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Legion of Super-Heroes (home)
R Supergirl* (FFSM) 100 pts (6/6)
* with Not So Special, 3 pts
E Cosmic Boy 70 pts (6/6)
E Green Arrow (Connor) 70 pts (7/7)
R Batman (Beyond) 64 pts (6/6)
R Dream Girl 50 pts (5/5)
Shvaughn Erin (R Question (AA)) 37 pts (5/5)
Legionnaire 4 pts (1/1)
Objects: Tank Turret (Ultra-Heavy), 2 pts
1 HO, 1 LO
Total: 400 pts
vs.
Doom Patrol
1) R Mon-El 118pts (8/8)
2) E Hawkgirl (BD) 71pts (6/6)
3) Chief* 63pts (5/5)
*w/Invigorate 10pts
*w/Outsmart 10pts
4) Beast Boy (AN75) 60pts (6/6)
5) AE Rick Jones 48pts (4/4)
6) R Huntress 18pts (5/5)
SO: Phone Booth
Total: 398
BFC: Nowhere to Hide Squares with objects in them are not hindering terrain.
ffsm002 R Supergirl* (with Not So Special)
Team: Superman Ally
Range: 7
Points: 100
Keywords: Kryptonian, Metropolis, Legion of Super Heroes
10
11
17
4
9
10
16
3
9
10
17
3
8
9
17
3
7
9
16
3
7
9
15
2
KO
KO
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(Attack) No Holding Back: Supergirl can use Penetrating/Pyschic Blast and the Sharpshooter ability.
Not So Special, 3 pts
Choose a character. Whenever this character attacks an opposing character possessing a Special Power, if this character currently possesses no Special Power or Traits, modify this character's attack value by +1.
ls003 E Cosmic Boy
Team: Legion of Superheroes
Range: 6
Points: 70
Keywords: Future, Legion of Super Heroes, Teen
9
10
17
2
9
10
16
2
9
9
16
2
8
9
16
2
8
7
16
1
7
7
15
1
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KO
KO
KO
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KO
KO
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jl014 E Green Arrow
Team: Justice League
Range: 10
Points: 70
Keywords: Justice League, Martial Artist, Star City
8
10
17
3
8
11
17
2
7
10
16
2
7
9
16
2
7
9
15
2
6
8
15
3
6
8
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3
KO
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(Attack) Fusillade: Give Green Arrow a power action. He makes two separate ranged combat attacks as free actions (make two separate attack rolls against two different target opposing characters). Resolve the first attack before making the second; if he loses Fusillade before making the second attack, he can't make the second attack.
aa016 R Batman
Team: Batman Ally
Range: 6
Points: 64
Keywords: Armor, Future, Gotham City, Teen
10
9
17
2
8
9
17
2
8
9
16
2
7
8
15
2
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8
16
2
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2
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(Damage) In Contact with Bruce Wayne: Batman can use Outwit, but he can counter only standard and named powers. Batman can use Perplex, but he can target only himself.
jl048 R Dream Girl
Team: Legion of Superheroes
Range: 0
Points: 50
Keywords: Future, Legion of Super Heroes, Psychic, Teen
8
9
16
1
8
9
16
1
7
8
15
1
7
8
15
1
7
7
15
1
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Shvaughn Erin (aa004 R The Question)
Team: No Affiliation
Range: 6
Points: 37
Keywords: Detective, Gotham City, Martial Artist
8
10
17
2
8
9
17
1
8
8
16
1
8
8
16
1
7
8
15
1
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(Damage) Ask The Question: Once during your turn, the Question can use Outwit or Perplex. When the Question uses Perplex, she can modify the combat values of only opposing characters.
orB002 Legionnaire
Team: No Affiliation
Range: 0
Points: 4
6
6
14
1
KO
KO
KO
KO
Tank Turret, 2 pts
Ultra Heavy Object
When used in a close combat attack, modify the attacker's damage value by +3 instead of +2. This object can't be thrown.
Characters less than 100 points can't hold this object. This object can't be the target of Telekinesis.
This object can't be destroyed by an attack targeting it for 3 damage, it requires 4 or more.
HCFL Teams: The All-New, All-Different X-Men and the Justice Society of America
or073 R Mon-El
Team: Legion of Superheroes
Range: 6
Points: 118
Keywords: Legion of Super Heroes, Teen
10
10
16
3
10
10
16
3
10
9
15
3
9
9
16
3
9
8
15
3
9
8
14
3
8
8
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3
8
7
14
2
KO
KO
KO
KO
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KO
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KO
KO
KO
bd004 E Hawkgirl
Team: No Affiliation
Range: 0
Points: 71
Keywords: Brightest Day, Warrior
10
11
17
3
10
10
17
2
11
10
16
3
11
10
16
3
9
10
16
2
9
9
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2
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(Special) Master Aerial Combatant: When Hawkgirl attacks a character who can use the Flight ability, modify her attack and damage values by +1 until the end of your turn.
cr036 R Chief* (with Invigorate and Outsmart)
Team: Outsiders
Range: 0
Points: 63
Keywords: Doom Patrol, Scientist
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9
15
1
5
9
15
1
5
9
14
1
4
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14
1
4
8
14
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(Speed) Dr. Caulder: The Chief can use Support.
(Attack) Manipulate: The Chief can use Leadership. If Leadership would allow you to add an action to your action total for the turn, you can instead put a Manipulate token on the Chief's character card if there are two or fewer Manipulate tokens on the card. When another friendly character would take pushing damage, you can remove a Manipulate token from the Chief's character card and roll a d6; on a result of 3-6, the character ignores pushing damage.
(Defense) Strategist: The Chief can use Perplex and Mastermind (he can deal the damage to a friendly character that has a higher point value if that character shares a keyword with the Chief); damage transfered using Strategist may not later be dealt to the Chief.
Invigorate, 10 pts
Prerequisites: Support
Choose a character.
When the character uses Support, remove one action token from adjacent friendly characters (maximum of three total tokens removed.) Characters that have action tokens removed from them can't be given power actions the same turn this feat is used.
Outsmart, 10 pts
Prerequisites: Mastermind or Outwit
Choose a character.
When a power possessed by the character or an adjacent friendly character would be countered by an opposing character's power or ability, you and the opposing character's controller each roll 2d6. If your result is more, the power is not countered instead.
an014 V Beast Boy
Team: Titans|Outsiders
Range: 0
Points: 60
Keywords: Animal, Doom Patrol, Teen, Teen Titans, Titans
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(Special) Morph: Beast Boy: Give Beast Boy a move action that deals no pushing damage. After the action resolves, replace him with any character with this trait on the same click number. Existing action tokens and action tokens for the action are applied to the replacement.
an055 R Beast Boy (T-Rex)
Team: No Affiliation
Range: 0
Points: 60
Keywords: Animal
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(Special) Morph: Beast Boy: Give Beast Boy a move action that deals no pushing damage. After the action resolves, replace him with any character with this trait on the same click number. Existing action tokens and action tokens for the action are applied to the replacement.
(Special) Tiny Little Arms: Beast Boy can't use the Carry ability.
(Damage) Chomp!: Give Beast Boy a close combat action. He can target up to three characters with a single close combat attack and divide the damage between each character hit. When he targets at least two characters in this way, he may reroll his attack roll once.
an016 R Beast Boy (Cheetah)
Team: No Affiliation
Range: 0
Points: 60
Keywords: Animal
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17
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(Special) Morph: Beast Boy: Give Beast Boy a move action that deals no pushing damage. After the action resolves, replace him with any character with this trait on the same click number. Existing action tokens and action tokens for the action are applied to the replacement.
ih025 Rick Jones
Team: Avengers|Spider-Man
Range: 0
Points: 48
Keywords: Avengers, Cosmic
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9
16
1
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9
15
1
5
8
15
1
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8
14
1
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(Speed) Alter Ego: I've Led an Interesting Life: Give Rick Jones a power action that deals no pushing damage and replace this character with IH #40 A-Bomb, GG #031 Captain Marvel or CW #027 Genis-Vell on its orange starting line. Existing action tokens on this character and action tokens for this action are applied to the replacement. This power can't be countered.
ht025 R Huntress
Team: Batman Ally
Range: 6
Points: 18
Keywords: Gotham City, Martial Artist
8
9
15
2
6
8
13
1
5
7
12
1
4
6
11
1
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11
1
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Phone Booth (LO)
A character occupying the same squares as this object can be dealt 1 pushing damage as a free action.
HCFL Teams: The All-New, All-Different X-Men and the Justice Society of America
I'll rule this one a tie since it never really got off the ground. I'm not sure what happened with LeeMac, since I PM'd him about the extension. Sorry, Doombot.
Chief uses 19 AST to upgrade with Contingency Plan (12 pts)
Ambush Bug uses 10 AST to upgrade with Team Object: Generator (HO)
Hawkgirl uses 10 SAs to upgrade with Protected (8 pts)
Rita uses 7 KOs to upgrade with Team Object: Kinetic Accelerator (SO)
Monel uses 20 SAs to upgrade to E Valor 160 pts
After game 7:
dbauers’s Doom Patrol:
R Chief* 63 pts
SA[12] KO[3] AST[0] DFD[2]
V (Icons) Beast Boy** 86 pts
SA[0] KO[2] AST[0] DFD[0]
U Ambush Bug 50 pts
SA[1] KO[0] AST[0] DFD[6]
E (BD) Hawkgirl^ 71 pts
SA[0] KO[9] AST[0] DFD[1]
V Rita Farr 76 pts
SA[9] KO[0] AST[0] DFD[5]
R Robotman 46 pts
SA[2] KO[1] AST[1] DFD[5]
E Valor 160 pts
SA[0] KO[11] AST[1] DFD[0]
R Huntress 18 pts
SA[2] KO[2] AST[0] DFD[0]
AE Ben Reilly 38 pts
SA[2] KO[1] AST[0] DFD[0]
E Gypsy 44 pts
SA[0] KO[0] AST[2] DFD[0]
R DEO Agent 13 pts
SA[0] KO[0] AST[0] DFD[0]
AE Rick Jones 48 pts
SA[2] KO[2] AST[5] DFD[1]
R (Ult.) Hawkeye 40 pts
SA[1] KO[1] AST[1] DFD[0]
E Matter-Eater Lad 35 pts
SA[0] KO[0] AST[0] DFD[0]
I'll rule this one a tie since it never really got off the ground. I'm not sure what happened with LeeMac, since I PM'd him about the extension. Sorry, Doombot.
Quote : Originally Posted by dbauers
sorry doombot, i just got asked to come back to the DP now, or i woulda jumped in sooner.
It's no problem. I've been rather distracted with RL stuff as well.
HCFL Teams: The All-New, All-Different X-Men and the Justice Society of America