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Avengers (home)
1) Iron Man (IIM001AE) 150pts (Click 1)
2) Captain America (HA040) 72pts (Click 1)
*w/Pym Particles 6pts
3) Donald Blake (CW010) 33pts (Click 1)
4) Wasp (UI003) 19pts (Click 1)
5) Quicksilver (IC106) 18pts (Click 1)
HO/LO/Kinetic Accelerator
Total: 298pts
TTPC: 3/3
Sideboard:
CW038 Thor
CW202 Thor
FFCW002 Thor
vs.
Black Lantern Corps
D10A023 Batman 89
FL206B Captain Boomerang 55
BB056 Black Hand 111
WOL008 Black Lantern Reanimate 35
Black Lantern SO
Black Lantern ATA x4
Total: 294
BFC: WHITE NOISE When a character is the target of Outwit or Perplex, its controller rolls one six-sided die. On a result of 4-6, the target ignores that use of Outwit or Perplex.
Special rules for this map:
The orange squares are Krakoa nerve center squares. They act as blocking terrain but can’t be destroyed. At the end of your turn, roll a d6.
On a result of 1-3, nothing happens.
On a result of 4, EARTHQUAKE! Each character is dealt 1 damage.
On a result of 5, SHIFTING FOLIAGE. Printed hindering terrain acts as blocking terrain instead until the beginning of your next turn. Characters occupying those squares take 1 unavoidable damage and are placed in their owner’s starting area.
On a result of 6, THE ISLAND AWAKES. The Krakoa nerve center in the orange squares makes an 8 range, 10 attack, 3 damage range combat attack against an opposing character of your choice. The line of fire for this attack ignores hindering terrain and elevation
Matter-Eater Lad Snack List: Time Gem, Remaker
Etrigan Prime Transformation List: Blackhawk Pilot, Per Degaton, Rip Hunter
iim001ae E Iron Man
Team: S.H.I.E.L.D.
Range: 8
Points: 150
Keywords: Armor, Avengers, Illuminati, S.H.I.E.L.D., Scientist, Stark Industries
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(Improved) Thermal Imaging Array: Improved Targeting: Ignores Hindering Terrain, Ignores Blocking Terrain. When a ranged combat attack resolves, any blocking terrain along its line of fire to the target is destroyed.
ha040 R Captain America
Team: Avengers
Range: 8
Points: 72
Keywords: Avengers, Martial Artist, S.H.I.E.L.D., Soldier
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18
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(Attack) Deflection Trajectory: Captain America's line of fire is blocked only by walls and indoor blocking terrain.
w/Pym Particles
Prerequisites: {starburst}, Avengers TA
Choose a character.
Once per game, choose one - the character has the {giant} damage symbol; or the character modifies its defense value by +1 against ranged combat attacks. The chosen effects last until the end of the game.
cw010 Donald Blake
Team: No Affiliation
Range: 0
Points: 33
Keywords: Avengers
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(Special) Doctor, Not a Fighter: Donald Blake's combat values can't be modified.
(Speed) Alter Ego:Thor, God of Lightning: Give Donald Blake a power action that deals no pushing damage and replace this character with CW #038 Thor, CW #202 Thor, or FF:CW #002 Thor on its orange starting line. After actions resolve, even if this power is lost, deal 1 damage to each adjacent opposing character. This power can't be countered.
ui003 E Wasp
Team: Avengers
Range: 4
Points: 19
Keywords: Avengers
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17
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ic106 R Quicksilver
Team: Brotherhood of Mutants
Range: 0
Points: 18
Keywords: Avengers, Brotherhood of Mutants
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16
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15
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S100 KINETIC ACCELERATOR
Immobile
When a character occupying the same square as this object is given a move or power action, roll a d6 and replace the character’s speed value with its speed value plus the result; on a result of 5 or 6, remove this object from the game after the action resolves. If the roll does not allow the given action to be performed against any targets, the action ends immediately. This object is not considered hindering terrain for movement purposes
Apologies for being late. Let's just say I had a really good time over Superbowl weekend. (Hint: Booze was involved. )
d10a023 U Batman
Team: No Affiliation
Range: 3
Points: 89
Keywords: Black Lantern Corps, Monster
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(Special) Empowered by Deception: When an opposing character within 4 squares rolls a 1 or 2 for a Shape Change roll, you may heal Batman of 1 damage.
(Speed) RISE: Batman can use Stealth and Leap/Climb.
(Attack) Rain of Black Rings: Batman can use Pulse Wave as if he had a range value of 8. When he does, friendly characters that share a keyword with Batman reduce damage dealt to them to 0.
fl206b E Captain Boomerang
Team: No Affiliation
Range: 6
Points: 55
Keywords: Black Lantern Corps, Rogues
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(Special) Life & Death & Beyond: If Captain Boomerang is 115 points, he begins the game on his green starting line. If Captain Boomerang is 55 points, he begins on either his green or red starting line and is KO'd normally or if he crosses a red KO line.
(Attack) Death: Return to Me: Captain Boomerang can use Steal Energy with close or ranged combat attacks. When an opposing character is KO'd, heal Captain Boomerang of 1 damage and remove an action token from him.
bb056 U Black Hand
Team: No Affiliation
Range: 8
Points: 111
Keywords: Black Lantern Corps
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(Attack) Drain the Spectrum: At the beginning of your turn, choose red, orange, yellow, green, light blue, or purple. This turn, opposing characters within 8 squares of Black Hand displaying a power of the chosen color modify their defense values by -2.
(Damage) Avatar of the Black : Black Hand can use Penetrating/Psychic Blast. Whenever an opposing character is KO'd within 4 squares of Black Hand, you may heal 1 damage on any one friendly character to whom Black Hand can draw a line of fire.
wol008 Black Lantern Reanimate
Team: No Affiliation
Range: 0
Points: 35
Keywords: Black Lantern Corps, Monster
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(Special) Black Reanimate: When a friendly character with the Black Lantern Corps KO's an opposing character with an attack, you may place a WOL #008 Black Lantern Reanimate on click #2 in its square and add it to your force.
(Attack) Death: Black Lantern Reanimate can use Steal Energy. When an opposing character is KO'd, heal Black Lantern Reanimate of 1 damage.
Black Lantern (Special Object)
Light: Continual. During your turn, whenever an opposing character within 4 squares of this object is KOd, you may heal 1 damage on a single friendly character within 4 squares of this object.
"You're not alone, you know. What you were, and what you are to become, will always be with you."
Avengers (home)
1) Iron Man (IIM001AE) 150pts (Click 1) J23
2) Captain America (HA040) 72pts (Click 1) H23
*w/Pym Particles 6pts
3) Donald Blake (CW010) 33pts (Click 1) I23
4) Wasp (UI003) 19pts (Click 1) G23
5) Quicksilver (IC106) 18pts (Click 1) F23
HO J8/LO F10/Kinetic Accelerator M16
Total: 298pts
TTPC: 3/3
Sideboard:
CW038 Thor
CW202 Thor
FFCW002 Thor
vs.
Black Lantern Corps
D10A023 Batman 89
FL206B Captain Boomerang 55
BB056 Black Hand 111
WOL008 Black Lantern Reanimate 35
Black Lantern SO
Black Lantern ATA x4
Total: 294
BFC: WHITE NOISE When a character is the target of Outwit or Perplex, its controller rolls one six-sided die. On a result of 4-6, the target ignores that use of Outwit or Perplex.
Avengers (home)
1) Iron Man (IIM001AE) 150pts (Click 1) J23
2) Captain America (HA040) 72pts (Click 1) H23
*w/Pym Particles 6pts
3) Donald Blake (CW010) 33pts (Click 1) I23
4) Wasp (UI003) 19pts (Click 1) G23
5) Quicksilver (IC106) 18pts (Click 1) F23
HO J8/LO F10/Kinetic Accelerator M16
Total: 298pts
TTPC: 3/3
Sideboard:
CW038 Thor
CW202 Thor
FFCW002 Thor
vs.
Black Lantern Corps
D10A023 Batman 89 J2
FL206B Captain Boomerang 55 I2
BB056 Black Hand 111 G2
WOL008 Black Lantern Reanimate 35 H2
Black Lantern SO I10
Black Lantern ATA x4
Total: 294
BFC: WHITE NOISE When a character is the target of Outwit or Perplex, its controller rolls one six-sided die. On a result of 4-6, the target ignores that use of Outwit or Perplex.
Avengers (home)
1) Iron Man (IIM001AE) 150pts (Click 1) M16 @
2) Captain America (HA040) 72pts (Click 1) N16
*w/Pym Particles 6pts
3) Donald Blake (CW010) 33pts (Click 1) N17
4) Wasp (UI003) 19pts (Click 1) M17 @
5) Quicksilver (IC106) 18pts (Click 1) K16 @
HO J8/LO F10/Kinetic Accelerator M16
Total: 298pts
TTPC: 3/3
Sideboard:
CW038 Thor
CW202 Thor
FFCW002 Thor
vs.
Black Lantern Corps
D10A023 Batman 89 J2
FL206B Captain Boomerang 55 I2
BB056 Black Hand 111 G2
WOL008 Black Lantern Reanimate 35 H2
Black Lantern SO I10
Black Lantern ATA x4
Total: 294
BFC: WHITE NOISE
When a character is the target of Outwit or Perplex, its controller rolls one six-sided die. On a result of 4-6, the target ignores that use of Outwit or Perplex.
1) The Reanimate picks up Boomerang and moves to I8, dropping Boomerang off at J8.
2) Black Hand moves to L8.
3) Batman moves to I10.
White Noise) Batman attempts to perplex up Black Hand's defense by 1...the roll is a 1. Black Hand's defense goes up by 1.
Krakoa) Krakoa rolls...1. Nothing happens.
Avengers (home)
1) Iron Man (IIM001AE) 150pts (Click 1) M16 @
2) Captain America (HA040) 72pts (Click 1) N16
*w/Pym Particles 6pts
3) Donald Blake (CW010) 33pts (Click 1) N17
4) Wasp (UI003) 19pts (Click 1) M17 @
5) Quicksilver (IC106) 18pts (Click 1) K16 @
HO J8/LO F10/Kinetic Accelerator M16
Total: 298pts
TTPC: 3/3
Sideboard:
CW038 Thor
CW202 Thor
FFCW002 Thor
vs.
Black Lantern Corps
1) D10A023 Batman 89 (Click 1) J2 I10 @
2) FL206B Captain Boomerang 55 (Click 1) J8
3) BB056 Black Hand 111 (Click 1) G2
4) WOL008 Black Lantern Reanimate 35 (Click 1) I8 @
Black Lantern SO I10
Black Lantern ATA x4
Total: 294
BFC: WHITE NOISE
When a character is the target of Outwit or Perplex, its controller rolls one six-sided die. On a result of 4-6, the target ignores that use of Outwit or Perplex.
Free) Cap Leadership roll is a 6 - +1 actions and a token off Wasp.
Free) Iron Man's Improved Targeting lets him try to OW Batman's Toughness - White Noise: 4 - Batman is too well prepared, and his toughness stays!
1) Iron Man uses Running Shot
-Kinetic Accelerator: 5 - Accelerator will be destroyed at end of action
-Iron Man RS to H14, carrying Donald to H15 - he tries to shoot Black Hand and the ReAnimate - Improved Targeting lets him ignore the blocking terrain
-Reanimate SC roll: 6!
-Iron Man on Black Hand: 11 vs (18+ppx) 19
-(5,2) 7 is a miss - Quicksilver TTPC: (1,4) 5/miss!
-Iron Man has Indom, Quicksilver takes a push, Batman scores a DFD!
2) Cap RS to I14, targeting the Reanimate and Batman
-Reanimate SC: 4/fail
-10 vs (17+Hindering) 18 (Batman) and (16+Hindering) 17 (Reanimate) - (3,1) 4 is a miss!
3) Wasp to J14, putting Quicksilver in I15
Krakoa roll: 6!
-Krakoa attacks the Batman - 10 vs 17 - (1,4) 5 is a miss!
Avengers (home)
1) Iron Man (IIM001AE) 150pts (Click 1) H14 @@
2) Captain America (HA040) 72pts (Click 1) I14 @
*w/Pym Particles 6pts
3) Donald Blake (CW010) 33pts (Click 1) H15
4) Wasp (UI003) 19pts (Click 1) J14 @
5) Quicksilver (IC106) 18pts (Click 2) I15 @@
HO J8/LO F10
Total: 298pts
TTPC: 2/3
Sideboard:
CW038 Thor
CW202 Thor
FFCW002 Thor
vs.
Black Lantern Corps
1) D10A023 Batman 89 (Click 1) J2 I10 @
2) FL206B Captain Boomerang 55 (Click 1) J8
3) BB056 Black Hand 111 (Click 1) G2
4) WOL008 Black Lantern Reanimate 35 (Click 1) I8 @
Black Lantern SO I10
Black Lantern ATA x4
Total: 294
Batman: 1 DFD
BFC: WHITE NOISE
When a character is the target of Outwit or Perplex, its controller rolls one six-sided die. On a result of 4-6, the target ignores that use of Outwit or Perplex.
Batman won't have LoF to Cap - the 4 orange Krakoa squares are blocking terrain. Iron Man ignores Blocking, and Cap's SP lets him draw all kinds of LoF on an outdoor map. That said, feel free to back things up as far as needed. Also, no TTPCs to protect Wasp or Quicksilver except on Crit Hits.