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So I grew up playing Warhammer, and so I became very familiar with the concept of a campaign, a bunch of connected battles leading to an exciting conclusion. And of course, I happen to love super heroes and their adventures, and I love Heroclix. So I thought to myself recently, "How can I combine these?" And thus, I began to create my very first campaign, based on the adventures of the Fantastic Four!!!
General Campaign Rules: I used the starter set FF to start with, but as you'll soon see, that will soon change! So, after each battle, each character will be given a Heal Point (HP). If they are not at full health, they can use their HP on themselves only and heal a single click of damage. If they are at full health, they can give their HP to another character. If the character is KO'd in battle, they have to use their HP to restore themselves to their last click. HP does not accumulate, if the point cannot be spent, it will be lost. Also, unless specified, both sides get 2 action points.
My format for battles is as such:
Battle #_: Name of Scenario: This is where I'll put in some context for the mission. Map: Whatever map should be used. If you don't have the map, use something similar. Teams: I'll list whatever figures you need for the battle. You can substitute if you need to, but I have only playtested the scenarios for my figures, so your entire campaign might come out different. A fair warning, not all of the battles are fair. Special Rules: This one is fairly explanatory, any special rules you will use for the scenario. So anyways, here's the first battle:
Battle #1: Fantastic Origins: The Fantastic Four gain their super powers after becoming exposed to radioactive rays. Now, they must stick together and defeat the Mole Man, who is terrorizing the city with a ferocious monster! Map: Small Town Teams: Human Torch, Mr. Fantastic, Invisible Woman, and The Thing (400) versus gg026 Mole Man and ffwol001 Atrocitus (222). Special Rules: Mole Man has spent quite a bit of time with his monster, and therefore Atrocitus gains a +1 to all combat values as long as Mole Man lives.
Battle #2: Home Sweet Home?: After defeating the Mole Man, the Fantastic Four decide to return home to Baxter Building to rest. Unfortunately for them, the Hulk has found his way inside, and is rampaging everywhere, destroying priceless equipment! Can this Quartet manage to find a way to quell the beast, and figure out what or who is behind this? Map: Baxter Building Teams: Fantastic Four (400) versus ih001 Hulk (165). Special Rules: Hulk destroys any walls he ends his turn next to. If Hulk takes damage, he will try to attack that character until someone else causes damage to Hulk. Keep the battlefield looking the same for the next battle (i.e. debris markers, unused objects, etc.). You may clear action tokens for the next battle, but the character positions remain the same. No heal points are gained from this battle.
Battle #3: DOOM!: So it was thanks to the evil cunning of Dr. Doom that caused the Hulk to rampage so viciously throughout Baxter Building, and now Doom’s arrived in person to finish the job! It’s time for the Fantastic Four to get ready for quite a challenge indeed! Map: Baxter Building Teams: Fantastic Four (400) versus si105 (starter) Dr. Doom (200). Special Rules: The battlefield is in the exact same condition as last battle. Characters are where they had been at the end. Dr. Doom may enter through any starting zone. Dr. Doom automatically goes first. After the battle, each character gets 2 healing points instead of 1.
Battle #4: Highway to the Negative Zone: After their victory over Doom, the Fantastic Four can relax a little. However, on a routine patrol around Earth, the team manages to stumble into a portal leading to the Negative Zone! Inside, they find a cruel being named Blastaar, who decides he wants them as slaves. However, the FF never go down without a fight! Map: Central Port Teams: Fantastic Four (400) versus gg023 Blastaar (158). Special Rules: Blastaar begins the game in any of the 4 center squares. The Fantastic Four are each placed on a Transmitter Gate.
Battle #5: Blood Brothers: Just narrowly escaping the Negative Zone intact, they find themselves in an old hangar. However, something very large has followed them through the portal…2 of them! Map: Ferris Aircraft Teams: Fantastic Four (400) vs. 2 gg007 Blood Brothers (122). Special Rules: None.
Battle #6: Copycat: There’s been a robbery at the bank, and who else could it be but Taskmaster, master of stealth and theft? Now the Fantastic Four have to race to catch him, before it’s too late… Map: Gotham Bank Teams: Fantastic Four (400) versus av029 Taskmaster (140). Special Rules: FF loses if Taskmaster makes it off the board or takes out the whole team.
Battle #7: Ally From the Enemy: Receiving a distress call from their own headquarters, the daring team makes their way back to Baxter Building. However, they find Skrulls have already infested the entire building! Little do they know that amongst the Skrull numbers waits one willing to join, and waiting for the chance? Will she aid when it matters? Map: Baxter Building Teams: Fantastic Four (400) vs. gg017 Lyja the Lazerfist, 3 gg004 Skrull Rebels, and gg035 Replica (217). Special Rules: On each FF turn, roll a D6 for Lyja the Lazerfist, adding +1 for each member of the FF within her range and line of fire. On a 6, she immediately becomes a member of the FF, and may act accordingly. After the battle, Lyja becomes a member of the team.
Battle #8: Blast From the Past: Mole Man is back, and he’s planning something huge! Mole Man recently discovered the Mole Monster, and is going to unleash it on the city! The Fantastic Five have to stop him! Map: Small Town Teams: Fantastic Five (480) vs. gg026 Mole Man and ggG004 Giganto (247). Special Rules: The team doesn’t quite trust Lyja yet, except for Human Torch. Only Human Torch can use a theme team probability control for her, or modify her stats. The FF side also gets 4 actions per turn.
Battle #9: Deception: So the team was right! Lyja was a traitor, and the whole team’s been captured by Dr. Doom, using the Skrulls to boost his already considerable force. Now, it’s up to 4 of their friends to save them in their time of crisis! Map: Okarra Teams: The Fantastic Four from the Incredible Hulk set: ih035 Wolverine, ih036 Joe Fixit, ih037 Ghost Rider, and ih038 Spider-Man (400) vs. gg017 Lyja the Lazerfist, gg006 Doombot, and 2 gg004 Skrull Rebels (195). Special Rules: Lyja will flee after taking a single hit, if she is not KO’d. If she flees, she will appear in the next battle on whatever click she was on when she fleed. After the battle, the original FF will join the new FF, and all 8 characters will gain a HP.
Battle #10: Final Showdown: The improved Fantastic ‘Four’ tracks down Dr. Doom at his castle, and prepare to beat down the malicious doctor. However, Doom seems to have planned for this, and has set up a forcefield right near our heroes. Can they get to Doom and end this madness once and for all? Map: Castle Doom Teams: Incredible Hulk FF plus original FF (800) vs. si105 Dr. Doom, av013 Piledriver, ul080 Wrecker, aw037 Thunderball, sv040 Bulldozer, ca029 Klaw, 2 of each of the starter Doombots (858). Special Rules: The FF place all of their figures in a single starting zone. Once they do that, Dr. Doom and Klaw are placed in the opposite starting area. The rest of Doom’s team can be set up in any starting zone not already used. Both sides get 4 actions per turn.
And that's my campaign. I have playtested it and it is possible to beat. Will you answer the call of the Fantastic Four? Can you lead them to glory, or will you fall to the wayside? The time to decide is upon us...
But hey, thanks for paying attention to me for so long, if you guys like this enough, I had ideas to increase the length of the campaign, or make new ones. Any suggestions or any of your own scenarios would be highly appreciated!!!
Last edited by maelstrom5292; 07/10/2012 at 19:37..
Nice job!!! Just one suggestion: It would be cool if you also used the Herbie character token from sinister or the Franklin Richards character token!
You could make a custom scenerio like this:
Map: Doom's courtyard
Team: Fantastic Four 400
Enemies: Doctor Doom, and both doombots.
Info: Franklin Richards has been kidnapped by Doctor Doom to bribe the Fantastic Four!
Special Rules:
Put Franklin Richards on the far side of the map surrounded by both Doombots; place Doom on the throne square; place fantastic four on the opposite side of Franklin. The force field can be deactivated by rollng a d6 as a power action.
This is pretty cool. I made a similar thing a while back, inspired by the old game Freedom Force. The main difference being that you get HP and money based on how well you did. The money could be spent to recruit new members. It started out as a two figure campaign (Cap and Iron Man) and as you went, you got to recruit new heroes to your team. I'll see if i can find it....
This is pretty cool. I made a similar thing a while back, inspired by the old game Freedom Force. The main difference being that you get HP and money based on how well you did. The money could be spent to recruit new members. It started out as a two figure campaign (Cap and Iron Man) and as you went, you got to recruit new heroes to your team. I'll see if i can find it....
That sounds really cool, using cost as a factor to recruit heroes. I should try that. Sounds fun. You should look at my scenario. It's pretty cool, but this ones a LOT longer...
I don't get the healing points? If they get an HP for just being in a battle, wouldn't they just constantly go back to being on their last click and never dying?
Wow, thanks for all the feedback guys! I've been trying to make some additional campaigns for my figures, and I've been trying to overlap them. Playtesting them takes awhile though, as well as making unique scenarios. I also really like the Franklin Richards scenario, and I would put Herbie in there, except I unfortunately don't have him yet...
oh, proffessor shenanigans would be glad to make another custom herbie figure. He already made one, and it looked amazing!! The only bad part, is he only makes them for a price and II'm not sure how much he'd sell him for, but I have Herbie as a token and don't want it, unfortunately,I live all the way in MI..
I'll have to look him up. You know, re-reading some of the comments made me realize that I am upset we still don't have Franklin Richards clix'd yet. Why?!?
Idk. but prof. shenanigans made a clix of him too! Or I could make one for you of any custom character you'd like...for free. I'm only 14, so my skills aren't "proffessional" but they aren't shoddy either. I put effort into them, and they're free, so, who cares?
So you want me to make them? I'll make both of them for you. I might have trouble mailing and I'll have to ask my "mom" (yes I'm 14, and yes, that's as nerdy as it sounds) to see if we can set something up to mail to your location? Where do you live?