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Wow, what a piece! In one game, he's a ridiculous tie-up-and-kill monster. In the next game, my opponent was scared and hit him fast, so he clicks on to sidestep, willpower, and sidesteps all around, healing the rest of the team. He kept Golden Glider and Girder at top dial, secured me a solid 2-1 tournament and won me a treadmill. What a beast.
Wizkids' Tactical Foundation: Department of Uptempo Discourse Engineers
Join now and nay the naysayers!
I just wish that they had given him poison and stealth. But for the points he is an absolute monster. Murmur always confused me as a Flash villain though. He screams Gotham City to me. He's the type of villain that belongs in the same grouping as Mr. Zsasz and the Dollmaker.
Podcast recommendations: Knowledge Fight, We Hate Movies, The Dollop
Fun character to play. Love the special boost to attack if you can pull it off. Play him with FF Kingpin and copy Sinister Syndicate TA for an 11 attack (possible 13 with special damage power.
Have actually pulled off his late dial support. I like the late dial willpower b/c it lets you try to pull off one last attack or turn and run.
Here is the question, if you play a theme team, can all of those characters use probability control? As a theme team they all have access to it and can use it, so would a theme team auto activate his ability? Interesting.......