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Rally
Whenever the character with the highest point value remaining on your force is eliminated, remove one action token from all characters on your force, as applicable, and then remove the eliminated character from the game.
Here be the zombies, my email is [email protected] so lets do it to it.
gotg067 U Magneto
Team: No Affiliation
Range: 8
Points: 130
Keywords: Brotherhood of Mutants, Monster, Z-Virus
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18
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17
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9
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3
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(Improved) Stench of Decay: Improved Movement: Ignores Characters
(Special) Zombie Hunger: When Magneto damages an opposing character, place a Food token on this card if there are less than 5 Food tokens. When Venom would be KO'd by an opponent's attack, turn to its first KO click, remove all Food tokens from this card, and heal it that many clicks.
(Special) Zombie Infection: When Magneto damages an opposing character, give that character a Virus token if it has less than 5 Virus tokens. When an opposing character is KO'd by this character, you may add it to your force, turn to its first KO click, remove all of its Virus tokens and heal it that many clicks.
(Attack) Attraction to Meat: Give Magneto a power action. Magneto can use Telekinesis twice as free actions. When he uses it to place an opposing character, deal it 1 penetrating damage.
(Defense) Magnetic Field Propping Me Up: Magneto can use Energy Shield/Deflection and Toughness. When a character targets Magneto with a ranged attack, modify its damage value by -1.
(Black-circle) GOTG #T001 Zombies: This team character can use Leadership. If it does and succeeds; it may remove an action token from itself, or a character that began the game on this team base even if not adjacent.
gotg063 U Mole Man
Team: No Affiliation
Range: 4
Points: 80
Keywords: Infinity Watch, Monster, Z-Virus
(Special) Zombie Hunger: When Mole Man damages an opposing character, place a Food token on this card if there are less than 5 Food tokens. When Mole Man would be KO'd by an opponent's attack, turn to its first KO click, remove all Food tokens from this card, and heal it that many clicks.
(Special) Zombie Infection: When Mole Man damages an opposing character, give that character a Virus token if it has less than 5 Virus tokens. When an opposing character is KO'd by this character, you may add it to your force, turn to its first KO click, remove all of its Virus tokens and heal it that many clicks.
(Speed) Tunneling: Mole Man can use Phasing/Teleport, Stealth, and the Carry ability. When he uses Phasing/Teleport, after actions resolve you may place a hindering terrain marker in his square.
(Attack) Monsters, Dig Your Way Under!: Give Mole Man a power action. Each friendly character with the Monster keyword can use Sidestep this turn and may ignore walls when doing so.
(Black-circle) GOTG #T001 Zombies: When this team character uses Solo Adventure, up to 3 characters may be removed and placed on the map. When this team character uses A Team Reunited, up to 3 characters may be returned to the base.
dp061 U Kingpin
Team: No Affiliation
Range: 0
Points: 105
Keywords: Monster, Politician, Z-Virus
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17
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16
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(Improved) Stench of Decay: Improved Movement: Ignores Characters
(Special) Zombie Hunger: When Kingpin damages an opposing character, place a Food token on this card if there are less than 5 Food tokens. When Kingpin would be KO'd by an opponent's attack, turn to its first KO click, remove all Food tokens from this card, heal it that many clicks.
(Special) Zombie Infection: When Kingpin damages an opposing character, give that character a Virus token if it has less than 5 Virus tokens. When an opposing character is KO'd by this character, you may add it to your force, turn to its first KO click, remove all of its Virus tokens and heal it that many clicks.
(Special) Clone Dear Vanesa for Food: At the beginning of the game, place a Vanessa token on this card. As long as that token is on this card, give Kingpin a power action to place a Food token on this card or the card of a single adjacent friendly character with the Z-Virus keyword, unless that card has 5 Food tokens. When Kingpin would be KO'd and before activating Zombie Hunger, remove the Vanessa token to place up to 3 Food tokens on this card, until this card has no more than 5 Food tokens.
(Damage) Leader of the Undead Army: Kingpin can use Leadership and Outwit. When he uses Leadership, he may treat any friendly character with a Food token as adjacent and a lower point value. When he uses Outwit, he may count range and draw a line of fire from any friendly character with a Food token.
(Black-circle) GOTG #T001 Zombies: This team character can use Mastermind, but only to transfer damage to a character that began the game on this team base.
dp064 U Electro
Team: No Affiliation
Range: 7
Points: 90
Keywords: Monster, Sinister Syndicate, Z-Virus
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17
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11
16
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(Improved) Stench of Decay: Improved Movement: Ignores Characters
(Special) Zombie Hunger: When Electro damages an opposing character, place a Food token on this card if there are less than 5 Food tokens. When Electro would be KO'd by an opponent's attack, turn to its first KO click, remove all Food tokens from this card, and heal it that many clicks.
(Special) Zombie Infection: When Electro damages an opposing character, give that character a Virus token if it has less than 5 Virus tokens. When an opposing character is KO'd by this character, you may add it to your force, turn to its first KO click, remove all of its Virus tokens and heal it that many clicks.
(Damage) Lightning Rod of the Damned: Electro can use Energy Explosion. When he does, he does not need a line of fire to one target within range if that character has a Virus token.
(Black-circle) GOTG #T001 Zombies: This team character can use Energy Explosion and has one additional "target".
dp066 U Venom
Team: No Affiliation
Range: 5
Points: 85
Keywords: Monster, Sinister Syndicate, Z-Virus
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17
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(Improved) Stench of Decay: Improved Movement: Ignores Characters
(Special) Zombie Hunger: When Venom damages an opposing character, place a Food token on this card if there are less than 5 Food tokens. When Venom would be KO'd by an opponent's attack, turn to its first KO click, remove all Food tokens from this card, and heal it that many clicks.
(Special) Zombie Infection: When Venom damages an opposing character, give that character a Virus token if it has less than 5 Virus tokens. When an opposing character is KO'd by this character, you may add it to your force, turn to its first KO click, remove all of its Virus tokens and heal it that many clicks.
(Speed) Don't Run Away, Tasty!: Venom can use Charge and Plasticity. Each time a character fails to break away from Venom, give that character a Virus token.
(Attack) Ravenous Hunger: Venom can use Blades/Claws/Fangs and Steal Energy.
(Black-circle) GOTG #T001 Zombies: This team character can use Plasticity.
Kinetic Accelerator: When a character occupying the same square as this object is given a move or power actin, roll a d6 and replace the character's speed value with its speed value plus the result; on a result of 5 or 6, remove this object from the game after the action resolves. This object is not considered hindering terrain for movement purposes.
HCFL Teams: The All-New, All-Different X-Men and the Justice Society of America
Rally
Whenever the character with the highest point value remaining on your force is eliminated, remove one action token from all characters on your force, as applicable, and then remove the eliminated character from the game.
Free) Elizabeth Olsen perplexes Quasar's Attack by +1.
2. Sharon moves to J-7.
Free) Sharon uses the Telephone Booth to take a click.
Free) Sharon perplexes Quasar's Attack by +1.
Free) Thor flies to F-7, picking up the Tombstone, and ends in G-5, carrying Crystal to G-6.
3. Cap uses his Avengers Assemble SP to give Quasar a free move action.
Free) Quasar flies to L-12.
4. Quasar uses Pulse Wave. The only target within range is Magneto.
10+3 v 18
Roll=5,1
Per instructions, no Theme PC.
Hits for 3 damage.
Quasar gets 1 SA; Wanda, Elizabeth, Cap, and Sharon each get 1 AST.
5. Elizabeth moves to G-7.
Free) Crystal perplexes her Defense by +1.
PC Instructions: If Wanda can see something successful, she'll PC it.
If Quasar is hit by an attack that would put him past his second click, I'll use Theme PC. If Sharon has LOF and range, she'll Theme PC first. Otherwise, Elizabeth will use Theme PC, and finally Quasar.
In all other situations, Theme PC will be on a case-by-case basis.
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Doombot 3.1’s Avengers
1. E Thor (AvX) 100 pts G-5 @ (Tombstone)
2. R Quasar (FFGGA) 100 pts L-12 @
3. V Crystal (GotG) 75 pts G-6
4. E Scarlet Witch (FFCW) 75 pts H-2 @
5. R Scarlet Witch {movie} (AAOU) 55 pts G-7 @
6. R Captain America (FFOA) 50 pts G-2 @
7. U Sharon Carter (CW) 45 pts (Click 2) J-7 @
Objects: Kinetic Accelerator, Tombstone, Phone Booth
Theme PC: 5/5
Total pts: 500
Quasar: 1 SA = 5 XP
Wanda: 1 AST = 5 XP
Elizabeth Olsen: 1 AST = 5 XP
Cap: 1 AST = 5 XP
Sharon: 1 AST = 5 XP
Doesn't magneto's defensive power still reduce the dmg by 1 since it says you have to reduce your damage just to target him? It seems like that would trigger before the pulsewave ignoring defensive powers
The general rule is that pulse wave ignores all game effects. The few special powers that are not ignored by pulse wave have language stating that they "cannot be ignored". Moreover, the description of pulse wave on the PAC doesn't use the word, "target" (unlike the text for other powers that expressly target characters).
Still, I'll ask on the main thread.
HCFL Teams: The All-New, All-Different X-Men and the Justice Society of America
Edit: Doesn't having 2 scarlet witches on your team break your theme re-rolls? I know they both have the avengers keyword but that's obviously not thematic at all.
Kingpin leadership: 4
Kingpin puts a token on electro, no push due to indom.
Everyone else Clears
Doombot 3.1’s Avengers
1. E Thor (AvX) 100 pts G-5 @ (Tombstone)
2. R Quasar (FFGGA) 100 pts L-12 @
3. V Crystal (GotG) 75 pts G-6
4. E Scarlet Witch (FFCW) 75 pts H-2 @
5. R Scarlet Witch {movie} (AAOU) 55 pts G-7 @
6. R Captain America (FFOA) 50 pts G-2 @
7. U Sharon Carter (CW) 45 pts (Click 2) J-7 @
Objects: Kinetic Accelerator, Tombstone, Phone Booth
Theme PC: 5/5
Total pts: 500
Quasar: 1 SA = 5 XP
Wanda: 1 AST = 5 XP
Elizabeth Olsen: 1 AST = 5 XP
Cap: 1 AST = 5 XP
Sharon: 1 AST = 5 XP
Edit: Doesn't having 2 scarlet witches on your team break your theme re-rolls? I know they both have the avengers keyword but that's obviously not thematic at all.
Everyone on my team has the Avengers keyword, so the team qualifies for Theme PC under the normal game rules.
Under HCFL rules, if you don't qualify for Theme PC under the normal game rules, you can also qualify through virtual keywords--every version of every character that is on your comic/movie-based team is deemed to have the appropriate keyword. For example, if your team was the New Avengers from Bendis' run, you could play any version of 616 Wolverine and still qualify for Theme PC, even if that particular version of 616 Wolverine doesn't have the Avengers keyword.
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Avengers Turn 2B
Free) Sharon perplexes Quasar's Damage by +1.
Free) Elizabeth Olsen perplexes Quasar's Attack by +1.
1. Quasar pushes to use Pulse Wave. Only Magneto is within range.
10+1 v 17; Damage +1
Turn paused to show positioning.
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Doombot 3.1’s Avengers
1. E Thor (AvX) 100 pts G-5 @ (Tombstone)
2. R Quasar (FFGGA) 100 pts L-12 @
3. V Crystal (GotG) 75 pts G-6
4. E Scarlet Witch (FFCW) 75 pts H-2 @
5. R Scarlet Witch {movie} (AAOU) 55 pts G-7 @
6. R Captain America (FFOA) 50 pts G-2 @
7. U Sharon Carter (CW) 45 pts (Click 2) J-7 @
Objects: Kinetic Accelerator, Tombstone, Phone Booth
Theme PC: 5/5
Total pts: 500
Quasar: 1 SA = 5 XP
Wanda: 1 AST = 5 XP
Elizabeth Olsen: 1 AST = 5 XP
Cap: 1 AST = 5 XP
Sharon: 1 AST = 5 XP