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Season 9 Game 5 GRUDGE MATCH! X-Force Vs. Demon Knights
Season 9 Game 5 GRUDGE MATCH!; X-Force Vs. Demon Knights. The hometown heroes LeeMac38s X-Force (home) vs the visiting CaptainNiftys Demon Knights (visitor) (Games End Monday, July 29 @ 11:59 PM, Pacific Time)
X-Force (home)
1) U War Machine 137pts
*inside info 4pts
2) R Archangel 99pts
*auto regen 12pts
3) R Cable 76pts
4) R Domino 35pts
5) R X-23 35pts
Total 398 pts
1 HO, 2 LO
vs
Demon Knights (visitor)
1) Apollo (Speeding Bullets Batman) 143
2) Midnighter (Bat-Man) 81 pts
3) E Jenny Quantum (Halo) 83 pts
4) Jack Hawksmoor (Roy Raymond, Jr) 74 pts
2 LO
1 HO
Total 381 pts
When placing characters at the beginning of the game characters that can use Phasing/Teleport, Smoke Cloud, or Stealth on their starting positions can be placed into hindering terrain up to half their unmodified speed values away from their starting areas.
Characters that can use the Swim ability on their starting positions can be placed in water terrain up to half their unmodified values away from their starting areas.
Manager of the Heroclix Fantasy League's Legion of Super Heroes
mu030 R X-23
Team: No Affiliation
Range: 0
Points: 35
Keywords: Mutant, Teen, Weapon X
8
9
16
1
7
9
15
2
7
9
15
2
6
8
14
1
6
7
14
1
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
(Attack) Programmed Assassin: X-23 can use Stealth. When she occupies hindering terrain and makes a close combat attack, modify her attack value by +1.
mm028 R Domino
Team: No Affiliation
Range: 6
Points: 35
Keywords: Soldier
7
9
15
2
7
8
15
2
6
8
14
2
6
7
14
2
5
7
13
2
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
Jeremiah 29:11
Heroclix Fantasy League Season 11 - X-Men: The Jean Grey School
Restaurant Exhaust Hood Cleaning
Birmingham, Alabama www.sentinelcleaninginc.com I BUILT IT![SIGPIC][/SIGPIC]
bm056 R Batman
Team: Superman Ally
Range: 6
Points: 143
Keywords: Gotham City, Kryptonian
12
11
18
3
10
10
18
4
9
10
17
4
8
9
16
5
8
8
16
4
8
9
15
4
8
9
15
3
8
10
16
3
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
(Special) Dangerous But Determined: After an action resolves in which Batman KOs an opposing character, heal him of 1 damage.
sm046 V The Bat-Man
Team: Batman Ally
Range: 3
Points: 81
Keywords: Flashpoint, Gotham City
8
11
17
2
8
10
16
1
7
10
18
2
7
10
17
2
7
9
16
2
6
9
16
2
6
9
15
2
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
(Special) I'll Show You Young Punks How It's Done: The Bat-Man modifies his attack value by +1 when he's attacking a character whose current click number is lower than The Bat-Man's current click number.
(Attack) The House Always Wins: Immediately before The Bat-Man makes an attack roll, you may choose a number between 1 and 6. If the attack hits and the chosen number is on one die, modify his damage value by +1. If the attack hits and chosen number is on both dice, instead modify his damage value by +2, and after actions resolve, heal The Bat-Man of 2 damage.
(Attack) Red Aura: Halo can use Energy Explosion; when she does, if the attack roll is doubles, hit characters are given an action token.
bm026 R Roy Raymond, Jr.
Team: Outsiders
Range: 0
Points: 74
Keywords: Celebrity, Detective, Reporter, Outsiders
8
9
16
2
6
9
17
2
7
10
17
2
6
9
16
1
6
8
16
1
6
8
16
1
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
(Attack) I Have a Theory: Modify defense of opposing characters adjacent to Roy Raymond, Jr. by -1.
(Damage) Helluva Detective: Roy Raymond, Jr. can use Outwit. He can use it normally, or counter a team ability as if it were a power. When he does, all opposing characters that possess the chosen team ability have that team ability countered.
Jeremiah 29:11
Heroclix Fantasy League Season 11 - X-Men: The Jean Grey School
Restaurant Exhaust Hood Cleaning
Birmingham, Alabama www.sentinelcleaninginc.com I BUILT IT![SIGPIC][/SIGPIC]
When placing characters at the beginning of the game characters that can use Phasing/Teleport, Smoke Cloud, or Stealth on their starting positions can be placed into hindering terrain up to half their unmodified speed values away from their starting areas.
Characters that can use the Swim ability on their starting positions can be placed in water terrain up to half their unmodified values away from their starting areas.
Jeremiah 29:11
Heroclix Fantasy League Season 11 - X-Men: The Jean Grey School
Restaurant Exhaust Hood Cleaning
Birmingham, Alabama www.sentinelcleaninginc.com I BUILT IT![SIGPIC][/SIGPIC]
When placing characters at the beginning of the game characters that can use Phasing/Teleport, Smoke Cloud, or Stealth on their starting positions can be placed into hindering terrain up to half their unmodified speed values away from their starting areas.
Characters that can use the Swim ability on their starting positions can be placed in water terrain up to half their unmodified values away from their starting areas.[/quote]
Commissioner of Heroclix Fantasy League - Ask me about it!
HCFL:
Follow me on Twitter @PopofHeroes
When placing characters at the beginning of the game characters that can use Phasing/Teleport, Smoke Cloud, or Stealth on their starting positions can be placed into hindering terrain up to half their unmodified speed values away from their starting areas.
Characters that can use the Swim ability on their starting positions can be placed in water terrain up to half their unmodified values away from their starting areas.
Jeremiah 29:11
Heroclix Fantasy League Season 11 - X-Men: The Jean Grey School
Restaurant Exhaust Hood Cleaning
Birmingham, Alabama www.sentinelcleaninginc.com I BUILT IT![SIGPIC][/SIGPIC]
2) Archangel breakaway; 5; RS to K7 and attacks Roy/Jack; 11v17(hindering); 1+1 ; Domino PC 4+4; hits for 3 damage. no knockback because charge was showing.
3) War Machine breakaway; 1
free) Cable outwits L/C on Roy/Jack
clear
very good move by you. the kind of move i would try and make. caught me off guard and you forced me to make some decisions where i did not like almost any of the possible outcomes. i figured you might try and outwit cable, but not throw batman that far forward. kudos.
X-Force (home)
1) U War Machine 137pts M9
*inside info 4pts
2) R Archangel 99pts K7@ [1 SA]
*auto regen 12pts
3) R Cable 76pts O10@
4) R Domino 35pts J6 [1 AST]
5) R X-23 35pts K4
Total 398 pts
1 HO, 2 LO
vs
Demon Knights (visitor)
1) Apollo (Speeding Bullets Batman) 143 M8@
2) Midnighter (Bat-Man) (6/7) 81 pts E9@@
3) E Jenny Quantum (Halo) 83 pts B21@
4) Jack Hawksmoor (Roy Raymond, Jr) (3/6) 74 pts I13@
2 LO
1 HO
Total 381 pts