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Hydra (home)
1) E Red Skull 100 pts (7/7)
w/Inspiring Command 15 pts
w/Contingency Plan 12 pts
w/Outsmart 10 pts
w/Getaway 4 pts
2) R Fixer 52 pts (5/5)
3) E Crossbones 47 pts (6/6)
4) LE Madame Hydra 39 pts (5/5)
w/Trick Shot 20 pts
5) R Hydra Technician (movie) 35 pts (4/4)
6) R Silver Samurai 28 pts (5/5)
7) LE Laura Brown 21 pts (5/5)
8) LE Operative 128 16 pts (4/4)
Total: 399 pts
Theme PC: 4
vs.
Cable/Deadpool
1) LE Cable 140 pts (9/9)
2) LE Deadpool 140 pts (8/8)
+ Automatic Regeneration 12 pts
+ Protected 8 pts
3) R Blink 45 pts (5/5)
4) V Domino 52 pts (6/6)
397
BFC:Back-Alley Brawl Characters who make close combat attacks using no powers, feats, or team abilities and who are not affected by the powers, feats, or team abilities of any friendly character get +2 to their attack values.
ca208 E Red Skull
Team: Hydra
Range: 6
Points: 100
Keywords: A.I.M., Hydra, Politician, Skeleton Crew
8
10
17
2
8
10
16
2
8
10
16
2
7
9
16
2
7
9
15
2
6
8
16
2
6
8
17
2
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
(Damage) Steve, Is That You?: Red Skull can use Perplex and Shape Change.
Inspiring Command
Prerequisites: Leadership or Mastermind
Choose a character.
Characters with the same team symbol as the character and a lower point value than the character are not dealt pushing damage when a second token is placed upon them if they are adjacent to the character at the beginning or end of an action.
15 Points
Contingency Plan
Prerequisites: Leadership or Mastermind
Choose a character.
If the character's controller does not use all of his or her actions for a turn, put a contingency token on this card if there are two or fewer tokens on this card. When a friendly character is given action, you can remove any number of tokens from this card: The character modifies the friendly character's speed, attack, or range value by +1 for each token removed.
When the character loses Leadership or Mastermind, remove all contingency tokens from this card.
12 Points
Outsmart
Prerequisites: Mastermind or Outwit
Choose a character.
When a power possessed by the character or an adjacent friendly character would be countered by an opposing character's power or ability, you and the opposing character's controller each roll 2d6. If your result is more, the power is not countered instead.
10 Points
Getaway
Prerequisites: Mastermind
Choose a Character.
Following the resolution of an attack in which the character uses Mastermind, the character can immediately break away automatically and move 1 square for each damage that was dealt to a friendly character via that use of Mastermind.
4 Points
sn031 R Fixer
Team: Master of Evil
Range: 4
Points: 52
Keywords: Hydra, Masters of Evil, Scientist
9
8
16
2
8
8
15
2
7
7
14
1
7
7
14
1
6
6
13
1
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
av007 E Crossbones
Team: Minions of Doom
Range: 6
Points: 47
Keywords: Hydra, Skeleton Crew, Soldier
8
9
17
3
7
9
16
2
7
10
16
2
6
9
15
2
6
8
15
2
6
7
14
2
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
(Speed) Brainwash: Crossbones can use Mind Control, but can target only an opposing character that has the same team symbol as a friendly character.
xp211 LE Madame Hydra
Team: Hydra
Range: 10
Points: 39
Keywords: Hydra, Martial Artist
8
9
14
2
7
8
14
1
7
7
13
1
6
6
12
1
5
5
11
1
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
Trick Shot
Prerequisites: Plasticity or Ranged Combat Expert
Choose a character.
When not adjacent to an opposing character, this character ignores Stealth and team abilities that duplicate the effects of Stealth and ignores characters and hindering terrain for line of fire purposes.
20 Points
gx102 V Cable
Team: No Affiliation
Range: 8
Points: 140
Keywords: Armor, Future, New Mutants, Ruler, Six Pack, Soldier, X-Force, X-Men
7
11
17
3
7
10
17
2
8
10
17
2
8
9
17
2
8
9
16
2
9
11
18
4
9
11
18
4
8
10
17
3
8
10
17
3
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
(Damage) Lord Protector of Providence: Cable can use Barrier, Defend, Leadership, and the Flight ability.
gx103 V Deadpool
Team: X-Men
Range: 8
Points: 140
Keywords: Deadpool Corps, Frightful Four, X-Force, Weapon X
7
11
17
3
7
11
17
2
8
10
16
2
8
10
16
2
8
10
17
2
8
10
17
2
10
10
15
1
10
9
15
2
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
(Special) Also, I'm Un-Inebriatable: Deadpool ignores Poison and can't be the target of Mind Control or Penetrating/Psychic Blast.
(Attack) New Writer: At the beginning of the game, choose one. Deadpool can use Ranged Combat Expert and Combat Reflexes or Deadpool can use Close Combat Expert and Energy Shield/Deflection. He can use those powers as long as he can use this special power.
Automatic Regeneration
Prerequisites: Regeneration
Choose a character.
Once, at the beginning of your turn, this character uses Regeneration as a free action.
12 Points
Protected
Choose a character.
(Optional) If the character does not already have two action tokens on it, damage dealt to the character as a result of a single action is ignored. After that action is resolved, give the character an action token and remove this feat from the game. If the character already had one action token on it, giving it a second action token deals pushing damage normally.
8 Points
Hey, man, if you can wait just a little longer til tonight, I will be able to post a turn then! Sorry again! It seems like all of my tests happen at once!
Alright! I'm finally ready! Sorry about that! I'll go first after you set up!
HYDRA Setup!
Hydra (home)
1) E Red Skull 100 pts (7/7) M-2
w/Inspiring Command 15 pts
w/Contingency Plan 12 pts
w/Outsmart 10 pts
w/Getaway 4 pts
2) R Fixer 52 pts (5/5) N-2
3) E Crossbones 47 pts (6/6) O-2
4) LE Madame Hydra 39 pts (5/5) N-1
w/Trick Shot 20 pts
5) R Hydra Technician (movie) 35 pts (4/4) M-1
6) R Silver Samurai 28 pts (5/5) P-2
7) LE Laura Brown 21 pts (5/5) O-1
8) LE Operative 128 16 pts (4/4) P-1
Total: 399 pts
Theme PC: 4
vs.
Cable/Deadpool
1) LE Cable 140 pts (9/9)
2) LE Deadpool 140 pts (8/8)
+ Automatic Regeneration 12 pts
+ Protected 8 pts
3) R Blink 45 pts (5/5)
4) V Domino 52 pts (6/6)
397
HO: E-12
LO: I-16, R-10
BFC:Back-Alley Brawl
Characters who make close combat attacks using no powers, feats, or team abilities and who are not affected by the powers, feats, or team abilities of any friendly character get +2 to their attack values.
Hydra (home)
1) E Red Skull 100 pts (7/7) M-2
w/Inspiring Command 15 pts
w/Contingency Plan 12 pts
w/Outsmart 10 pts
w/Getaway 4 pts
2) R Fixer 52 pts (5/5) N-2
3) E Crossbones 47 pts (6/6) O-2
4) LE Madame Hydra 39 pts (5/5) N-1
w/Trick Shot 20 pts
5) R Hydra Technician (movie) 35 pts (4/4) M-1
6) R Silver Samurai 28 pts (5/5) P-2
7) LE Laura Brown 21 pts (5/5) O-1
8) LE Operative 128 16 pts (4/4) P-1
Total: 399 pts
Theme PC: 4
vs.
Cable/Deadpool
1) LE Cable 140 pts (9/9) H-23
2) LE Deadpool 140 pts (8/8) J-23
+ Automatic Regeneration 12 pts
+ Protected 8 pts
3) R Blink 45 pts (5/5) I-23
4) V Domino 52 pts (6/6) I-4
397
HO: E-12
LO: I-16, R-10
BFC:Back-Alley Brawl
Characters who make close combat attacks using no powers, feats, or team abilities and who are not affected by the powers, feats, or team abilities of any friendly character get +2 to their attack values.
Mastermind - Skull will dump damage to Madame Hydra. Madame H will dump damage to Operative. Red Skull will use the Getaway feat if he uses MM, so please pause to allow for replacement.
----------
Hydra (home)
1) E Red Skull 100 pts (7/7) O8 {stealth, +1 defense}@
w/Inspiring Command 15 pts
w/Contingency Plan 12 pts@
w/Outsmart 10 pts
w/Getaway 4 pts
2) R Fixer 52 pts (5/5) P7@
3) E Crossbones 47 pts (6/6) P8 {stealth}@
4) LE Madame Hydra 39 pts (5/5) O7
w/Trick Shot 20 pts
5) R Hydra Technician (movie) 35 pts (4/4) M-1
6) R Silver Samurai 28 pts (5/5) P-2
7) LE Laura Brown 21 pts (5/5) O-1
8) LE Operative 128 16 pts (4/4) N7@
Total: 399 pts
Theme PC: 4
vs.
Cable/Deadpool
1) LE Cable 140 pts (9/9) H-23
2) LE Deadpool 140 pts (8/8) J-23
+ Automatic Regeneration 12 pts
+ Protected 8 pts
3) R Blink 45 pts (5/5) I-23
4) V Domino 52 pts (6/6) I-4
397
HO: E-12
LO: I-16, R-10
BFC:Back-Alley Brawl
Characters who make close combat attacks using no powers, feats, or team abilities and who are not affected by the powers, feats, or team abilities of any friendly character get +2 to their attack values.
Deadpool will choose ranged combat expert and combat reflexes for his "New Writer" SP.
1) Cable runs to G-18
2) Deadpool runs to I-17
3) Blink teleports to I-18
4) Dom cartwheels to M-16
Deadpool will use protected on a case by case basis, for now
----------
Hydra (home)
1) E Red Skull 100 pts (7/7) O8 {stealth, +1 defense}@
w/Inspiring Command 15 pts
w/Contingency Plan 12 pts@
w/Outsmart 10 pts
w/Getaway 4 pts
2) R Fixer 52 pts (5/5) P7@
3) E Crossbones 47 pts (6/6) P8 {stealth}@
4) LE Madame Hydra 39 pts (5/5) O7
w/Trick Shot 20 pts
5) R Hydra Technician (movie) 35 pts (4/4) M-1
6) R Silver Samurai 28 pts (5/5) P-2
7) LE Laura Brown 21 pts (5/5) O-1
8) LE Operative 128 16 pts (4/4) N7@
Total: 399 pts
Theme PC: 4
vs.
Cable/Deadpool
1) LE Cable 140 pts (9/9) G-18@
2) LE Deadpool 140 pts (8/8) I-17@
+ Automatic Regeneration 12 pts
+ Protected 8 pts
3) R Blink 45 pts (5/5) I-18@
4) V Domino 52 pts (6/6) M-16@
397
HO: E-12
LO: I-16, R-10
BFC:Back-Alley Brawl
Characters who make close combat attacks using no powers, feats, or team abilities and who are not affected by the powers, feats, or team abilities of any friendly character get +2 to their attack values.
1) Crossbones to M13, no push damage thanks to Inspiring Command.
Perplex - Skull on Madame Hydra's AV, Technician on her damage
2) Madame Hydra vs. Blink, 9 (+2 perplex/CP ) vs. 16, Trick Shot/RCE, +1 damage
Roll is 6,5 = 11, hit for 5, KO, AST to the Techie
3) Technician to N8
4) CP
Mastermind - Same instructions.
----------
Hydra (home)
1) E Red Skull 100 pts (7/7) O8 {stealth}
w/Inspiring Command 15 pts
w/Contingency Plan 12 pts@
w/Outsmart 10 pts
w/Getaway 4 pts
2) R Fixer 52 pts (5/5) P7
3) E Crossbones 47 pts (6/6) M13 {stealth}@@
4) LE Madame Hydra 39 pts (5/5) O7@
w/Trick Shot 20 pts
[1 SA][1 KO]
5) R Hydra Technician (movie) 35 pts (4/4) N8@
6) R Silver Samurai 28 pts (5/5) P-2
7) LE Laura Brown 21 pts (5/5) O-1
8) LE Operative 128 16 pts (4/4) N7
Total: 399 pts
Theme PC: 4
vs.
Cable/Deadpool
1) LE Cable 140 pts (9/9) G-18@
2) LE Deadpool 140 pts (8/8) I-17@
+ Automatic Regeneration 12 pts
+ Protected 8 pts
3) R Blink 45 pts (0/5) KO!
4) V Domino 52 pts (6/6) M-16@
397
HO: E-12
LO: I-16, R-10
BFC:Back-Alley Brawl
Characters who make close combat attacks using no powers, feats, or team abilities and who are not affected by the powers, feats, or team abilities of any friendly character get +2 to their attack values.
1) Madame Hydra vs. Cable, 9 (+1 Perplex) vs. 17, Trick Shot/RCE, +1 Enhancement, pushing w/ IC
Roll is 3,5 = 8, hit for 5, reduced by toughness
2) Fixer to N14, dropping the Hydra Tech in M14
3) Skull to L12
4) Crossbones vs. Cable, 9 (+1 CP) vs. 17 (+1 HT, -2 Hydra), Enhancement, copying Masters of Evil
Roll is 6,4 = 10, hit for 4
5) CP
Perplex - Skull -1 to Cable's damage
----------
Hydra (home)
1) E Red Skull 100 pts (7/7) L12 {stealth}@
w/Inspiring Command 15 pts
w/Contingency Plan 12 pts@
w/Outsmart 10 pts
w/Getaway 4 pts
2) R Fixer 52 pts (5/5) N14@
3) E Crossbones 47 pts (5/6) M13 @@
4) LE Madame Hydra 39 pts (5/5) O7@@
w/Trick Shot 20 pts
[2 SA][1 KO]
5) R Hydra Technician (movie) 35 pts (4/4) M14
[2 ASTs]
6) R Silver Samurai 28 pts (5/5) P-2
7) LE Laura Brown 21 pts (5/5) O-1
8) LE Operative 128 16 pts (4/4) N7
Total: 399 pts
Theme PC: 4
vs.
Cable/Deadpool
1) LE Cable 140 pts (1/9) G-18 {-1 damage}
2) LE Deadpool 140 pts (8/8) I-17
+ Automatic Regeneration 12 pts
+ Protected 8 pts
3) R Blink 45 pts (0/5) KO!
4) V Domino 52 pts (6/6) M-16
397
HO: E-12
LO: I-16, R-10
BFC:Back-Alley Brawl
Characters who make close combat attacks using no powers, feats, or team abilities and who are not affected by the powers, feats, or team abilities of any friendly character get +2 to their attack values.