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So a friend of mine recently turned me on to a wonderful Guardians piece called Dire Wraith and the Wraith Queen. In a 600 point match, I manage to play 1 queen, 4 wraiths, and a spidey skrull. Then I play someone like Daemon Haelstrom, and boom... a team full of mystics dealing damage and gaining standard powers out the butt. traited shape change? A nice ability. Also traited PS. But I'm curious. The biggest issue I run into with my team is damage output and the dreaded pulsewave. Is there a counter to pulsewave? It seems like I could find a way to maybe put outwit in the team comp somewhere, but it can't have my cake and eat it too. What can I do to halp counter this issue?
In Modern Age, you're limited to using a Resource or using Zombie Super Skrull (who doesn't have it printed on his dial, but who can choose any power he wants).
There's tons available in Golden Age though, with the Secret Invasion set being rife with Skrulls boasting front-loaded Outwit. Check out Susan Richards, Skrull Yellowjacket, Skrull Ms. Marvel, the Skrull Emperor, or Mutations and Monsters #058 Warskrull for all your outwitting needs.
I am interested in purchasing zombie skrull. He's got a lot of pliability in game. But I also like the idea of the powerplant and rings. As to them taking no skill to play, I don't necessarily agree with that. To play them well, you havve to be willing to take the risks to push, and even sacrifice to get your queen fed. Sure the stealth helps, but play Avengers, and you're screwed. They can easily be out ranged, and like I said pulsewave will slaughter them every day of the week and twice on Tuesday. They deal no damage, and only precision strike, despite it being OP, can go through their super senses when it hits the dial. Lots of counter to this team is readily available. You have to be able to hit and run carefully. So no, I don't agree with that.
The shape change traits, probability control, skrulls, perplex. They have everything except for move and attack and willpower, but that shape change trait holds up so well they don't really even need to push. I have witnessed MANY games where players with better teams and skill lose to the Dire Wraiths because of the shape change alone. Nothing but pulse wave and battle fury can ignore their shape change really. My point is that literally ANY type of competent clix player could play the Dires and win.
Though with the release of Flash, i'd say these guys took a huge hit. Good luck catching KC Flash.
The shape change traits, probability control, skrulls, perplex. They have everything except for move and attack and willpower, but that shape change trait holds up so well they don't really even need to push. I have witnessed MANY games where players with better teams and skill lose to the Dire Wraiths because of the shape change alone. Nothing but pulse wave and battle fury can ignore their shape change really. My point is that literally ANY type of competent clix player could play the Dires and win.
Though with the release of Flash, i'd say these guys took a huge hit. Good luck catching KC Flash.
Well. yeah, but as long as you don't play Dire Wraiths KC Flash is easy to KO.
The most intriguing aspect of the Dire Wraiths is, in my opinion, their capacity to play spoiler and promote diverse builds. Comparatively few teams are prepared to have their best tricks turned against them as the Dire Wraiths do. It's a fairly rare and annoying trick and it provokes a response. That reaction isn't anything new. The variety of viable counterbuilds on the other hand... that's new. One man armies, free action limiters, battle fury, stealth busting, high mobility, etc etc etc... accounting for the half-dozen wraiths I keep in my go-box seems (at least locally) to be reinvigorating the creative juices going into builds.
It was also very satisfying to sweep a tourney with the wraiths and watch the players pay greater attention to the wraiths that wound up in the prize pool than the Super-rares and LE's.
I was given rep for my screen name alone! Now I feel all warm inside
My go to support team for a tentpole is a bunch of Dire Wraiths and 007b Captain Marvel. Just keep them clumped together and you have 19 def, stealthy shape changing Wraiths probbing everything in sight. Plus, Cap Marv will make your opponent think twice about getting close, as he has his own pulse wave to retaliate with.