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asm017a R Dr. Voodoo
Team: Mystics
Range: 7
Points: 134
Keywords: Avengers, Mystical
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17
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(Attack) Null of Legba's Staff: Dr. Voodoo can use Penetrating/Psychic Blast. When he uses it and hits a character of 100 points or more, all damage dealt to that character this turn is penetrating damage.
(Damage) The Regular Kind of Doctor Too: Dr. Voodoo can use Perplex and Support.
asm008 V Doctor Druid
Team: Mystics
Range: 5
Points: 104
Keywords: Avengers, Defenders, Detective, Mystical
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17
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(Speed) Call Me... Druid: Dr. Druid can use Pulse Wave. When Dr. Druid is given a non-free action, before the action you may place him in a square of hindering terrain within 6 squares and line of fire.
(Special) Exorcist Supreme: Daimon Hellstrom and adjacent friendly characters can't be the target of Mind Control.
asm025 R Manphibian
Team: No Affiliation
Range: 0
Points: 60
Keywords: Howling Commandos, Legion of Monsters, Monster, Past, S.H.I.E.L.D.
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(Speed) Creature From the Deep: If Manphibian begins the turn occupying water terrain, modify his speed and attack values by +2.
asm014 R Werewolf
Team: No Affiliation
Range: 0
Points: 31
Keywords: Animal, Monster
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16
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9
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(Special) Full Moon: At the beginning of your turn, roll a d6 once for all friendly characters with the Full Moon trait. On a result of 1-3, Werewolf can use Shape Change. On a result of 4-6, click Werewolf to click #11 and click him to click #2 at the end of the turn or before he takes any damage, whichever comes first.
(Special) The Scent of Blood: If an opposing character has taken damage this turn, modify Werewolf's attack, speed, and damage values by +1.
Last edited by Doombot 3.1; 05/27/2013 at 22:51..
HCFL Teams: The All-New, All-Different X-Men and the Justice Society of America
1) Dracula 214
2) Scarlet Spider 77
3) Mole Man 47
4) Skrull Rebel 30
5) Madame Web 24
Some point value.
asm016 V Dracula
Team: No Affiliation
Range: 0
Points: 214
Keywords: Legion of Monsters, Monster, Mystical, Past, Ruler
12
12
19
5
11
12
18
4
11
11
18
4
10
11
18
4
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17
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(Special) Vampiric Hunger: Dracula begins the game on click #4. Dracula can use Steal Energy and may use it to heal beyond his starting line, up to click #1.
(Special) Hypnotize My Victims: Dracula can use Stealth. When an opposing character takes damage from Dracula's attack, mark that character with a Mesmerize token. Dracula can use Mind Control with 2 targets, but only to target characters with a Mesmerize token or characters with the Animal or Monster keyword. Dracula takes a maximum of 1 damage from using Mind Control in this way.
(Defense) Mistform: Dracula can use Regeneration as a free action. Give Dracula a free action and choose Combat Reflexes or Energy Shield/ Deflection. Dracula can use the chosen power until your next turn, even if this power is lost.
asm018 Scarlet Spider
Team: No Affiliation
Range: 0
Points: 77
Keywords: Brute, Spider-Man Family
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18
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(Special) Ledge Dangle: Spill Your Guts or Take the Fall?: When Scarlet Spider occupies the rim of elevated terrain and hits an opposing character with a close combat attack, after actions resolve, that character's controller chooses one: that character can't use any powers or abilities until your next turn; or that character rolls a d6 and on a result of 1-3 deal that character 2 unavoidable damage, 4-6 deal that character 1 unavoidable damage.
(Speed) Houston's Protector: Scarlet Spider can use Charge, Flurry and Improved Movement : Ignores Elevated Terrain, Ignores Hindering Terrain.
(Damage) Spare Stealth Suit: Scarlet Spider can use Stealth.
gg026 R Mole Man
Team: No Affiliation
Range: 0
Points: 47
Keywords: Infinity Watch, Monster, Scientist
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(Attack) Mole Man's Monsters: Mole Man can use Mind Control only to target characters with the Monster keyword, including friendly ones. When using this Mind Control, Mole Man is not dealt unavoidable damage and modifies his attack value by +3.
(Defense) Hiding in Front of You: If Skrull Rebel succeeded on one or more rolls for the Skrull team ability since your last turn, Skrull Rebel can make one close combat or ranged combat attack as a free action this turn.
asm048 U Madame Web* Not rolled yet, this is just from my last game
Team: No Affiliation
Range: 0
Points: 24
Keywords: Mystical, Spider-Man Family
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(Special) Cryptic Choices: As you reveal your force, roll a d6 that can't be rerolled. 1 - Begin at the green starting line. 2 - begin at the red starting line. 3 - Begin at the blue starting line. 4 - Begin at the yellow starting line. 5-6 - Begin at the starting line of your choice.
(Special) Clairvoyance: Madame Web can use Super Senses. Once per game, give Madame Web a power action and place her within 4 squares and line of fire of any friendly character.
Last edited by TheVagrantKing; 05/27/2013 at 01:47..
2010, 2013 HCFL Champ, 2016 Colorado State Champion, 2nd Place Team Worlds
HCFL 2018 - United Atlantis
2) Moley will attempt to MC Drac. Rolls 3. PC: 9.
2b) Drac will charge to G-12 on Wolf. AV 11 on DV 16, needs 5. Rolls: 7. Wolf is KOed. A whetting of vengeance...Drac heals a click.