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Team Peers
1) Thanos (U, IC, 185 pts) (1 of 11)
2) Atom Smasher (V, GI, 97pts) (1 of 8)
3) Selene (U CM, 59pts) (1 of 7)
with Compel (15 pts)
4) Ray Palmer (LE, OR, 58pts) (1 of 6)
5) Pyro (E, IC, 35pts) (1 of 5)
6) Checkmate Medic (V, HT, 19pts) (1 of 4)
7) Easy Company Medic (V, CJ, 19pts) (1 of 4)
8) Con Artist (R, XP, 11pts) (1 of 3)
Total: 498
ic141 U Thanos
Team: No Affiliation
Range: 10
Points: 185
Keywords: Cosmic, Eternal, Infinity Watch, Ruler, Warrior
12
13
18
3
10
14
17
3
10
15
17
4
9
14
17
3
9
13
16
3
9
13
15
2
8
12
14
2
8
11
13
2
8
10
12
2
7
9
11
2
7
8
10
2
KO
KO
KO
KO
gi001 V Atom Smasher
Team: Justice Society
Range: 0
Points: 97
Keywords: Infinity Inc, Justice Society, Suicide Squad
10
10
17
4
8
9
17
3
8
8
17
3
7
8
16
3
7
7
16
2
6
8
16
2
6
10
15
2
5
11
14
3
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
cm080 E Selene
Team: No Affiliation
Range: 6
Points: 59
Keywords: Hellfire Club, Mystical, Past, Psychic
8
10
16
2
8
9
15
2
7
8
14
2
7
7
14
1
6
7
13
1
6
6
13
1
5
6
12
1
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
Compel
Prerequisites: Mind Control
Choose a character.
When the character uses Mind Control, it can target a single friendly character that has already been given an action this turn. If the attack succeeds, after the action is resolved deal 1 unavoidable damage to the target.
or203 LE Ray Palmer
Team: Justice League
Range: 0
Points: 58
Keywords: Justice League of America, Scientist
8
9
18
2
6
9
18
2
5
8
17
2
5
8
17
2
4
7
16
2
4
7
16
2
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
ic092 E Pyro
Team: Brotherhood of Mutants
Range: 8
Points: 35
Keywords: Brotherhood of Mutants
8
8
17
1
6
7
16
1
5
6
14
1
4
5
12
1
4
4
11
1
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
ui007 R Con Artist
Team: No Affiliation
Range: 0
Points: 11
Keywords:
6
7
13
1
5
6
12
1
4
5
11
1
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
ht012 V Checkmate Medic
Team: No Affiliation
Range: 6
Points: 19
Keywords: Checkmate, Task Force X
6
8
15
2
6
6
15
1
5
5
14
1
4
4
13
1
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
cj006 V Easy Company Medic
Team: Police
Range: 4
Points: 19
Keywords: Past, Soldier
7
8
14
1
6
8
14
1
5
7
13
1
5
6
13
1
4
5
12
1
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
"I've died before. It was boring, so I stood up."
HFCL: Teen Titans | FLE: New Mutants | TAK: Excalibur
io013 R Robin
Team: Batman Ally
Range: 4
Points: 32
Keywords: Detective, Gotham City, Martial Artist
7
8
16
2
7
7
16
1
6
7
15
1
6
6
15
1
5
6
14
1
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
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KO
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KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
ct075 V Dr. Doom
Team: Minions of Doom
Range: 10
Points: 198
Archenemy: Mr. Fantastic (Blue)
Keywords: Armor, Mystical, Politician, Ruler, Scientist
8
12
18
3
8
11
17
3
8
10
16
3
7
9
15
3
7
8
15
2
7
8
14
2
6
7
14
2
6
7
13
2
6
6
13
2
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
With Protected + Armor Piercing
**(Optional) If this character does not already have two tokens on it, damage dealt to this character as a result of a single action is ignored. Place a token on this character. If the character already has one token, placing a second token deals pushing damage normally. After the action is resolved, remove this feat from the game.
**Damage dealt by the character may not be reduced below 1.
cm210 LE Calypso Ezili
Team: No Affiliation
Range: 4
Points: 22
Keywords: Mystical
6
7
13
1
5
6
12
1
4
5
11
1
4
4
10
1
KO
KO
KO
KO
KO
KO
KO
KO
KO
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KO
KO
KO
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KO
KO
KO
KO
KO
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KO
KO
KO
KO
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ch003 LE Positron
Team: Freedom Phalanx
Range: 8
Points: 82
Keywords: Armor, Freedom Phalanx, Paragon City, Scientist
10
11
17
3
10
10
16
3
9
10
16
3
8
9
15
2
9
9
15
2
9
8
15
2
8
8
15
1
8
7
16
1
KO
KO
KO
KO
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KO
KO
KO
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KO
KO
KO
ioB004 Snapper Carr
Team: No Affiliation
Range: 0
Points: 4
Rule Check:
I have a flyer with phasing (light speed), I am next to say my robin.
Robin is based by a thug. Can I use lightspeed to taxi Robin away without having to breakaway ?
Rule Check:
I have a flyer with phasing (light speed), I am next to say my robin.
Robin is based by a thug. Can I use lightspeed to taxi Robin away without having to breakaway ?
Thanks
Choon Hui
Yes you can. This is true regardless if Light Speed is based with the thug as well.
The rules for breakaway are on page 8 of the 2012 rulebook.
To summarize 3 things have to be true to require breakaway
1: the character has to be adjacent to an opposing character
2: the character has to be have given an action
3: the character has to move (let me stress move, not placed)
"I've died before. It was boring, so I stood up."
HFCL: Teen Titans | FLE: New Mutants | TAK: Excalibur
* The orange squares are Krakoa nerve center squares. They act as blocking terrain but cant’ be destroyed. At the end of your turn, roll a d6.
*On a result of 1-3, NOTHING HAPPENS.
*On a result of 4, EARTHQUAKE! Each character is dealt 1 damage.
*On a result of 5, SHIFTING FOLIAGE. Printed hindering terrain acts as blocking terrain instead until the beginning of your next turn. Characters occupying those squares take 1 unavoidable damage and are placed in their owner’s starting area.
*On a result of 6, THE ISLAND AWAKES. The Krakoa nerve center in the orange squares makes an 8 range, 10 attack, 3 damage range combat attack against an opposing character of your choice. The line of fire for this attack ignores hindering terrain and elevation.
"I've died before. It was boring, so I stood up."
HFCL: Teen Titans | FLE: New Mutants | TAK: Excalibur