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S8 QUARTER-FINAL: Game 28: League of Assassins VS. Nation X
Quarter-Finals end October 31st at 11:59 PM CST.
mbauers' League of Assassins
1. U Henri Ducard 85 pts (6/6)
/w Double-Time 5 pts, Lunge 5 pts
2. R Talia al Ghul 67 pts (6/6)
3. E Bronze Tiger 60 pts (7/7)
/w Opportunist 10 pts, Protected 8 pts, Lunge 5 pts
4. E Merlyn 55 pts (6/6)
/w Trick Shot 20 pts
5. R Man Bat Assassin 40 pts (5/5)
6. R Man Bat Assassin 40 pts (5/5)
Total: 400 pts
Theme PC: (4/4)
Objects: Separation Field Generator (IO), Dynamostat (HO), Shield Disruptor (LO)
VS.
Superclone's Nation X
1) E Cypher 38pts (4/4)
2) V Psylocke (GX023) 74pts (7/7)
3) U Nightcrawler (WS) 86pts (6/6)
4) R Cuckoo 40pts (5/5)
5) U Namor (SI) 150pts (9/9)
w/Protected 8pts
Total: 396pts
Theme PC: (4/4)
SO: Meteroite (HO), Standard objects otherwise.
BFC: EARTHQUAKE
At the beginning of each player's turn, that player rolls two six-sided dice. If the combined result is 2-3, remove this Earthquake from the game: Characters without the wing speed symbol are each dealt 3 damage.
Special Rules:
Orange squares are Intrinsic Field Subtractor Squares. After an action resolves, if during that action a character moved into an orange square, roll a d6 for each character that did so. On a roll of 1-3, deal that character 1 penetrating damage. On a roll of 4-6, heal that character of 1 damage.
1) E Cypher 38pts (4/4)
2) V Psylocke (GX023) 74pts (7/7)
3) U Nightcrawler (WS) 86pts (6/6)
4) R Cuckoo 40pts (5/5)
5) U Namor (SI) 150pts (9/9)
w/Protected 8pts
Total: 396pts
Theme PC: (4/4)
SO: Meteroite (HO), Standard objects otherwise.
BFC: EARTHQUAKE
At the beginning of each player's turn, that player rolls two six-sided dice. If the combined result is 2-3, remove this Earthquake from the game: Characters without the wing speed symbol are each dealt 3 damage.
gx012 E Cypher
Team: Brotherhood of Mutants|X-Men
Range: 0
Points: 38
Keywords: Excalibur, Hellions, New Mutants
6
9
16
1
6
8
15
1
5
8
14
1
8
10
18
3
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(Special) Crack Enemy Comunications: At the beginning of the game, choose a team ability that an opposing character can use that isn't a Wild Card team ability or a team ability a Wild Card can't use. Friendly characters can use that team ability this game in addition to their other team abilities as long as Cypher is on the map.
gx023 V Psylocke
Team: X-Men
Range: 0
Points: 74
Keywords: Exiles, Excalibur, Martial Artist, The Hand, X-Club, X-Force, X-Men
7
9
17
2
7
10
17
3
6
11
17
2
8
10
16
2
7
10
16
2
7
9
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2
6
9
16
1
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(Attack) Psycho-Blast: Psylocke can use Penetrating/Psychic Blast as if she had a range value of 6.
(Damage) Psychic Knife: Psylocke can use Blades/Claws/Fangs and Exploit Weakness. When she rolls a d6 for Blades/Claws/Fangs, on a result of 1 or 2, give her target an action token in addition to the normal effects.
(Special) Extra-Dimensional Teleportation: Nightcrawler ignores the effects of terrain and characters on movement.
(Speed) Teleportation Evacuation: Nightcrawler can use Hypersonic Speed, Stealth and the Carry Ability. When Nightcrawler uses Hypersonic Speed, a target hit by a close combat attack may be placed adjacent to Nightcrawler after the power action resolves.
(Defense) BAMF!: Nightcrawler can use Super Senses. Whenever he uses Super Senses to evade an attack, you may immediately move him up to half of his speed value.
(Speed) Coordination: Cuckoo can use Mind Control. When Cuckoo is given a move action, she can carry up to two other adjacent Cuckoos.
(Defense) Hive Mind: When Cuckoo is given an action, you can modify one of her combat values (including range) by +1 until the end of the round for each other Cuckoo adjacent to her.
(Speed) Avenging Son: Namor can use Charge, Flurry, and the Flight ability.
(Defense) Atlantic Rejuvenation: If Namor occupies water terrain, he can use Regeneration.
(Damage) Undersea Ruler: Namor can use Leadership. He can use it normally, or on a result of 4-6 you can add two actions to your action total for the turn; both actions must be given to friendly character that possess the Atlantis keyword.
Protected
Choose a character.
(Optional) If the character does not already have two action tokens on it, damage dealt to the character as a result of a single action is ignored. After that action is resolved, give the character an action token and remove this feat from the game. If the character already had one action token on it, giving it a second action token deals pushing damage normally.
HCFL 2012 Champion - Nation X
KO Board: Streaky: 1 Krypto: 1
Quote : Originally Posted by rorschachparadox
Only problem is that Superclone is a unique member. The irrational members never get made uniques, which is why we see so many swarms of them.
This is a crap map. I really hate this map I've decided and I haven't even played on it yet
One more question and then I'll set up and move - what the heck is the terrain at the bottom of the map? The two square regions and the long rectangle?
HCFL 2012 Champion - Nation X
KO Board: Streaky: 1 Krypto: 1
Quote : Originally Posted by rorschachparadox
Only problem is that Superclone is a unique member. The irrational members never get made uniques, which is why we see so many swarms of them.
This is a crap map. I really hate this map I've decided and I haven't even played on it yet
One more question and then I'll set up and move - what the heck is the terrain at the bottom of the map? The two square regions and the long rectangle?
I think that's just blocking terrain, though it does look like a slightly different shade of brown if you ask me.
dkr023 U Henri Ducard
Team: Batman Ally|Underworld
Range: 0
Points: 85
Keywords: Herald, League of Assassins, Martial Artist
8
10
16
1
8
10
18
3
7
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17
2
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6
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(Damage) Surely You Don't Begrudge Me Dual Identities?: Henri Ducard can use Outwit and Shape Change.
(Defense) Is Ra's al Ghul Immortal?: When Henri Ducard takes damage, stop turning his dial when this power is revealed. Henri Ducard can use Regeneration, but if he does not heal when he uses this power, deal him 1 unavoidable damage.
bb041 R Talia al Ghul
Team: No Affiliation
Range: 8
Points: 67
Keywords: League of Assassins
7
9
17
2
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17
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9
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(Attack) Seductress : Talia al Ghul can use Mind Control. When targeting an opposing character possessing the Batman Ally team ability or named "Batman", she modifies her attack value by +2 and heals 1 damage instead of taking any damage from Mind Control.
(Damage) You Can't Hurt the Thing You Love : Talia al Ghul can use Shape Change and Perplex. When using Perplex, she can only target herself or opposing characters.
jl032 E Bronze Tiger
Team: Suicide Squad
Range: 0
Points: 60
Keywords: League of Assassins, Martial Artist, Spy, Suicide Squad
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11
18
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Opportunist:
Prerequisites: Charge or Running Shot or Willpower; point value of 50 points or more.
Choose a character.
If the character has zero action tokens at the end of your turn (before tokens are removed from characters), put an opportunist token on this card if there are four or fewer opportunist tokens on this card.
When the character or an adjacent character makes an attack, after making the roll you can remove any number of opportunist tokens from this card and modify the result of the attack roll by +1 for each token removed. If opportunist tokens are removed when another character makes an attack, deal the character 1 unavoidable damage after the action resolves.
Protected
Choose a character.
(Optional) If the character does not already have two action tokens on it, damage dealt to the character as a result of a single action is ignored. After that action is resolved, give the character an action token and remove this feat from the game. If the character already had one action token on it, giving it a second action token deals pushing damage normally.
Lunge
Prerequisites: Close Combat Expert or Leap/Climb
Choose a Character
When the character is given an action, but before it makes a close combat attack, it can break away automatically and move up to 2 squares.
jl019 E Merlyn
Team: Injustice League
Range: 10
Points: 55
Keywords: League of Assassins
8
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17
2
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2
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15
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(Damage) Assassin's Training: Merlyn can use Perplex, but can target only himself and modify only his attack, damage, or range value. Trick Shot
Prerequisites: Plasticity or Ranged Combat Expert
Choose a character.
When not adjacent to an opposing character, this character ignores Stealth and team abilities that duplicate the effects of Stealth and ignores characters and hindering terrain for line of fire purposes.
aa017 R Man Bat Assassin
Team: Batman Enemy
Range: 0
Points: 40
Keywords: Animal, League of Assassins, Martial Artist, Monster
8
9
16
2
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16
2
7
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HCFL 2012 Champion - Nation X
KO Board: Streaky: 1 Krypto: 1
Quote : Originally Posted by rorschachparadox
Only problem is that Superclone is a unique member. The irrational members never get made uniques, which is why we see so many swarms of them.
1) E Cypher 38pts (4/4) P10
2) V Psylocke (GX023) 74pts (7/7) P9
3) U Nightcrawler (WS) 86pts (6/6) O11
4) R Cuckoo 40pts (5/5) O10
5) U Namor (SI) 150pts (9/9) O9
w/Protected 8pts
Total: 396pts
Theme PC: (4/4)
SO: Meteroite (HO)
LO: C9
HO: I5
BFC: EARTHQUAKE
At the beginning of each player's turn, that player rolls two six-sided dice. If the combined result is 2-3, remove this Earthquake from the game: Characters without the wing speed symbol are each dealt 3 damage.
Cypher copies Underworld Team Ability for everyone from Henri Ducard.
Earthquake; 4,4
Leadership: 3
1) Cypher to N10.
2) Namor picks up Psylocke and Cypher using the Underworld TA and moves 8 to G2. Puts Cypher at F1, Psylocke at G3. Picks up Meteorite on the way.
3) Cuckoo moves in place
4) Nightcrawler picks up Cuckoo. Moves D1, Cuckoo to E1.
Theme PC cbc.
mbauers' League of Assassins
1. U Henri Ducard 85 pts (6/6) B-12
/w Double-Time 5 pts, Lunge 5 pts
2. R Talia al Ghul 67 pts (6/6) B-9
3. E Bronze Tiger 60 pts (7/7) A-11
/w Opportunist 10 pts, Protected 8 pts, Lunge 5 pts
4. E Merlyn 55 pts (6/6) A-13
/w Trick Shot 20 pts
5. R Man Bat Assassin 40 pts (5/5) B-11
6. R Man Bat Assassin 40 pts (5/5) B-13
1) E Cypher 38pts (4/4) F1 @
2) V Psylocke (GX023) 74pts (7/7) G3
3) U Nightcrawler (WS) 86pts (6/6) D1@
4) R Cuckoo 40pts (5/5) E1 @
5) U Namor (SI) 150pts (9/9) G2 @
w/Protected 8pts
Total: 396pts
Theme PC: (4/4)
SO: Meteroite - Namor
LO: C9
HO: I5
BFC: EARTHQUAKE
At the beginning of each player's turn, that player rolls two six-sided dice. If the combined result is 2-3, remove this Earthquake from the game: Characters without the wing speed symbol are each dealt 3 damage.