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Defiance:
When one of your characters makes a critical hit, remove an action token from a friendly character that has not been given an action (including a free action) this turn.
iim032 E Juggernaut
Team: No Affiliation
Range: 0
Points: 115
Keywords: Brotherhood of Mutants, Brute, Excalibur, Exiles, Mystical, Thunderbolts, X-Men
9
10
17
3
8
10
16
3
8
10
16
3
9
9
17
3
9
9
17
3
9
11
17
4
10
12
18
4
KO
KO
KO
KO
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(Improved) Unstoppable: Improved Movement: Ignores Hindering Terrain, Ignores Blocking Terrain and destroys blocking terrain as the character moves through it, Ignores Characters
asm033r R Man-Thing
Team: Mystics
Range: 0
Points: 100
Keywords: Legion of Monsters, Monster, Mystical, Thunderbolts
10
10
16
3
10
10
16
3
9
9
17
3
9
9
16
2
8
9
15
2
8
9
14
2
KO
KO
KO
KO
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(Speed) T-Bolt's Chosen Transport: Man-Thing can use Phasing/Teleport. Man-Thing can use the Carry ability and, when he does, he may carry two characters with the Mystical or Thunderbolts keyword and his speed value is not modified by it.
(Attack) Whatever Knows Fear...: Man-Thing can use Poison. When he does, instead of dealing normal damage, roll a d6 that can't be rerolled for each adjacent opposing character. On a result of 1-3 deal that character 1 damage. On a result of 4-5, deal that character 2 damage. On a result of 6, deal that character 3 damage.
(Defense) Vibration Suit: Shocker can use Toughness and breaks away automatically.
(Damage) Directional Vibration: Give Shocker a power action. Draw a straight horizontal or vertical line of fire to any single square within Shocker's range and line of fire, ignoring other characters for line of fire purposes. Make a ranged combat attack that does not target, even if Shocker is adjacent to an opposing character. Compare the result to each character occupying a square along that line of fire, or a square adjacent to that line of fire but still within his range. Each hit character on the line is dealt 3 damage, each hit character adjacent to that line is dealt 1 damage.
ff043 R Songbird
Team: Avengers
Range: 8
Points: 44
Keywords: Femizons, Masters of Evil, Thunderbolts
10
8
16
3
9
8
15
2
8
7
15
2
7
6
14
2
6
5
13
1
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KO
KO
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aw028 R Ghost
Team: No Affiliation
Range: 0
Points: 22
Keywords: Spy
6
7
17
2
5
6
16
2
5
6
15
2
5
6
15
1
KO
KO
KO
KO
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Matter-Eater Lad Snack List: Time Gem, Remaker
Etrigan Prime Transformation List: Blackhawk Pilot, Per Degaton, Rip Hunter
1) U Professor X 123 A-24
W/ Alias 3
2) E Cyclops 94 D-21
3) R Nightcrawler 80 E-21
4) R Angel 50 E-22
5) R Beast 50 D-22
LO (E-20), ULO (K-13), HO (C-14)
400
Defiance:
When one of your characters makes a critical hit, remove an action token from a friendly character that has not been given an action (including a free action) this turn.
1) U Professor X 123 A-24
W/ Alias 3
2) E Cyclops 94 D-21
3) R Nightcrawler 80 E-21
4) R Angel 50 E-22
5) R Beast 50 D-22
LO (E-20), ULO (K-13), HO (C-14)
400
Defiance:
When one of your characters makes a critical hit, remove an action token from a friendly character that has not been given an action (including a free action) this turn.
Cage: "I'm going to be taking this team into critical situations. I can't have someone that powerful who might snap.
Xavier "Cain Marko needs an opportunity like this. Please consider using my half brother, Mr. Cage. I will take full responsibility."
Cage: "I'm going to hold you to that, Professor."
-----------------
1) Man-Thing to P8, dropping Juggernaut in P7
2) Songbird to O8, dropping Shocker in P9
3) Ghost to O9
----------------
TheVagrantKing’s Uncanny X-Men
1) U Professor X 123 A-24
W/ Alias 3
2) E Cyclops 94 D-21
3) R Nightcrawler 80 E-21
4) R Angel 50 E-22
5) R Beast 50 D-22
LO (E-20), ULO (K-13), HO (C-14)
400
Defiance:
When one of your characters makes a critical hit, remove an action token from a friendly character that has not been given an action (including a free action) this turn.
1) Angel will fly to O-18, dropping Beast in O-17. He grabs a ULO on the way.
Free) Professor X will Outwit Super Senses on Ghost via Beast.
2) Professor X will attempt to Mind Control on Ghost and Shocker. AV 10 on DV 17's, rolls 6, Cyclops themes into a crit miss. ARGH. I had a feeling about that one.
3) Nightcrawler will port to N-17, dropping Cyke in N-18.
Free) Perplex down Shocker's attack -1.
----------------
TheVagrantKing’s Uncanny X-Men
1) (Injured) U Professor X 123 (2) A-24 @
W/ Alias 3
2) E Cyclops 94 N-18
3) R Nightcrawler 80 N-17 @
4) R Angel 50 O-18 w/ ULO @
5) R Beast 50 O-17
LO (E-20), ULO (Angel), HO (C-14)
400
TTPC: 3/4
Defiance:
When one of your characters makes a critical hit, remove an action token from a friendly character that has not been given an action (including a free action) this turn.
TTPC: Ghost will take a token for a successful attack he can draw LOF to.
----------------
TheVagrantKing’s Uncanny X-Men
1) (Injured) U Professor X 123 (2) A-24 @
W/ Alias 3
2) E Cyclops 94 N-18@
3) R Nightcrawler 80 N-17 @
4) R Angel 50 O-18 w/ ULO @
5) R Beast 50 O-17
LO (E-20), ULO (Angel), HO (C-14)
400
TTPC: 3/4
Defiance:
When one of your characters makes a critical hit, remove an action token from a friendly character that has not been given an action (including a free action) this turn. http://www.ianparmenter.com/hcutils2...y85&t9=x667y42
Matter-Eater Lad Snack List: Time Gem, Remaker
Etrigan Prime Transformation List: Blackhawk Pilot, Per Degaton, Rip Hunter
Also, didn't think of this before, but Chuck shouldn't take a click from Mind Control/Crit Miss, being that it's a no - damage attack. I'll get a turn up sometime tonight.
2010, 2013 HCFL Champ, 2016 Colorado State Champion, 2nd Place Team Worlds
HCFL 2018 - United Atlantis
1) Professor X will re-attempt to Mind Control on Ghost and Shocker (through Beast). AV 10 on DVs 17, rolls: 7, hits.
1b) Ghost will Phase to P-6.
1c) Shocker will use Directional Vibration, targeting P-6. AV 10 on your whole team, rolls: 8! Hits everyone. Ghost takes 3, Juggernaut takes 2 after Toughness, Man-Thing will take 2 after Toughness, and Songbird will take 1 just for being adjacent. Shocker will take 1 from Mystics for his troubles.
Free) Perplex up Cyclops' range to 8.
Free) Sidestep to O-16.
2) Cyclops on Songbird, AV 10 on DV 15+2, needs 7. Rolls: 5, then 4.
Geeze Cyclops, way to let the Professor down.
1 SA Professor, 1 AST Beast.
TTPC CBC.
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TheVagrantKing’s Uncanny X-Men
1) (Injured) U Professor X 123 (2) A-24 @@
W/ Alias 3
2) E Cyclops 94 (2) O-16 @@
3) R Nightcrawler 80 N-17
4) R Angel 50 O-18 w/ ULO
5) R Beast 50 O-17 @
LO (E-20), ULO (Angel), HO (C-14)
400
TTPC: 2/4
Defiance:
When one of your characters makes a critical hit, remove an action token from a friendly character that has not been given an action (including a free action) this turn. http://www.ianparmenter.com/hcutils2...y85&t9=x667y42[/quote]
2010, 2013 HCFL Champ, 2016 Colorado State Champion, 2nd Place Team Worlds
HCFL 2018 - United Atlantis
gx036 U Professor X
Team: X-Men
Range: 8
Points: 123
Keywords: Illuminati, New Mutants, Scientist, X-Men
6
10
16
2
6
10
16
2
6
9
16
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6
9
15
1
5
9
15
1
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8
14
1
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(Special) In Contact with Cerebro: If Professor X is in your starting area, he can draw lines of fire and count Range for his Speed, Attack, and Damage powers from the square of any friendly character with whom he shares a keyword.
(Damage) I've Learned Your Secrets: Professor X can use Outwit. Once per turn, when he uses Outwit to counter a standard power, he may immediately use Outwit again, but only to counter a power of the same color.
(Special) Summers Brothers: Cyclops ignores all damage dealt by characters named Havok, unless it's dealt by a close combat attack. This ability can't be ignored.
(Speed) Concussive Blast: Cyclops can use Force Blast and Sidestep.
(Damage) A Better Leader Than You Are: Cyclops can use Leadership. When Cyclops hits an opposing character, that character loses all keywords and can't use Leadership or team abilities until your next turn.
(Special) Teleporter: Nightcrawler can use Combat Reflexes and Energy Shield/Deflection.
(Speed) Burst if Fame and Stench of Brimstone: Nightcrawler can use Phasing/Teleport. When he does, he can use the Carry ability and, if he moves 6 squares or less, after actions resolve he may make a close combat attack as a free action.
(Damage) Everywhere at Once: Once per attack, if Nightcrawler is attacked, he can use Probability Control. This power can't be countered or ignored.
(Damage) Master Aerialist: When using the Flight ability, Angel ignores negative modifiers from using the Carry ability, and doesn't halve his speed value when using Charge.
(Speed) Bouncing Beast: Beast can use Charge and Leap/Climb. When using Charge, he breaks away automatically and can continue to use the rest of his halved movement (if any) after making the attack.
Matter-Eater Lad Snack List: Time Gem, Remaker
Etrigan Prime Transformation List: Blackhawk Pilot, Per Degaton, Rip Hunter
It's bad enough this team doesn't trust each other, mused Songbird. Now Xavier's antics will stab that hornet's nest. I've got to show them we can still work together.
----------------
1) Man-Thing hits 6 on Regen to get back to full health.
2) Juggernaut to O13
3) Songbird vs. Cyclops 10 (borrowed from MT) vs. 19
Roll is 2,4 = 6, miss
Ghost TTPC: 5,4 = 9, hits for 2. ASTs to Ghost and Man-Thing
----------------
TheVagrantKing’s Uncanny X-Men
1) (Injured) U Professor X 123 (2) A-24 @@
W/ Alias 3
2) E Cyclops 94 (4) O-16 @@
3) R Nightcrawler 80 N-17
4) R Angel 50 O-18 w/ ULO
5) R Beast 50 O-17 @
LO (E-20), ULO (Angel), HO (C-14)
400
TTPC: 2/4
Defiance:
When one of your characters makes a critical hit, remove an action token from a friendly character that has not been given an action (including a free action) this turn. http://www.ianparmenter.com/hcutils2...4&u12=x673y-88
Matter-Eater Lad Snack List: Time Gem, Remaker
Etrigan Prime Transformation List: Blackhawk Pilot, Per Degaton, Rip Hunter