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#Prerequisites: Damage value of 2 or less
Choose a character.
When this character is the only character adjacent to an object not being carried by a character, give the character a free action and remove the object from the game. Heal the character of 2 damage.
Sideboard
2010, 2013 HCFL Champ, 2016 Colorado State Champion, 2nd Place Team Worlds
HCFL 2018 - United Atlantis
wkD-006 U Pandora
Team: Mystics
Range: 6
Points: 100
Keywords: Mystical, Trinity of Sin
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(Speed) Always in the Background: Pandora can use Stealth. Give Pandora a power action and place her in any square that has an opposing figure within line of fire.
(Damage) Open Pandora's Box: Pandora can use Probability Control twice per turn, but may not target the same character with it more than once per turn. Opposing characters must be given an action token when they use Probability Control.
jltw046 E Blue Devil
Team: Mystics
Range: 6
Points: 135
Keywords: Justice League Dark, Monster, Mystical, Shadowpact
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(Special) Demon Hunter: Adjacent friendly characters and friendly characters with the Justice League Dark keyword ignore the Mystics team ability.
(Special) Supernatural Exorcism: When Blue Devil damages a character and a special power is revealed that stops that dial from turning, after actions resolve, deal that character 2 unavoidable damage.
(Attack) Hellfire: Blue Devil can use Energy Explosion and Penetrating/Psychic Blast.
jl52019 U John Constantine
Team: Mystics
Range: 0
Points: 59
Keywords: Justice League, Mystical
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(Special) Riding the Synchronicity Highway: John Constantine is a wild card.
(Attack) Mystical Wards: Other characters can't use Probability Control.
(Damage) Sheer Cunning: John Constantine can use Outwit and Perplex.
jltw055 U Tim Hunter
Team: No Affiliation
Range: 6
Points: 58
Keywords: Justice League Dark, Mystical
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(Special) Expelled Unnatural Magic: Tim Hunter and adjacent friendly characters with the Justice League Dark keyword can't be the target of opposing characters' Probability Control.
(Attack) Destined to be the World's Greatest Magician: Tim Hunter can use Energy Shield/Deflection, Probability Control, Pulse Wave, Super Senses, and Willpower.
(Defense) Everyone's Annoyingly Concerned For My Welfare: Before any attack roll, Tim Hunter may replace his defense value with the unmodified defense value of any adjacent friendly character with the Mystical keyword.
(Damage) Mentored by the Trenchcoat Brigade: Give Tim Hunter a free action and choose an adjacent friendly character with the Mystical keyword and one or more action tokens. Tim Hunter can use the powers possessed by the chosen character until the beginning of your next turn.
jltw056b E Zatanna
Team: Justice League|Mystics
Range: 6
Points: 120
Keywords: Celebrity, Justice League Dark, Mystical, Shadowpact
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(Special) Ananym: When you place your characters at the start of the game, you may turn Zantanna to click 6. If you do, this game turn her dial counter-clockwise when she is damaged and clockwise when she is healed and she can't heal past click 6. This trait can't be ignored.
(Attack) gnignitS skcigaM: Zatanna can use Penetrating/Psychic Blast and Precision Strike.
(Damage) pleH mehT: Give Zatanna a free action and choose one of the following to last until your next turn: Zatanna can use Barrier and Perplex or Zatanna can use Enhancement and Probability Control.
Here's my set up. Accidentally forgot to include Alpha Class' Defense Mode on my sideboard (but I don't even think it's a sideboard thing). ACS is Juston's Sentinel, and I'll go first once you've set up.
SENTINEL
1) Alpha Class Sentinel (Attack) 250 pts L/M-1/2
2) Juston Seyfert 40 pts K-2
3) Engineer 90* N-2
4) Iron Man Mk 7 75 O-2
5) Splitlip 20 N-1
*Nanobots 10
Uru Forge 10, LO, HO
Total: 495
Sideboard
Sentinel 75 pts
Alpha Class (Defense Mode)
v
Justice League Dark
WKD-006 Pandora 100
JLTW046 Blue Devil 135
JL52019 John Constantine 59
JLTW055 Tim Hunter 58
JLTW056B Zatanna 120
472
2HO 1LO
Armor Wars
When damage dealt is reduced by any power or effect, increase the damage dealt by 1 after it is reduced by all other game effects.
In TD's Defense, I think my Tentpole set up is worse than his tentpole
Sentinel 1A
BoT) Sentinel Roll: 4. Charge, Blades, +1 AV vs Defend (aka Zatana, Possibly Tim) and Multiattack.
1) Sentinel will move to R/S-6/7 carrying Juston to Q-6, Splitlip to S-8.
Free) Sentinel will attempt to activate the Forge. Rolls: 2, which is actually a success thanks to Lip's +1. We'll swap it for Angrir's Hammer (I'm pretty sure that I can only select Marvel relics with this).
Free) Sentinel will attempt to pick up Angrir's Hammer: 1 fails. Wah Wah.
2) Stark will move to S-10.
Free) Engineer will choose Stealth, TK and Perplex.
3) Engineer will move to O-7.
Free) Engineer will Perplex up the Sentinel's Defense +1.
How does the sentinel carry both justin and splitlip? Neither one of them is tiny sized
It's the new Size rules. Basically, all characters have an "innate" ability to carry a smaller character. So, he's carrying Juston via it's Flight ability (accruing the -2 to speed), and Splitlip via the larger size. Everyone is "Tiny" compared to the Sentinel
2010, 2013 HCFL Champ, 2016 Colorado State Champion, 2nd Place Team Worlds
HCFL 2018 - United Atlantis
Pandora moves to J-19
Tim Hunter moves to J-20
Free) Tim Copies Pandora
Constantine moves to I-21
Free) Zatanna Sidesteps to J-23
Free) Zatanna chooses barrier and perplex and plxs up Tim's def+1
Blue Devil will move to F-19
Free) Sentinel will give picking up Angrir's Hammer another shot. Rolls: 6 for the success! Sentinel now has Charge, Steal Energy, Regen, Toughness and +2 to AV to go with whatever else he may have.
Free) Engineer will choose Perplex, Stealth and TK.
Free) Engineer will Perplex up Sentinel's speed to 9.
1) Juston will Power Action to the Sentinel, allowing it to move as a free action and it will move to I/J-15/16, (carrying Splitlip to K-14, no movement penalty due to size) targeting Zatanna, Constantine and Blue Devil. AV 12+2 Angrir vs DVs 16 and 17. Rolls: 9. Assuming Constantine PCs (Since no one else can, and he can't take a token to theme prob): 6 hits everyone. I'll deal everything until Zatana who will take 5 damage. Sentinel takes a Mystics click.
1 SA Sentinel, 1 AST Seyfert, 1 AST Splitlip.
Free) Engineer will Sidestep to P-7.
2) Engineer will fly to K-11 dropping Seyfert in L-11.
3) Sentinel will Charge to H/I-19/20 and Flurry, first attack on Pandora. AV 12+2 vs DV 18. Rolls: 9 for the hit and 3 damage (4-1 DDM). Sentinel will take a click from Mystics, and then heal a click from Steal Energy. No Super Senses thanks to Precision Strike. 2nd attack on Zatanna (Thanks to Giant Reach: 3 for all Colossals), AV 12+2 on DV 17, needs a 3. Rolls: 6 for the hit and KO. Sentinel again Mystics/SE cancel out.
2 SA 1 KO for the Sentinel, Indom absorbs the Sentinel push.
Free) With 2 tokens Sentinel will take a free action to transform into Defense mode (I feel like I'm playing Yu-Gi-Oh right now). Roll is 3, and he has: "Stealth Field" (Redundant), you can't target the Sentinel with Psychic Blast (Kind of Redundant), he can use Toughness (Redundant).
Iron Man will clear, and Splitlip will pray to Thor he goes unnoticed out in the open out there
Free) Tim Hunter copies Pandora
Constantine breaksaway with a 5 moves to G-19 and takes a push click
Free) Constantine plxs up blue demon's dmg +1
Free) Constantine outwits sentinels indom
Blue Devil will push to RS PB vs Splitlip and Ironman from H-14 (11 v 16/17+1hindering)
Hits with 4,4 for 3+1(plx) dmg given to Ironman for the KO. 1 SA, KO to Blue devil and 1 AST to Constantine [VOID]
So yeah, thought I was targetting ironman not a stealthed engineer. I will instead switch targets Splitlip and the Sentinel. His 19 is still a hit on both so it will be 3 on Splitlip for the KO and 1 on the Sentinel. 1 SA, 1KO Blue Devil 1 AST Constantine.
Only issue with the turn is that the Sentinel has natural Stealth, and he's all up in that hindering terrain, so he's not a legal target from range, nor can he be targeted by Psychic Blast (in fact, Splitlip is the only legal target from range at all). So Sentinel is back on Click 2, and Constantine will lose the AST (damage Perplex was Redundant).
Free) Engineer chooses Stealth, Poison, Prob.
Free) Engineer sidesteps to I-13, carrying Seyfert to J-14.
BoT: Sentinel rolls 2, Engineer rerolls 3.
Free) Poison on Blue Devil, thanks to Armor Wars is increased by 1 to get through his Toughness.
Free) Juston will Outwit Perplex/Outwit on Constantine.