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1.) Batman 75 (7/7)
2.) Firehawk 63 (6/6)
3.) Chronos 77 (6/6)
4.) Dr. Alchemy 62 (6/6)
5.) B001 Kyle 'Ace' Morgan 8 (1/1)
6.) B005 Mera 6 (1/1)
Init Roll: 6+2=8
jl001 V Batman
Team: Batman Ally
Range: 6
Points: 75
Keywords: Detective, Gotham City, JLA, Justice League, Justice League of America, Justice League International, Outsiders
8
11
17
3
7
10
16
2
7
9
16
1
7
8
15
1
6
10
15
2
6
10
15
2
6
11
14
2
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
(Speed) Out of the Shadows: Once per turn, when Batman occupies hindering terrain and is given any action that is not a free action, before the action you may place Batman in any square of hindering terrain 6 or fewer squares away to which he has a clear line of fire.
jl004 E Firehawk
Team: No Affiliation
Range: 6
Points: 63
Keywords: Politician
10
9
17
3
9
9
16
3
9
8
15
2
8
8
16
2
8
7
16
2
8
7
15
2
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
jl024 V Chronos
Team: Injustice League
Range: 6
Points: 77
Keywords: Future, Injustice Gang, Injustice League, Past, Secret Society of Super-Villains
9
9
16
2
8
9
16
2
8
9
15
2
7
8
14
1
7
8
15
1
7
7
16
1
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
(Damage) Timeline Manipulation: Chronos can use Probability Control, but only when he is the character for whom the original roll was made, or when he is the target of an attack.
jl025 E Dr. Alchemy
Team: Injustice League
Range: 6
Points: 62
Keywords: Mystical, Rogues, Scientist
8
9
17
2
8
8
17
2
7
10
16
2
7
9
16
2
7
8
15
2
6
7
14
2
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
jlB001 Kyle "Ace" Morgan
Team: No Affiliation
Range: 0
Points: 8
8
9
17
2
KO
KO
KO
KO
jlB005 Mera
Team: No Affiliation
Range: 0
Points: 6
Shouldn't you have gone ahead and set up? That way I'd have taken my first turn after setting up?
Anyhoo, dials are:
jl025 E Dr. Alchemy
Team: Injustice League
Range: 6
Points: 62
Keywords: Mystical, Rogues, Scientist
8
9
17
2
8
8
17
2
7
10
16
2
7
9
16
2
7
8
15
2
6
7
14
2
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
jl007 R Icicle
Team: Injustice League
Range: 6
Points: 72
Keywords: Injustice Society
8
9
17
2
8
8
16
2
7
8
16
2
7
8
15
1
6
7
15
1
6
7
14
1
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
(Defense) Copcicles: Icicle can use Barrier. When three or more barrier terrain markers placed by Icicle using Barrier are adjacent to a target opposing character with zero or one action token, given that target an action token. (Damage) Not a Nice Guy: Icicle can use Mastermind.
jl008 V Lex Luthor
Team: Calculator
Range: 8
Points: 161
Keywords: Injustice Gang, Injustice League, Legion of Doom, Metropolis, Politician, Scientist, Secret Six
8
11
16
3
10
10
18
2
10
10
17
2
9
10
17
2
8
9
16
2
8
9
16
2
9
9
15
4
10
9
15
4
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
(Defense) Ruthless: Lex Luthor can use Mastermind, but can treat any friendly character 4 or fewer squares away to which he has a clear line of fire as if it were adjacent. (Damage) Everything Has a Price: Lex Luthor can use Perplex. When he modifies the combat value of a target friendly character, roll a d6; on a result of a 1, deal the target 1 unavoidable damage at the end of the turn.
Looking forward to the quick and brutal game, culminating in a humbling defeat at your hands
Are you a PbP'r (Play By Poster)? Come and check out www.creationmatrix.com; we've got EVERYTHING.
It's up to you. I don't care either way, but the directions say that the order is:
Winner picks map
Loser picks side
Winner sets up
Loser sets up
Winner takes first turn
I can set up later tonight. I just got home late last night from the hospital with our new baby boy. We are having some trouble adjusting. I should be able to set up later tonight. I apologize for the delay.