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cr005 R Speedy
Team: Titans
Range: 8
Points: 45
Keywords: Star City, Teen, Teen Titans
8
9
16
2
8
8
16
2
7
8
15
2
7
8
15
1
7
8
14
1
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KO
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(Attack) Brave Bow's Apprentice: When Speedy makes a ranged combat attack, modify his attack value by +1.
(Damage) Trick Arrows: Give Speedy a ranged combat action; Speedy can remove from the game up to three hindering terrain markers, or barrier terrain markers (removing makers one at a time) to which he has a clear line of fire at the time the marker is removed, after which he can make a ranged combat attack.
cr017 E Red Hood
Team: Batman Enemy
Range: 6
Points: 81
Keywords: Gotham City
8
10
17
3
8
10
17
3
7
9
16
3
7
9
16
2
6
8
15
2
6
8
15
2
6
8
14
2
KO
KO
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cr019 R Batwoman
Team: No Affiliation
Range: 6
Points: 40
Keywords: Gotham City
8
9
17
2
8
9
17
2
7
9
16
2
7
8
16
2
7
8
16
1
7
7
15
1
KO
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cr022 E Dawnstar
Team: Legion of Superheroes
Range: 0
Points: 60
Keywords: Future, Legion of Super Heroes, Teen
10
9
16
2
10
9
16
2
9
8
16
2
9
8
15
2
9
7
15
1
8
7
14
1
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(Speed) Tracker: Dawnstar can use Hypersonic Speed, but only Option 1.
(Attack) Quarry: Before the beginning of the first turn, choose an opposing character; this character is Dawnstar's quarry. Modify by +1 the attack value of Dawnstar and all friendly characters when they are attacking the quarry.
(Attack) Chrononaut: Rip Hunter can use Perplex, but can only target himself or a friendly character.
(Damage) Time Master: Rip Hunter can use Outwit and Probability Control. The standard and named powers of Rip Hunter and friendly characters adjacent to him can't be countered.
cr010 E Liberty Belle
Team: Justice Society
Range: 0
Points: 84
Keywords: Justice Society, Teen Titans
10
10
18
3
9
9
18
3
10
9
17
3
9
9
17
3
9
8
17
2
8
8
16
2
8
8
16
2
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(Damage) Ring the Bell: Liberty Belle can use Pulse Wave as if she had a range value of 8.
cr029 V Nightwing
Team: Batman Ally
Range: 6
Points: 79
Keywords: Detective, Gotham City, Martial Artist, Outsiders, Police, Teen Titans
9
10
17
2
8
10
16
2
8
9
16
2
7
9
17
2
7
9
16
2
6
8
15
1
6
8
15
1
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(Speed) Dual Membership: Nightwing can use the Outsiders and Titans team abilities and possesses the Outsiders and Titans team symbols.
(Attack) Fisticuffs: Nightwing can use Flurry.
(Defense) Acrobat: Nightwing can use Combat Reflexes, Energy Shield/Deflection, and Leap/Climb.
cr019 R Batwoman
Team: No Affiliation
Range: 6
Points: 40
Keywords: Gotham City
8
9
17
2
8
9
17
2
7
9
16
2
7
8
16
2
7
8
16
1
7
7
15
1
KO
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crBF001 Skyscrapers
Elevated terrain is blocking terrain.
While you were gone, we started the games on clix 1, counting up, like the real dials are. There are some new figures whose dials change and morph for other figures, werewolves, spiderman, beast boy, etc... It became necessary to make the switch.