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Arkham Asylum (home)
E IC Joker 88
w/Contingency Plan 12
LE AA Harvey Dent* 67
* Protected
E IC Man-Bat 38
Holiday Killer 43
w/Not So Special
R Street Thug 19
E Harley Quinn 36
E Firefly* 68 pts
* w/ Recharge 5 pts and Armor Piercing 10 pts
(Theme PC: 4/4)
=397
vs.
Titans East
1. R SN Duela Dent (Super Ape: Igor)
2. E SN Risk (Super Ape: Mikhlo
3. E WM Enigma (FF Ozymandias)
4. U CJ Batgirl
+ Vendetta
5. R SM Match (Krypyonian Infiltrator)
6. R CD Sun Girl (Emerald Empress)
+Vendetta
-----------------------
Total = 391 pts
BFC: Infiltration When placing characters at the beginning of the game characters that can use Phasing/Teleport, Smoke Cloud, or Stealth on their starting positions can be placed into hindering terrain up to half their unmodified speed values away from their starting areas. Characters that can use the Swim ability on their starting positions can be placed in water terrain up to half their unmodified values away from their starting areas.
cj094 U Batgirl
Team: Batman Ally
Range: 6
Points: 41
Keywords: Detective, Gotham City
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16
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15
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14
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Quote
Vendetta
At the beginning of your first turn, choose an opposing character with a point value greater than this character. Modify the attack value of this character by +1 when it is making close or ranged combat attack against the chosen character. If this character defeats the chosen character, you score additional victory points equal to half the chosen character's point value. If the chosen character defeats this character, the chosen character's controller scores additional victory points equal to half this character's point value.
sm003 R Match
Team: Superman Ally
Range: 6
Points: 78
Keywords: Kryptonian, Spy
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17
3
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(Damage) Minion: Krypton United: Whenever a friendly character of a higher point value possessing either the Superman Ally team ability or the Kryptonian keyword is within 8 squares, Match can use Willpower.
cd061 R Sun Girl
Team: Calculator
Range: 6
Points: 83
Keywords: Fatal Five, Future
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9
15
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Quote
Vendetta
At the beginning of your first turn, choose an opposing character with a point value greater than this character. Modify the attack value of this character by +1 when it is making close or ranged combat attack against the chosen character. If this character defeats the chosen character, you score additional victory points equal to half the chosen character's point value. If the chosen character defeats this character, the chosen character's controller scores additional victory points equal to half this character's point value.
Quote : Originally Posted by Dragon
Oh thank god. If it is you, then I'll go for it. It must be someone who is trust worthy. Thankfully you fit that bill perfectly!
Quote : Originally Posted by th3foot
There's competent, and incompetent, and then there's WizKompetent.
io004 E The Joker
Team: Batman Enemy
Range: 6
Points: 41
Keywords: Gotham City, Injustice Gang, Injustice League
7
10
16
2
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8
15
2
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1
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9
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2
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Quote
Contingency Plan
Prerequisites: Leadership or Mastermind
Choose a character.
If the character's controller does not use all of his or her actions for a turn, put a contingency token on this card if there are two or fewer tokens on this card. When a friendly character is given action, you can remove any number of tokens from this card: The character modifies the friendly character's speed, attack, or range value by +1 for each token removed.
When the character loses Leadership or Mastermind, remove all contingency tokens from this card.
aa102 V Harvey Dent
Team: Batman Ally
Range: 6
Points: 67
Keywords: Gotham City
8
10
16
2
7
10
16
2
7
10
15
2
6
9
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9
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2
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(Damage) Second Chance: Harvey Dent can use Outwit and Willpower.
Quote
Protected
Choose a character.
(Optional) If the character does not already have two action tokens on it, damage dealt to the character as a result of a single action is ignored. After that action is resolved, give the character an action token and remove this feat from the game. If the character already had one action token on it, giving it a second action token deals pushing damage normally.
io006 E Man-Bat
Team: Batman Enemy
Range: 0
Points: 38
Keywords: Animal, Gotham City, Monster, Scientist
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15
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14
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bb021 E The Holiday Killer
Team: Batman Enemy
Range: 8
Points: 43
Keywords: Gotham City
6
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17
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11
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aa008 R Street Thug
Team: Batman Enemy
Range: 6
Points: 19
Keywords: Gotham City
6
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15
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ht035 E Harley Quinn
Team: Batman Enemy
Range: 6
Points: 36
Keywords: Gotham City
8
8
16
1
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1
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6
14
1
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4
12
2
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aa027 E Firefly
Team: Batman Enemy
Range: 6
Points: 68
Keywords: Armor, Gotham City
8
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16
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(Attack) Flamethrower: Firefly can use Energy Explosion. He can use it normally, or use it as if he possessed only one and after the attack resolves use Smoke Cloud as a free action, but he must put the first hindering terrain marker in the same square as the target.
Quote
Recharge
Prerequisites: Energy Explosion
Choose a character. Whenever a total of 2 or more damage is taken by opposing characters while this character is using Energy Explosion, heal this character of 1 damage after actions resolve.
Quote
Armor Piercing
Armor Piercing
Choose a character.
Damage dealt by this character may not be reduced below 1.
Quote : Originally Posted by Dragon
Oh thank god. If it is you, then I'll go for it. It must be someone who is trust worthy. Thankfully you fit that bill perfectly!
Quote : Originally Posted by th3foot
There's competent, and incompetent, and then there's WizKompetent.
Sun Girl will Vendetta Joker, as she has no other option. Heh. Batgirl will go with him as well. I like to keep it simple.
Arkham Asylum[/b] (home)
E IC Joker 88
w/Contingency Plan 12
LE AA Harvey Dent* 67
* Protected
E IC Man-Bat 38
Holiday Killer 43
w/Not So Special
R Street Thug 19
E Harley Quinn 36
E Firefly* 68 pts
* w/ Recharge 5 pts and Armor Piercing 10 pts
(Theme PC: 4/4)
=397
vs.
Titans East
1. R SN Duela Dent (Super Ape: Igor) Q23
2. E SN Risk (Super Ape: Mikhlo) N24
3. E WM Enigma (FF Ozymandias) P24
4. U CJ Batgirl N23
+ Vendetta
5. R SM Match (Krypyonian Infiltrator) P23
6. R CD Sun Girl (Emerald Empress) O23
+Vendetta
-----------------------
Total = 391 pts
BFC: Infiltration When placing characters at the beginning of the game characters that can use Phasing/Teleport, Smoke Cloud, or Stealth on their starting positions can be placed into hindering terrain up to half their unmodified speed values away from their starting areas. Characters that can use the Swim ability on their starting positions can be placed in water terrain up to half their unmodified values away from their starting areas.
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Arkham Asylum[/b] (home)
1 E IC Joker 88 M2
w/Contingency Plan 12
2 LE AA Harvey Dent* 67 O2
* Protected
3 E IC Man-Bat 38 N2
4 Holiday Killer 43 K2
w/Not So Special
5 R Street Thug 19 L1
6 E Harley Quinn 36 M1
7 E Firefly* 68 pts L2
* w/ Recharge 5 pts and Armor Piercing 10 pts
(Theme PC: 4/4)
=397
vs.
Titans East
1. R SN Duela Dent (Super Ape: Igor) Q23
2. E SN Risk (Super Ape: Mikhlo) N24
3. E WM Enigma (FF Ozymandias) P24
4. U CJ Batgirl N23
+ Vendetta
5. R SM Match (Krypyonian Infiltrator) P23
6. R CD Sun Girl (Emerald Empress) O23
+Vendetta
-----------------------
Total = 391 pts
HO: O18, J8
LO: G4, O7, P7, R11
BFC: Infiltration When placing characters at the beginning of the game characters that can use Phasing/Teleport, Smoke Cloud, or Stealth on their starting positions can be placed into hindering terrain up to half their unmodified speed values away from their starting areas. Characters that can use the Swim ability on their starting positions can be placed in water terrain up to half their unmodified values away from their starting areas.
1 Firefly will grab Joker and go to K7, dropping Joker at K8.
2 Holiday Killer to L8.
3 Street Thug up to L7.
4 Man-Bat will pick Harvey up and go to N6, dropping Two-Face at N7.
Arkham Asylum[/b] (home)
1 E IC Joker 88 K8
w/Contingency Plan 12
2 LE AA Harvey Dent* 67 N7
* Protected
3 E IC Man-Bat 38 N6 @
4 Holiday Killer 43 L8 @
w/Not So Special
5 R Street Thug 19 L7 @
6 E Harley Quinn 36 M1
7 E Firefly* 68 pts K7 @
* w/ Recharge 5 pts and Armor Piercing 10 pts
(Theme PC: 4/4)
=397
vs.
Titans East
1. R SN Duela Dent (Super Ape: Igor) Q23
2. E SN Risk (Super Ape: Mikhlo) N24
3. E WM Enigma (FF Ozymandias) P24
4. U CJ Batgirl N23
+ Vendetta
5. R SM Match (Krypyonian Infiltrator) P23
6. R CD Sun Girl (Emerald Empress) O23
+Vendetta
-----------------------
Total = 391 pts
HO: O18, J8
LO: G4, O7, P7, R11
BFC: Infiltration When placing characters at the beginning of the game characters that can use Phasing/Teleport, Smoke Cloud, or Stealth on their starting positions can be placed into hindering terrain up to half their unmodified speed values away from their starting areas. Characters that can use the Swim ability on their starting positions can be placed in water terrain up to half their unmodified values away from their starting areas.