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TINY SIZE
Modify this character’s defense value by +1 against ranged combat attacks. A friendly character that is larger and adjacent can use the Carry ability to carry up to one character regardless of its other combat symbols, does not reduce its speed value for doing so and can continue to use the Carry ability if it can normally.This ability can’t be countered.
Yeah this was all I found....
It's gotta be somewhere
A good defense will only last for so long, before you must crush your enemies outright!
::ME::
It's directly below the Damage heading of the PAC:
Quote
The damage symbol represents the character’s size. characters are smaller than characters, who are smaller than characters, who are smaller than characters. Smaller characters do not block the line of fire drawn to or from larger characters.
Quote : Originally Posted by normalview
For home games, you can scream "PUMPKIN BOMB!!!" and flip the table if you wish.
Doll beat me to it... I really love that chart on the back as it makes it SO much easier for everyone to interpret instead of the old rulebooks that had a few paragraphs on it. :-s
Also, when it comes to Tiny Size, it's the same question of comparing Giants to "normal sized" figures... Giants shoot over the heads of Normals (as well as buildings and outdoor blocking) to hit other Giants.
-Heroclix is not a game of logic, it's a game of strategy .... after all, when's the last time that you saw a giant (using a stealth ability) that was hiding behind a swingset... and nobody could SEE him????
Totally agreed... took me forever to find that when a player asked me in one of my games. It was a bit embarrassing when one of my players pointed it out to me, but I was glad we found it regardless.
-Heroclix is not a game of logic, it's a game of strategy .... after all, when's the last time that you saw a giant (using a stealth ability) that was hiding behind a swingset... and nobody could SEE him????