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Build
98 CW039 Hawkeye
255 AVM202 Hulk
75 FFCW006 Scarlet Witch
80 FI007 Iron Fist
w/8 ATA085 Heroes for Hire
90 CW029 Wolverine
45 CW022 Sharon Carter
199 CW034 Ares
134 ASM017A Dr. Voodoo
40 CW033 Victoria Hand
96 TABM-001 Captain America
200 M10A005 Thor
149 TABM-003 Iron Man
75 ASM201 Spider-Man
50 FFCW005 Mockingbird
5 NMLS106 Handcuffs
1599
Dials:
cw039 E Hawkeye
Team: Spider-Man
Range: 9
Points: 98
Keywords: Avengers, Great Lakes Avengers, S.H.I.E.L.D., Thunderbolts
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(Speed) My Criminal Past: Hawkeye can use Running Shot and Stealth.
(Attack) Knockout Gas Arrow: Hawkeye can use Energy Explosion. When he does, after actions resolve give one action token to each character hit by the attack.
(Speed) Fury Embodied: Hulk can use Charge. He can use it normally, or he can be given a double power action to use Charge but does not halve his speed value if he doesn't use the Carry ability or pick up or hold an object.
ffcw006 E Scarlet Witch
Team: Mystics
Range: 6
Points: 75
Keywords: Avengers, Brotherhood of Mutants, Lady Liberators, Mystical
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(Damage) Chaos Magic: Scarlet Witch can use Perplex and Probability Control.
fi007 E Iron Fist
Team: No Affiliation
Range: 0
Points: 80
Keywords: Avengers, Defenders, Heroes for Hire, Martial Artist, Mystical
(Defense) Immortal Weapon of Agamotto: Iron Fist can use Combat Reflexes and Super Senses.
(Damage) The Iron Fist: Iron Fist can use Close Combat Expert. When he does and has no action tokens, if his attack total is at least 2 greater than his target's defense value, modify his damage value by an additional +1.
(Special) Traumatic Healing: At the beginning of your turn, if Wolverine took damage since your last turn, you may heal him of 1 damage. If he's on click #8, you may heal him of 2 damage instead.
(Attack) The Best There Is: When making a close combat attack, you may have Wolverine's attack value become the attack value of his target +1.
cw022 U Sharon Carter
Team: S.H.I.E.L.D.
Range: 5
Points: 45
Keywords: Avengers, S.H.I.E.L.D.
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(Special) Secret Avengers Coordinator: Sharon Carter and adjacent friendly characters with the Avengers keyword can use Stealth.
cw034 E Ares
Team: No Affiliation
Range: 7
Points: 199
Keywords: Avengers, Dark Avengers, Deity, Soldier, Warrior
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(Special) Presence of the God of War: Adjacent friendly characters modify their attack values by +1. Adjacent opposing characters modify their attack values by -1.
(Damage) Master of All Weapons: Ares can use Close Combat Expert and Ranged Combat Expert. Whenever he uses one of these powers, opposing characters can't use that same power until your next turn. This power can't be countered by characters of 100 points or less.
asm017a R Dr. Voodoo
Team: Mystics
Range: 7
Points: 134
Keywords: Avengers, Mystical
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(Attack) Null of Legba's Staff: Dr. Voodoo can use Penetrating/Psychic Blast. When he uses it and hits a character of 100 points or more, all damage dealt to that character this turn is penetrating damage.
(Damage) The Regular Kind of Doctor Too: Dr. Voodoo can use Perplex and Support.
cw033 U Victoria Hand
Team: S.H.I.E.L.D.
Range: 6
Points: 40
Keywords: Avengers, H.A.M.M.E.R., S.H.I.E.L.D.
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(Special) New Avengers Coordinator: Victoria Hand and adjacent friendly characters with the Avengers keyword modify their attack values by +1 if they are on their first click.
(Damage) Traitor, or Not?: Give Victoria Hand a power action if she began the game on your force. She becomes friendly to an opponent's force. At the beginning of each of that opponent's turns, that player deals 1 unavoidable damage to another character friendly to Victoria Hand.
tabM-001 R Captain America
Team: Avengers
Range: 5
Points: 96
Keywords: Avengers, Past, S.H.I.E.L.D., Soldier
(Special) Protected By The Vibranium Shield: Captain America can use Energy Shield/Deflection. At the beginning of your turn, choose one adjacent friendly character with a lower point value. That character can use Energy Shield/Deflection until the beginning of your next turn.
tabM-003 V Iron Man
Team: Avengers|S.H.I.E.L.D.
Range: 5
Points: 149
Keywords: Armor, Avengers, Illuminati, S.H.I.E.L.D., Scientist
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(Defense) Armor Self-Defense: Iron Man can use Energy Shield/Deflection, Regeneration and Toughness.
asm201 R Spider-Man
Team: Spider-Man
Range: 4
Points: 75
Keywords: Avengers, Marvel Knights, Reporter, Spider-Man Family
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(Improved) Have No Fear, Spidey is Here!: Improved Movement: Ignores Elevated Terrain, Ignores Hindering Terrain, Ignores Characters
(Special) Morph: Identity Crisis: Give Spider-Man a move action or ranged combat action. After actions resolve, you may replace him with any other character with this trait on the same click number. If an opposing character took damage during that action, you may instead deal Spider-Man 1 unavoidable damage and replace him with a character with the Morph: Changing Frequencies trait on the same click.
(Attack) Web in the Eyes: When Spider-Man hits with a ranged combat attack, hit characters modify their attack value by -3 until your next turn.
ffcw005 E Mockingbird
Team: No Affiliation
Range: 2
Points: 50
Keywords: Avengers, Martial Artist, Spy, S.H.I.E.L.D.
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(Special) October 12th: When a friendly character named Hawkeye is adjacent to Mockingbird, they both modify their attack values by +1 if not already modified by this effect.
m10a005 V Thor
Team: No Affiliation
Range: 8
Points: 200
Keywords: Asgardian, Avengers, Deity, Ruler, Warrior
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(Special) God of Thunder: Thor can use Willpower.
(Damage) Master of the Storm: Opposing characters that are within 5 squares of Thor when he hits an opposing character with a ranged combat attack have "boot symbol" until your next turn.
Handcuffs
Relic 4-6
Character can use Plasticity. Opposing characters adjacent to this character modify their attack values by -1.
Last edited by Superclone; 08/17/2013 at 18:13..
HCFL 2012 Champion - Nation X
KO Board: Streaky: 1 Krypto: 1
Quote : Originally Posted by rorschachparadox
Only problem is that Superclone is a unique member. The irrational members never get made uniques, which is why we see so many swarms of them.
295 pnts.Siege Courageous Once per game, give Cyclops a double power action. Place him and any other friendly characters with the Phoenix Force keyword anywhere on the map, then end your turn. Phoenix Five Friendly characters with the Phoenix Force keyword can use Leadership as if they were 400 points. When this character is KO'd, choose a combat value not yet chosen this game for this trait. Modify that value by +1 on all friendly characters with the Phoenix Force keyword. We're Beloved, They're Mistrusted Adjacent friendly characters with the X-Men keyword modify their attack values by +1. Opposing characters with the Avengers keyword modify their attack values by -1. Phoenix Force Blast When Cyclops targets a character with a ranged combat attack, the area of effect includes all opposing characters within 2 squares of the target. You may divide Cyclops' damage among all hit targets and you may knock back any hit targets 2 squares.
295 pnts. Siege Courageous Once per game, give Namor a double power action. Place him and any other friendly characters with the Phoenix Force keyword anywhere on the map, then end your turn. Phoenix Five Opposing characters targeted by friendly characters with the Phoenix Force keyword subtract 1 from their d6 roll when using Impervious, Shape Change, or Super Senses. When this character is KO'd, choose a combat value not yet chosen this game for this trait. Modify that value by +1 on all friendly characters with the Phoenix Force keyword. Fire/Water Namor deals penetrating damage to characters occupying water terrain that can't use either the Flight or Swim ability. Drown Wakanda All squares at Namor's level of elevation or lower; in rows from the edge of the map that your starting area is closest to, through the row Namor occupies, are water terrain, in addition to any other terrain.
295 pnts. Siege Courageous Once per game, give Colossus a double power action. Place him and any other friendly characters with the Phoenix Force keyword anywhere on the map, then end your turn. Phoenix Five When a friendly character with the Phoenix Force keyword would take damage, you may transfer up to 2 of that damage to one other friendly character with the Phoenix Force keyword as unavoidable damage. When this character is KO'd, choose a combat value not yet chosen theis game for this trait. Modify that value by +1 on all friendly characters with the Phoenix Force keyword. Shed the Mantle of Juggernaut Colossus can use Charge, Running Shot, and improved movement: ignores and destories blocking terrain. Phoenix Effect When Colossus hits a character with a close combat attack and that character isn't knocked back, after actions resolve, deal 1 penetrating damage to that character and each other character along that direct line of fire.
#060 Unique Emma Frost
Team: Power Cosmic,X-Men
Range: 9
Points: 295/150
Keywords: Cosmic, Hellfire Club, Phoenix Force, X-Men
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295 pnts. Siege Courageous Once per game, give Emma Frost a double power action. Place her and any other friendly characters with the Phoenix Force keyword anywhere on the map, then end your turn. Phoenix Five Friendly characters with the Phoenix Force keyword can't be targeted by Incapacitate, Mind Control, or opposing character's Telekinesis. When this character is KO'd, choose a combat value not yet chosen theis game for this trait. Modify that value by +1 on all friendly characters with the Phoenix Force keyword. Bow Before Me Emma Frost can use Mind Control. When she does, after actions resolve, each hit target most choose: deal that hit character 1 unavoidable damage or heal Emma Frost of 1 damage. Telekinesis Unleashed Emma Frost can use Telekinesis. She can use it normally or as a free action. If she uses it normally to target an opposing character and hits, after actions resolve, deal that character 3 damage.
#061 Unique Magik
Team: Mystics,Power Cosmic
Range: 9
Points: 295/150
Keywords: Cosmic, Mystical, New Mutants, Phoenix Force
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295 pnts. Siege Courageous Once per game, give Magik a double power action. Place her and any other friendly characters with the Phoenix Force keyword anywhere on the map, then end your turn. Phoenix Five Other friendly characters with the Phoenix Force keyword can use the Mystics team ability. When this character is KO'd, choose a combat value not yet chosen theis game for this trait. Modify that value by +1 on all friendly characters with the Phoenix Force keyword. Limbo On Earth Magik can use Barrier and Invulnerability. She can use Barrier as a free action but when she does, she may only place 2 squares of blocking terrain. The Hell Worms Will Eat Well Tonight Magik can use Probability Control. When Magik attacks an oppsoing character the area of effect includes all untargeted opposing characters within range and adjacent to a square of blocking terrain. Deal 1 penetrating damage to hit untargeted characters.
Omega-Level Mutant Give Hope Summers a free action. She can use the powers of one chosen adjacent character until your next turn. Mutant Jump Start Hope Summers can use Empower and Enhancement. Adjacent friendly characters with the X-Men keyword modify their attack values by +1.
Really I wanted to play around with Hope too. See if I couldn't make her all Phoenixy by games end. Playing the 5 feels a lot like it would be less fun without some minions running around.
Edit: It's tripley thematic since you brought the Handcuffs. It's the assault to kidnap Hope! This time Hhope isn't going to go as easily
Jean is there as...I dunno. Pixie? Scott's Conscience?
Last edited by TheVagrantKing; 08/18/2013 at 00:00..
2010, 2013 HCFL Champ, 2016 Colorado State Champion, 2nd Place Team Worlds
HCFL 2018 - United Atlantis
Basically, it's a giant wave that moves back and forth with him. So, if he's in row 7 on level 1, all squares 1-7 on level 1 are water and whatever else they might be (so a square can be water AND hindering. If he moves to row 20 on elevation 3, squares 1-20, elevations 1-3 would be water. If he made it to the back line of your starting area, the whole map would be water. (This is assuming that he starts on the starting area that has row 1, otherwise it would be inverse).
Also, if he goes Hypersonic, the wave moves with him. So, I'm going to be attacking you from the side a lot to get that penetrating damage
2010, 2013 HCFL Champ, 2016 Colorado State Champion, 2nd Place Team Worlds
HCFL 2018 - United Atlantis
When I was reading Namors SP, I fell in love with it. It seems to play -exactly- how it was represented in the mini. If it did KB damage like Attumas SP, and there were a horde of Wakanda citizen pogs, it would be horrifically glorious.
2010, 2013 HCFL Champ, 2016 Colorado State Champion, 2nd Place Team Worlds
HCFL 2018 - United Atlantis