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cw053 U Ant-Man and Wasp
Team: No Affiliation
Range: 5
Points: 168
Keywords: Avengers, Scientist
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(Special) Buzzing Right In Your Ear: When an adjacent opposing character attacks Ant-Man and Wasp and misses, deal the attacking character 1 unavoidable damage after actions resolve. When a non-adjacent opposing character attacks Ant-Man and Wasp and misses, deal each opposing character adjacent to Ant-Man and Wasp 1 unavoidable damage after actions resolve.
(Damage) Tiny Size: Modify this character's defense value by +1 against ranged combat attacks. A friendly character that is larger and adjacent can use the Carry ability to carry up to one "Tiny Size" character, does not reduce its speed value for doing so and can continue to use the Carry ability if it can normally. This ability can't be countered.
w/ Sidestep
Prerequisites: {duo}
When using the Duo Attack special ability, before making the second attack the character can attempt to move up to 4 squares (it must still successfully break away, if necessary). If it moves, it must be able to attempt the second attack after the move. 10 Points
w/ Protected
(Optional) If the character does not already have two action tokens on it, damage dealt to the character as a result of a single action is ignored. After that action is resolved, give the character an action token and remove this feat from the game. If the character already had one action token on it, giving it a second action token deals pushing damage normally. 8 Points
ha033 E Sif
Team: No Affiliation
Range: 0
Points: 93
Keywords: Asgardian, Deity, Warrior
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(Speed) Odin's Enchantment: Sif can use Phasing/Teleport. If she does, she can use the Carry ability. Sif's speed value is not modified by the Carry ability.
w/ Asgardian ATA
A character using this team ability can't have its Willpower or Indomitable countered. A character using this team ability can use Willpower on its first click. 5 Points
w/ Vault
Prerequisites: Combat Reflexes or Leap/Climb
After the character resolves a close combat action, it may be placed in any square in which it may legally be placed adjacent to a target of the action at the same elevation as the target. 3 Points
ih016 R Lyra
Team: No Affiliation
Range: 0
Points: 88
Keywords: Femizons, Frightful Four, Future
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(Damage) Meditative Femizon Trance: If Lyra has no action tokens when she makes an attack, she can use Probability Control during that attack.
si013 R Lightspeed
Team: Fantastic Four
Range: 0
Points: 25
Keywords: Excelsior, Kid, Loners, Power Pack
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Matter-Eater Lad Snack List: Time Gem, Remaker
Etrigan Prime Transformation List: Blackhawk Pilot, Per Degaton, Rip Hunter
sm028 E Manchester Black* (with ICWO)
Team: Suicide Squad
Range: 7
Points: 96
Keywords: Justice League Elite, Suicide Squad
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(Special) Killing is the Only Option: When an opposing character is KO'd, you may remove an action token from Manchester Black. If the KO'd character was 100 or more points, heal Manchester Black of 1 damage. (Attack) Ruthless Telekinetic: Manchester Black can use Penetrating/Psychic Blast and Telekinesis.
In Contact with Oracle, 10 pts
Choose two or more characters; Oracle may not be chosen. Chosen characters are Agents.
As long as it is not the target of Mind Control, when an Agent is given an action you may choose to give one of its combat values +1 until the beginning of your next turn.
If Oracle is on your force, you may remove her from the battlefield at the beginning of the game and place her on this card. At the beginning of any of your turns, you may assign a power action to any Agent with zero or one action token and turn Oracle's dial to any click. The Agent given the action may use any power showing on Oracle's dial until any Agent with zero or one action token is given a power action to turn Oracle's dial. If your last Agent is KOd while Oracle is on this card, Oracle is also KOd.
bd005 V Captain Boomerang
Team: No Affiliation
Range: 6
Points: 61
Keywords: Brightest Day, Rogues
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(Attack) Boomerang's Path: Give Captain Boomerang a power action and choose up to 6 different squares within line of fire (ignoring characters for this purpose.) Each square must be different, adjacent to the previously chosen square, and the first and last squares chosen must be adjacent to this character. Make a ranged combat attack and compare the result to each opposing
character occupying a chosen square. Each character hit this way is dealt 2 damage. This attack does not target.
In Contact with Oracle, 10 pts
Choose two or more characters; Oracle may not be chosen. Chosen characters are Agents.
As long as it is not the target of Mind Control, when an Agent is given an action you may choose to give one of its combat values +1 until the beginning of your next turn.
If Oracle is on your force, you may remove her from the battlefield at the beginning of the game and place her on this card. At the beginning of any of your turns, you may assign a power action to any Agent with zero or one action token and turn Oracle's dial to any click. The Agent given the action may use any power showing on Oracle's dial until any Agent with zero or one action token is given a power action to turn Oracle's dial. If your last Agent is KOd while Oracle is on this card, Oracle is also KOd.
jl032 E Bronze Tiger* (with ICWO)
Team: Suicide Squad
Range: 0
Points: 60
Keywords: League of Assassins, Martial Artist, Spy, Suicide Squad
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In Contact with Oracle, 10 pts
Choose two or more characters; Oracle may not be chosen. Chosen characters are Agents.
As long as it is not the target of Mind Control, when an Agent is given an action you may choose to give one of its combat values +1 until the beginning of your next turn.
If Oracle is on your force, you may remove her from the battlefield at the beginning of the game and place her on this card. At the beginning of any of your turns, you may assign a power action to any Agent with zero or one action token and turn Oracle's dial to any click. The Agent given the action may use any power showing on Oracle's dial until any Agent with zero or one action token is given a power action to turn Oracle's dial. If your last Agent is KOd while Oracle is on this card, Oracle is also KOd.
League of Assassins, 7 pts
When it is not your turn, lines of fire to a character using this team ability are blocked if this character is adjacent to a wall or blocking terrain.
cj019 R Sgt. Rock
Team: Police
Range: 6
Points: 28
Keywords: Past, Soldier
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In Contact with Oracle, 10 pts
Choose two or more characters; Oracle may not be chosen. Chosen characters are Agents.
As long as it is not the target of Mind Control, when an Agent is given an action you may choose to give one of its combat values +1 until the beginning of your next turn.
If Oracle is on your force, you may remove her from the battlefield at the beginning of the game and place her on this card. At the beginning of any of your turns, you may assign a power action to any Agent with zero or one action token and turn Oracle's dial to any click. The Agent given the action may use any power showing on Oracle's dial until any Agent with zero or one action token is given a power action to turn Oracle's dial. If your last Agent is KOd while Oracle is on this card, Oracle is also KOd.
lg085 U Oracle
Team: Batman Ally
Range: 4
Points: 27
Keywords: Birds of Prey, Gotham City, JLA, Politician, Suicide Squad
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orB001 Amanda Waller
Team: No Affiliation
Range: 6
Points: 12
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orB006 Sarge Steel
Team: No Affiliation
Range: 6
Points: 8
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Matter-Eater Lad Snack List: Time Gem, Remaker
Etrigan Prime Transformation List: Blackhawk Pilot, Per Degaton, Rip Hunter
Leadership) Sgt. Rock's roll was 6. Success. 5 Actions.
1) UPPING his SPD+1 via ICWO, ROCK to B5 [7+2+1].
OUTWIT) ROCK OUTWITS AM&W's SUPER SENSES.
2) UPPING his ATK+1 via ICWO, BRONZE TIGER CCEs (ATK+1/DMG+1) AM&W. 11[+2] on an 18. 5+ for 2[+1]. Roll was: 3 + 5 = 8. Miss. Enchantress PCs. Roll was: 3 + 5 = 8. Hits for 3. Protected.
BRONZE TIGER: SA[1]
SGT. ROCK: AST[1]
ENCHANTRESS:AST[1]
3) ENCHANTRESS TKs BRONZE TIGER to G5.
4) UPPING his ATK+1 via ICWO, MANCHESTER BLACK RUNNING SHOTS to I4 and PSYCHIC BLASTS AM&W. 10[+1] on an 18[+1 HT][+1 Tiny]. 9+ for 3. Roll was: 3 + 4 = 7. Miss.
5) STEEL moves to B4.
PC/TTPC) CbC.
-----
DaiHinorashi's Suicide Squad
1) 96 SM028 Manchester Black I4@
+ 10 LGF003 In Contact with Oracle
2) 61 BD005 Captain Boomerang H2
+ 10 LGF003 In Contact with Oracle
3) 60 JL032 Bronze Tiger G5@
+ 10 LGF003 In Contact with Oracle
+ 7 ATA016 League of Assassins
4) 50 JL52016R Enchantress K2@
5) 28 CJ019 Sgt. Rock B5@
+ 10 LGF003 In Contact with Oracle
6) 27 LG085 Oracle {On card.} (4/5)
7) 12 ORB001 Amanda Waller K1
8) 8 ORB006 Sarge Steel B4@
=389
Theme: 4/4
vs
Avengers Academy
1) CW053 Ant-Man and Wasp* 168 pts B11
* w/ Protected (8) USED and Sidestep (10)
2) HA033 Sif* 93 pts A12@
* w/ Vault (3) and Asgardian ATA (5)
3) IH016 Lyra 88 pts A13
4) SI013 Lightspeed 25 C13
400 pts
HO: N10, S10, M9, B11
LO: F10, I9
BFC: Fearless Assault
Characters get +2 to their speed values when they begin move actions in their starting areas.
1) Sgt. Rock rolls to breakaway. Roll was: 2. Fail. PUSH.
2) Upping his DEF+1 via ICWO, Manchester Black TKs Captain Boomerang over to G9. PUSH.
OUTWIT) Sgt. Rock outwits Lyra's Invulnerability.
3) UPPING his ATK+1 via ICWO, Captain Boomerang RCEs (ATK+1/DMG+1) Lyra (Sharpshooter). 9[+2] on an 18. 7+ for 2[+1]. Roll was: 3 + 6 = 9. Hits for 3.
CAPTAIN BOOMERANG: SA[1]
MANCHESTER BLACK: AST[1]
SGT. ROCK: AST[1]
4) Sarge Steel tries to breakaway. Roll was 5. Success. Steel moves to H4. PUSH. Steel is KO'd.
Suicide Squad TA) Manchester Black. Roll was: 4. MB heals for 2.
Clearing.
PC/TTPC) CbC.
-----
DaiHinorashi's Suicide Squad
1) 96 SM028 Manchester Black I4 @@
+ 10 LGF003 In Contact with Oracle
2) 61 BD005 Captain Boomerang G9 @
+ 10 LGF003 In Contact with Oracle
3) 60 JL032 Bronze Tiger G5
+ 10 LGF003 In Contact with Oracle
+ 7 ATA016 League of Assassins
4) 50 JL52016R Enchantress K2
5) 28 CJ019 Sgt. Rock B5 @@ (4/5)
+ 10 LGF003 In Contact with Oracle
6) 27 LG085 Oracle {On card.} (4/5)
7) 12 ORB001 Amanda Waller K1
8) 8 ORB006 Sarge Steel KOKOKO
=389
Theme: 4/4
vs
Avengers Academy
1) CW053 Ant-Man and Wasp* 168 pts A4
* w/ Protected (8) USED and Sidestep (10)
2) HA033 Sif* 93 pts w/ HO A5@@
* w/ Vault (3) and Asgardian ATA (5)
3) IH016 Lyra 88 pts B6 (5/8)
4) SI013 Lightspeed 25 C17
400 pts
HO: N10, S10, M9, (Sif)
LO: F10, I9
BFC: Fearless Assault
Characters get +2 to their speed values when they begin move actions in their starting areas.