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I'll be available to sub for Maelstrom's gang for this one, Lee. You've been made home team for this one as we needed to shuffle some games this season.
ca049 V Maelstrom
Team: Power Cosmic
Range: 10
Points: 225
Keywords: Cosmic, Inhumans, Monster, Scientist
9
9
17
3
9
9
17
3
9
9
17
3
9
10
18
3
10
10
18
4
10
10
18
4
11
11
18
4
11
11
18
5
12
12
19
5
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
(Special) Kinetic Energy Drain: Opposing characters that are given a non-free action within 8 squares of Maelstrom modify their speed value by -2 for that action.
(Defense) Knetic Backlash: Maelstrom can use Impervious. When he rolls a d6 for Impervious from damage dealt by an attack, on a result of 5 or 6, the attacker is dealt 1 unavoidable damage after actions resolve.
(Damage) The Rest of the Universe Stops for Me: (non-optional) Maelstrom possesses the giant damage symbol. Each time an opposing character takes damage from a ranged combat attack made by Maelstrom, you may heal him of 1 damage and the hit characters cannot be moved during their next turn.
ic055 R Sabretooth
Team: No Affiliation
Range: 0
Points: 38
Archenemy: Wolverine (Blue)
Keywords: Marauders, Team X, Weapon X
8
9
15
2
6
8
14
2
6
7
13
2
5
6
12
1
4
6
11
1
4
5
11
1
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
sn079 R Bullseye
Team: No Affiliation
Range: 8
Points: 34
Archenemy: Daredevil (Yellow)
Keywords:
or073 R Mon-El
Team: Legion of Superheroes
Range: 6
Points: 118
Keywords: Legion of Super Heroes, Teen
10
10
16
3
10
10
16
3
10
9
15
3
9
9
16
3
9
8
15
3
9
8
14
3
8
8
14
3
8
7
14
2
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
bd004 E Hawkgirl
Team: No Affiliation
Range: 0
Points: 71
Keywords: Brightest Day, Warrior
10
11
17
3
10
10
17
2
11
10
16
3
11
10
16
3
9
10
16
2
9
9
15
2
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
(Special) Master Aerial Combatant: When Hawkgirl attacks a character who can use the Flight ability, modify her attack and damage values by +1 until the end of your turn.
(Speed) Alter Ego: Scarlet Spider: Give this character a power action and replace this character with a #040 Scarlet Spider on its orange starting line. Existing action tokens from this character, as well as action tokens and pushing damage for this action are applied to the replacement. If replaced, no victory points are awarded for this character and the replacement is considered to be its orange point value for all game effects.
un001 R DEO Agent
Team: Police
Range: 4
Points: 13
Keywords: Police
6
7
14
1
6
7
13
1
5
6
13
1
5
6
12
1
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
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KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
an015 R Beast Boy (Bear)
Team: No Affiliation
Range: 0
Points: 60
Keywords: Animal
6
10
17
3
6
11
17
4
6
10
17
3
5
9
17
3
5
9
16
2
4
8
15
2
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
(Special) Morph: Beast Boy: Give Beast Boy a move action that deals no pushing damage. After the action resolves, replace him with any character with this trait on the same click number. Existing action tokens and action tokens for the action are applied to the replacement.
an016 R Beast Boy (Cheetah)
Team: No Affiliation
Range: 0
Points: 60
Keywords: Animal
10
9
17
2
10
9
16
2
10
9
15
1
10
8
15
2
9
8
16
1
9
8
15
2
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
(Special) Morph: Beast Boy: Give Beast Boy a move action that deals no pushing damage. After the action resolves, replace him with any character with this trait on the same click number. Existing action tokens and action tokens for the action are applied to the replacement.
an055 R Beast Boy (T-Rex)
Team: No Affiliation
Range: 0
Points: 60
Keywords: Animal
8
11
18
4
8
11
18
3
8
10
17
3
7
10
17
3
7
10
16
3
6
9
15
2
KO
KO
KO
KO
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KO
KO
KO
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KO
(Special) Morph: Beast Boy: Give Beast Boy a move action that deals no pushing damage. After the action resolves, replace him with any character with this trait on the same click number. Existing action tokens and action tokens for the action are applied to the replacement.
(Special) Tiny Little Arms: Beast Boy can't use the Carry ability.
(Damage) Chomp!: Give Beast Boy a close combat action. He can target up to three characters with a single close combat attack and divide the damage between each character hit. When he targets at least two characters in this way, he may reroll his attack roll once.
Jeremiah 29:11
Heroclix Fantasy League Season 11 - X-Men: The Jean Grey School
Restaurant Exhaust Hood Cleaning
Birmingham, Alabama www.sentinelcleaninginc.com I BUILT IT![SIGPIC][/SIGPIC]
1) Mon-El picks up the HO in C14 and moves to H15, carrying DEO to G15
2) Hawkgirl picks up the HO in C16 and moves to H16 carrying Ben to G16
3) Beast Boy moves to L19 and changes to T-Rex
Doom Patrol (home)
1) R Mon-El 118pts H15@ w/HO
2) E Hawkgirl 71pts H16@ w/HO
3) R Beast Boy 60pts L18/19@ (T-Rex)
4) R Ben Riley 38pts G16
5) R DEO Agent 13pts G15
300pts
vs.
Identity Disc
U Maelstrom 225 pts W17
R Sabretooth 38 pts W18
R Bullseye 34 pts W19
1) Maelstrom to V18
2) Sabretooth to O22, where he is steathy.
3) Bullseye to T21
----------------
Doom Patrol (home)
1) R Mon-El 118pts H15@ w/HO
2) E Hawkgirl 71pts H16@ w/HO
3) R Beast Boy 60pts L18/19@ (T-Rex)
4) R Ben Riley 38pts G16
5) R DEO Agent 13pts G15
300pts
vs.
Identity Disc
1) U Maelstrom 225 pts V18@
2) R Sabretooth 38 pts O22@
3) R Bullseye 34 pts T21@
Doom Patrol (home)
1) R Mon-El 118pts H15 w/HO
2) E Hawkgirl 71pts H16 w/HO
3) R Beast Boy 60pts L18/19 (T-Rex)
4) R Ben Riley 38pts G16
5) R DEO Agent 13pts G15
300pts
vs.
Identity Disc
1) U Maelstrom 225 pts V18@
2) R Sabretooth 38 pts O22@
3) R Bullseye 34 pts T21@
Doom Patrol (home)
1) R Mon-El 118pts H15 w/HO
2) E Hawkgirl 71pts H16 w/HO
3) R Beast Boy 60pts L18/19 (T-Rex)
4) R Ben Riley 38pts G16
5) R DEO Agent 13pts G15
300pts
vs.
Identity Disc
1) U Maelstrom 225 pts V18
2) R Sabretooth 38 pts O22
3) R Bullseye 34 pts T21
1) T-Rex Charges to O/P20 and attacks Sabretooth; 11v15; 2+3; hits for 3 damage after toughness. [SA]
2) Mon-El HSS to N21 (carrying DEO) and attacks Sabretooth with HO; 10v12; 2+5; hits for 4 damage after toughness and KO. Mon-El picks up LO in L19 and finishes in N20 and puts DEO in M20. [SA][KO]
3) Hawkgirl moves to N21 and carries Ben to O21
----------------
Doom Patrol (home)
1) R Mon-El 118pts N20@ w/LO
2) E Hawkgirl 71pts N21@ w/HO
3) R Beast Boy 60pts O/P20@ (T-Rex)
4) R Ben Riley 38pts O21
5) R DEO Agent 13pts M20
300pts
Mon-El [1 SA][1 KO]
Beast Boy [1 SA]
vs.
Identity Disc
1) U Maelstrom 225 pts V18
2) R Sabretooth 38 pts O22
3) R Bullseye 34 pts T21
well crap. hang with me, just took over this team and i never play with DC figs. i should have posted his dial earlier. I'll redo the move in a bit. I just assumed you were offering up Sabretooth as the sacrificial lamb.
Jeremiah 29:11
Heroclix Fantasy League Season 11 - X-Men: The Jean Grey School
Restaurant Exhaust Hood Cleaning
Birmingham, Alabama www.sentinelcleaninginc.com I BUILT IT![SIGPIC][/SIGPIC]
2) Mon-El HSS to N21 and attacks Sabretooth with the HO; 10v15; 4+3; hits for 4 damage after toughness. Mon-El finishes in J17 picking up the HO in K16. [SA]
3) Hawkgirl moves to and P20 and carries Ben to P21
----------------
Doom Patrol (home)
1) R Mon-El 118pts J17@ w/HO
2) E Hawkgirl 71pts P20@ w/HO
3) R Beast Boy 60pts T20/S21@ (T-Rex)
4) R Ben Riley 38pts P21
5) R DEO Agent 13pts M20
300pts
Mon-El [1 SA]
vs.
Identity Disc
1) U Maelstrom 225 pts V18
2) R Sabretooth 38 pts O22
3) R Bullseye 34 pts T21
1) Maelstrom Incap vs. Hawkgirl, Beast Boy, Ben Reilly, 9 AV vs. 17 (+1 HT) for all.
Roll is: 2,6 = 8, miss
2) Sabretooth regen fails (2).
3) Bullseye breaks away (5) to U16.
----------------
Doom Patrol (home)
1) R Mon-El 118pts J17@ w/HO
2) E Hawkgirl 71pts P20@ w/HO
3) R Beast Boy 60pts T20/S21@ (T-Rex)
4) R Ben Riley 38pts P21
5) R DEO Agent 13pts M20
300pts
Mon-El [1 SA]
vs.
Identity Disc
1) U Maelstrom 225 pts V18@
2) R Sabretooth 38 pts O22 (2/6)@
3) R Bullseye 34 pts U16 @