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(Special) Hard To Take Down: Wolverine can use Toughness.
(Defense) Keep Comin' At Ya: Wolverine can use Regeneration. When turning the dial, if this power is revealed due to damage taken from an opponent's attack, stop turning the dial.
(Special) Royal Duo: If a friendly character named Black Panther is adjacent to Storm, modify both of their defense values by +1 if not already modified by this effect.
(Defense) Windrider: Storm can use Super Senses. When Storm has no action tokens, she can use Energy Shield/Deflection and may use Force Blast as a free action.
an050 R Superman
Team: Justice Society
Range: 0
Points: 120
Keywords: All Star Squadron, Justice Society, Metropolis, Reporter
10
11
17
3
10
10
17
4
8
10
17
3
8
10
17
3
8
10
17
3
7
9
16
2
7
9
16
2
7
9
16
2
KO
KO
KO
KO
KO
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KO
KO
KO
KO
(Special) Leap Tall Buildings: Superman can use Leap/Climb. When he uses Leap/Climb, if he began movement on elevated terrain and ends it on grounded terrain, he can then make a close combat attack as a free action.
(Damage) Heroic Inspiration: Superman can use Leadership. If he rolls a 6, in addition to the normal effects, you may remove an action token from him.
slosh034 V Starman
Team: Justice Society
Range: 8
Points: 95
Keywords: Justice Society, Mystical, Opal City, Past
10
10
17
3
9
9
16
2
8
10
17
3
8
9
16
2
8
10
17
3
9
9
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2
KO
KO
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(Special) Pop Culture Collector: After objects have been placed, you may place any 2 objects in each other's squares. Starman modifies his relic rolls by +1.
(Special) Star Rod and Jujitsu: Starman can use Energy Shield/Deflection and Super Senses. When he is targeted with a close combat attack and either evades it or it misses, give the attacker an action token after actions resolve.
fl001a R The Flash
Team: Justice Society
Range: 0
Points: 65
Keywords: Justice Society, Keystone City, Past, Politician, Speedster
10
10
18
3
9
10
17
2
10
10
16
3
10
9
16
2
9
9
17
2
9
8
18
2
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
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KO
KO
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KO
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KO
(Special) Speed Force: When The Flash moves at least one square and hits one or more adjacent characters, you may place a Speed token on this card after actions resolve. Increase The Flash's speed value by the number of Speed tokens on this card.
(Special) The First Speedster: When The Flash's speed value would be modified, instead replace his speed value with the sum of his printed speed value and all current modifiers.
(Damage) Fighting for What's Right: Give The Flash a free action and remove a Speed token from his card; when you do, he can use Flurry this turn.
d10a011 R Green Lantern
Team: Justice Society
Range: 7
Points: 93
Keywords: All Star Squadron, Gotham City, Justice Society, Mystical
10
11
18
3
10
10
17
2
10
9
17
2
9
8
16
2
8
9
16
2
8
10
16
2
KO
KO
KO
KO
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(Special) Battlefield Promotion: Pass the Torch: When Green Lantern hits one or more opposing characters, after actions resolve, place a Promotion Token on his character card. You may then roll a d6 that can't be rerolled and add 1 for each Promotion Token on his character card; on a result of 8 or higher, replace this character with D10A #004 Green Lantern on the same click number.
un016 R Hawkgirl
Team: No Affiliation
Range: 0
Points: 27
Keywords: Justice Society, Warrior
I chose the Bottom, go ahead and take the first turn. I sometimes have a Hard time reading the map numbers so if the Recap and the Map don't match, please use the positions on the Map.
Cocopuffs' X-Men
1. tabM-005 R Cyclops 105
2. tabM-006 R Iceman 95
3. tabM-004 R Wolverine 100
4. m10a020 V Storm 98
Total: 398
[quote=Aranatta;8251508]I chose the Bottom, go ahead and take the first turn. I sometimes have a Hard time reading the map numbers so if the Recap and the Map don't match, please use the positions on the Map.
Cocopuffs' X-Men
1. tabM-005 R Cyclops 105 J-2
2. tabM-006 R Iceman 95 G-2
3. tabM-004 R Wolverine 100 I-2
4. m10a020 V Storm 98 H-2
Total: 398