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3) THE RULE OF OCCUPANCY
Any game effect resulting in two or more characters occupying the same square, or characters, terrain markers, or objects occupying a square of blocking terrain, is prohibited (except for Debris markers, see Terrain p.12). If part of a game effect would cause this to happen, that part of the game effect is ignored. If moving or placing a character, terrain marker, or object would cause this, then the character, terrain markers, or object must instead move to or be placed in a different square. Characters using certain powers and abilities may freely travel through other characters and/or blocking terrain, but if it will end its movement in the same square as another character or blocking terrain, the moving character must end its movement before entering the occupied square.
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Releasing captives. When it occupies its starting area, this character can be given a power action to release one of its captives into an adjacent unoccupied square also in the starting area. A released captive is immediately defeated, and this character’s player receives additional victory points for the released captive equal to 50 points or the released captive’s point value, whichever is less.
I'd say this falls into the highlighted situation.
So according to the rule of occupancy, it just must be placed in another square. Not necessarily a LEGAL square (adjacent and in a starting area). But basically in the nearest square to the character.
Or, yes it's fine to release a captive even if you're surrounded with no adjacent unoccupied squares.
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