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Radiation Leak
When a character uses Regeneration or when a character is the target of Support, instead of following the rules for those abilities, roll one six-sided die and subtract 3 from the result. Treat a negative result as damage dealt to the character that may not be evaded or reduced.
EPIC Nova Fist: Give Marauder an epic action and choose either the row or column of the map he occupies; destroy up to 1 square of hindering or blocking terrain (or token representing that terrain) for each 100 points of the game's build total in the chosen area, and deal every opposing character occupying hindering terrain on the chosen area 1 damage.
Making a Stand: Once per turn, when Marauder KO's an opposing character, you may place a Banner token in the square occupied by the KO'ed character. When a Banner token is placed, remove all other Banner tokens from the map. At the beginning of your turn, up to 2 friendly characters occupying or adjacent to a Banner token my be healed of 1 damage. A Banner token may be destroyed as if it were a square of blocking terrain.
Secret Leader of the Destroyers
Expert Fighter
Haymaker
Fighting Spirit
Unstoppable
Veteran of the Hamidon War
Street Fighter Praetor of Security: Marauder can use Leadership, Mind Control, and Outwit; when he uses Mind Control, if the result of a successful attack roll is doubles, deal the targeted character 1 penetrating damage after it becomes an opposing character again.
Destroyer
Dirty Fighter
(Epic) Malleus Mundi Ritual: Give Scirocco an epic action, and for each character on your force that takes damage before your next turn place a Ritual token on his card; at the beginning of your next turn, deal damage equal to the number of Ritual tokens on his card to a target opposing character, maximum damage 1 per 200 points of the game's build total.
Mu Lightning: Scirocco can use Incapacitate. When he does and actions resolve, roll a d6. On a result of 5-6, a hit target is dealt damage equal to the number of action tokens on it.
Shield of Serafina
Ball Lightning
Sword of Scirocco
Desert Wind
A man of pride and honour
Master Duelist
I will remake and redeem you!
Head Splitter
slosh041 V Malaise
Team: Calculator
Range: 7
Points: 71
Keywords: Cosmic, Future, Legion of Super Villains
10
9
17
3
8
10
16
2
8
9
17
2
8
10
16
2
6
9
16
2
6
9
15
2
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
Mass Hypnosis: Malaise can use Mind Control as if he had . When he does, increase his attack value by the number of targets and, after actions resolve, heal him of 1 damage for each character with the Legion of Super Heroes keyword he hit with that attack.
A shadow in your mind Domination: Malaise can use Incapacitate. When he does, after actions resolve he can use Smoke Cloud as a free action. Stealing your Colours: Malaise can use Energy Shield/Deflection and Super Senses.
Speed of Thought
Mad Insight
The painting cannot stop the artist!
Your mind is my canvas!
bsi009 U Diabolique
Team: No Affiliation
Range: 0
Points: 50
Keywords: Founders, Herald, Vox
9
10
18
.
9
9
18
.
9
10
17
.
9
9
17
.
9
10
16
.
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
Spirit
Ethereal
Phase Shift Covenant of the Furies: Diabolique can use Support. When she does and the character is healed, after actions resolve, the targeted character may immediately use Charge or Running Shot as a free action.
Yeah, that BFC really stings with, what, 3 healers and a regenerator? Like my match before with Bizarro World and new Longshot, but spread out and possibly nastier.
Radiation Leak
When a character uses Regeneration or when a character is the target of Support, instead of following the rules for those abilities, roll one six-sided die and subtract 3 from the result. Treat a negative result as damage dealt to the character that may not be evaded or reduced.
Radiation Leak
When a character uses Regeneration or when a character is the target of Support, instead of following the rules for those abilities, roll one six-sided die and subtract 3 from the result. Treat a negative result as damage dealt to the character that may not be evaded or reduced.
Radiation Leak
When a character uses Regeneration or when a character is the target of Support, instead of following the rules for those abilities, roll one six-sided die and subtract 3 from the result. Treat a negative result as damage dealt to the character that may not be evaded or reduced.
Occult House (House Rules)
Squares marked as Orange are considered to be 'Hellfire' Terrain. Hellfire terrain is treated as one elevation lower than surrounding terrain. Characters who begin their turn occupying a square of Hellfire terrain take 1 click of unavoidable damage, unless they possess either the 'Mystical' or 'Monster' keyword. Damage caused by Hellfire damage cannot result in a KO.
I think you know my feelings on the concept of elevated terrain without access points, but I suppose we can give it a try?
I'm of the same mind, though we do all your Mind Control a disservice if we take away such a significant opportunity. It can be recompense for the BFC.
Sorry again for the delay DC, looks like I'm going to have a busy weekend here too, so I'll just hurry up and get a turn posted!
Arachnos: Turn 1
free) Marauder rolls for Leadership, roll is: 3 (accidentally rolled two dice at first, so ignore that roll) and a failure.
free) Scirocco takes an Epic Action to initiate his Great Ritual
1) Dr. Aeon picks up Marauder and teleports to F1/G1, placing Marauder in F2
2) Malaise shuffles over to H2
3) Widow picks up Scirocco and teleports to G2, placing him in F3
4) Diabolique tries to "Support" Dr. Aeon, hoping to roll low enough to hurt him instead! 10 atk. vs 16 def. Needs a 6. Roll is: (5,2) for a 7 and a hit! Support roll is: 6 which pretty solidly ruined THAT plan! Oh well, Invigorate still kicks in, removing tokens from Aeon, Widow and Malaise. 1 SA for Diabolique.
Radiation Leak
When a character uses Regeneration or when a character is the target of Support, instead of following the rules for those abilities, roll one six-sided die and subtract 3 from the result. Treat a negative result as damage dealt to the character that may not be evaded or reduced.
Radiation Leak
When a character uses Regeneration or when a character is the target of Support, instead of following the rules for those abilities, roll one six-sided die and subtract 3 from the result. Treat a negative result as damage dealt to the character that may not be evaded or reduced.
free) Marauder rolls for leadership, roll is: 2 and a failure
EPIC) Marauder raises a massive fist and slams it into the ground, setting in motion a rippling shockwave that tears through the house. Selecting column "F" as his target, destroying the hindering terrain in F5, F16 and F17. Caught in the blast, Polaris takes a click of damage.
1) Dr. Aeon moves on the spot, repositioning Marauder in E2
2) Marauder adds a CP token
Everyone else clears
DarkCorsair's X-Factor Investigations
1) M (WXM054) 200pts (Click 1) G15
2) Strong Guy (WXM012) 114pts (Click 1) E15
3) Polaris (MM031) 50pts (Click 2) F16
4) Havok (MM039) 44pts (Click 1) E16
*w/Lucky Break 5pts
*w/Recharge 5pts
5) Pip the Troll (HA006) 42pts (Click 1) F15 (w/Meteorite)
*w/Double Time 5pts
6) Multiple Man (SN050) 32pts (Click 1) G16
Meteorite [Pip], Kinetic Accelerator G15, Standard LO G9
TTPCs: 5
Total: 497pts
V
Melkhor’s Arachnos
1. U Marauder* (1) - 170 pts E2 @
2. V Scirocco (1) - 100 pts F3
3. V Malaise (1) - 71 pts H2
4. LE Ghost Widow (1) - 54 pts G2
5. U Diabolique* (1) - 50 pts H1
6. R Dr. Aeon (1) - 30 pts F1/G1 @
Radiation Leak
When a character uses Regeneration or when a character is the target of Support, instead of following the rules for those abilities, roll one six-sided die and subtract 3 from the result. Treat a negative result as damage dealt to the character that may not be evaded or reduced.
Radiation Leak
When a character uses Regeneration or when a character is the target of Support, instead of following the rules for those abilities, roll one six-sided die and subtract 3 from the result. Treat a negative result as damage dealt to the character that may not be evaded or reduced.