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Core Rules page 7, The Rule of Occupancy:
Any game effect resulting in two or more characters
occupying the same square, or characters, terrain
markers, or objects occupying a square of blocking
terrain, is prohibited (except for Debris markers,
see Terrain, p. 12). If part of a game effect would
cause this to happen, that part of the game
effect is ignored.
So you couldn't perform the action.
90% of rules questions are answered by RTFC. Most of the rest are answered by a proper grasp of English and common goddamn sense.
In some other rules (Golden Rule 3, that say that can be placed in a different square.) but i prefer orange confirmation
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MORPH: HANK PYM: Give Ant-Man a move or close combat action that deals no pushing damage. After the action resolves, replace him with any character with this trait on the same click number.
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3) THE RULE OF OCCUPANCY
Any game effect resulting in two or more characters occupying the same square, or characters, terrain markers, or objects occupying a square of blocking terrain, is prohibited (except for Debris markers, see Terrain, p. 12). If part of a game effect would cause this to happen, that part of the game effect is ignored. If moving or placing a character, terrain marker, or object would cause this, then the character, terrain markers, or object must instead move to or be placed in a different square. Characters using certain powers and abilities may freely travel through other characters and/or blocking terrain, but if it will end its movement in the same square as another character or blocking terrain, the moving character must end its movement before entering the occupied square.
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REPLACING CHARACTERS
Certain game effects will call for a character to be
replaced with one or more other characters on the
map. When assembling your force, you identify
these replacement characters although they are
not yet on your force. Replacement characters’
point values are not added to your build total. All
players should agree on the maximum number of
replacement characters allowed per force.
While replacement characters are off the map,
they should be positioned on their click. When a
game effect causes a character to be replaced:
• Tokens assigned to the replaced character
are assigned to the replacement character,
including tokens for the action that placed
them on the map, unless otherwise specified
by that effect. • The replacement character must occupy
squares that were occupied by the replaced
character. If this is not possible, the
replacement character may occupy squares
adjacent to squares that were occupied by
the replaced character.
• Any ongoing effects that apply to the replaced
character continue to affect the replacement
character.
• If the replaced character was given a nonfree
action this turn, then the replacement
character is considered to have been given a
non-free action this turn as well.
• You may only replace a character if that
character began the game as part of your
force.
Since replacing a character with another character is neither placing or moving, we go with the first part of the Rule of Occupancy which says:
If part of a game effect would cause this to happen, that part of the game effect is ignored.
So you can still give Ant-Man a move or close combat action that deals no pushing damage, but because replacing him would brake the Rule of Occupancy, you ignore the replacing.