadpool
Team: No Affiliation
Range: 6
Points: 72
Keywords: Martial Artist, Weapon X
7
9
17
2
7
9
16
2
6
9
16
2
6
8
15
2
5
8
15
2
5
8
14
2
4
7
14
2
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
mm028 R Domino
Team: No Affiliation
Range: 6
Points: 35
Keywords: Soldier
7
9
15
2
7
8
15
2
6
8
14
2
6
7
14
2
5
7
13
2
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
Necrosha dials
ca047 U Dirk Anger
Team: No Affiliation
Range: 6
Points: 71
Keywords: H.A.T.E., Soldier
7
9
16
2
7
9
16
2
7
9
16
1
6
9
16
1
6
8
15
1
6
8
15
1
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
(Special) Insane Leadership: Dirk Anger can use Leadership. Other characters can't use Leadership. Opposing characters within 4 squares of Dirk Anger can't use team abilities.
(Attack) Unusual Weapons of Mass Destruction: Adjacent Friendly characters that currently possess a special power modify their attack values by +1.
sv222 LE Wolverine
Team: No Affiliation
Range: 0
Points: 50
Keywords: Monster
7
11
17
3
6
10
16
3
6
10
15
2
4
9
15
2
5
8
14
3
6
7
14
4
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
aw022 R Banshee
Team: No Affiliation
Range: 6
Points: 48
Keywords: Mutant, Police
8
8
15
2
8
7
15
2
6
7
14
2
6
6
14
1
6
6
13
1
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
gx021 U Tarot
Team: Brotherhood of Mutants
Range: 0
Points: 47
Keywords: Hellions
7
9
17
1
7
9
17
1
6
8
16
1
6
8
15
1
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
(Special) Major Arcana: Once during your turn, you may roll 2d6 that can't be rerolled. Based on the result, Tarot can use the corresponding power below until she makes this roll again. 2-3=Death. Give Tarot a power action and make a close combat attack targeting each opposing character within 3 squares. Roll a d6 and subtract 1. Each character hit is dealt that much damage. 4-5=Hermit. Tarot can use Barrier as if she possessed a range value of 3 and Poison. 6-8=High Priestess. Tarot can use Defend and Probability Control. 9-10=Fool. Tarot can use Leap/Climb and Perplex. 11-12=The Devil. Tarot deals penetrating damage. Once, at the beginning of your turn, deal 1 damage to each opposing character within 3 squares.
gx012 E Cypher
Team: Brotherhood of Mutants|X-Men
Range: 0
Points: 38
Keywords: Excalibur, Hellions, New Mutants
6
9
16
1
6
8
15
1
5
8
14
1
8
10
18
3
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
(Special) Crack Enemy Comunications: At the beginning of the game, choose a team ability that an opposing character can use that isn't a Wild Card team ability or a team ability a Wild Card can't use. Friendly characters can use that team ability this game in addition to their other team abilities as long as Cypher is on the map.
ui028 R Destiny
Team: Brotherhood of Mutants
Range: 0
Points: 20
Keywords: Brotherhood of Mutants, Past, Psychic
6
.
13
.
5
.
13
.
4
.
12
.
4
.
11
.
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
Opportunist
Prerequisites: Charge or Running Shot or Willpower; point value of 50 points or more.
Choose a character.
If the character has zero action tokens at the end of your turn (before tokens are removed from characters), put an opportunist token on this card if there are four or fewer opportunist tokens on this card.
When the character or an adjacent character makes an attack, after making the roll you can remove any number of opportunist tokens from this card and modify the result of the attack roll by +1 for each token removed. If opportunist tokens are removed when another character makes an attack, deal the character 1 unavoidable damage after the action resolves.
Jeremiah 29:11
Heroclix Fantasy League Season 11 - X-Men: The Jean Grey School
Restaurant Exhaust Hood Cleaning
Birmingham, Alabama www.sentinelcleaninginc.com I BUILT IT![SIGPIC][/SIGPIC]
Cypher will give his team the Xmen TA
Tarot roll is a 7 so she is a high priestess
Dirk LS is a 6 4 actions
1) Cypher computes Pi to 1 million places
2) Banshee carries Wolverine to F/G8
3) Dirk to F7
4) Tarot to G7 will use Defend
Dirk Perps up Tarot's D
Token to Opp
PC on a CBC
X-Force Black Ops
1) R GSX Archangel 99pts (7/7) H16@
w/Auto Regen 12pts
w/Inside Info 4pts
2) R Cable 76pts (7/7) I16
3) E Deadpool 72pts (7/7) F16@
4) R Domino 35pts (5/5) K16@
298pts
SO: Separation Field Generator
LO x2
VS.
Necrosha X
1) U Dirk Anger 71 f7@
2) LE Wolverine 50 F8
w/ Opportunist 10 #
3) R Banshee 48 G8@
w/ Opportunist 10
4) U Tarot 47 G7@
5) E Cypher 38@
6) R Destiny 20
1) Cypher computes Pi to 1 million places
2) Banshee carries Wolverine to F/G8
3) Dirk to F7
4) Tarot to G7 will use Defend
Dirk Perps up Tarot's D
Token to Opp
PC on a CBC
X-Force Black Ops
1) R GSX Archangel 99pts (7/7) H16
w/Auto Regen 12pts
w/Inside Info 4pts
2) R Cable 76pts (7/7) I16
3) E Deadpool 72pts (7/7) F16
4) R Domino 35pts (5/5) K16
298pts
SO: Separation Field Generator
LO x2
VS.
Necrosha X
1) U Dirk Anger 71 f7@
2) LE Wolverine 50 F8
w/ Opportunist 10 #
3) R Banshee 48 G8@
w/ Opportunist 10
4) U Tarot 47 G7@
5) E Cypher 38@
6) R Destiny 20
1) Archangel RS to E18 and attacks Wolverine; 12v18; 6+1; hits for 3 damage.
2) Cable moves to G17
3) Deadpool attacks Wolverine with BCF; 9v16; 3+3; Domino PC 1+4; miss. [DFD for Dirk]
free) Cable outwits RS on Banshee
critical error by perplexing up Archangel's AV instead of plexing down Wolverine's DV. It would have made Deadpool's attack a hit. doh!
If Wolverine lands an attack needing more than a 7 Domino will PC. if needing 7 or less, PC BCF >2. if another attack is successful first it will be case by case.
X-Force Black Ops
1) R GSX Archangel 99pts (7/7) E18@
w/Auto Regen 12pts
w/Inside Info 4pts
2) R Cable 76pts (7/7) G17@
3) E Deadpool 72pts (7/7) F16@
4) R Domino 35pts (5/5) K16
Archangel [1 SA]
Cable [1 DFD]
298pts
SO: Separation Field Generator
LO x2
VS.
Necrosha X
1) U Dirk Anger 71 f7@
2) LE Wolverine 50 (3/6) F8
w/ Opportunist 10 #
3) R Banshee 48 G8@
w/ Opportunist 10
4) U Tarot 47 G7@
5) E Cypher 38@
6) R Destiny 20
Actually you can check in the main thread but I think that is a hit....as modifiers go away once you take a hit...so his perplex would be gone (unless they changed this) check as that could be vital for you
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