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w/ Justice League ATA
A character using this team ability modifies its defense value by +1 when attacked by a character possessing Wing, Sharpshooter, Indomitable, or Giant combat symbols.
1 Point
w/ Contingency Plan
Prerequisites: Leadership or Mastermind
If the character's controller does not use all of his or her actions for a turn, put a contingency token on this card if there are two or fewer tokens on this card. When a friendly character is given action, you can remove any number of tokens from this card: The character modifies the friendly character's speed, attack, or range value by +1 for each token removed.
When the character loses Leadership or Mastermind, remove all contingency tokens from this card.
w/ Trick Shot
Prerequisites: Plasticity or Ranged Combat Expert
Choose a character.When not adjacent to an opposing character, this character ignores Stealth and team abilities that duplicate the effects of Stealth and ignores characters and hindering terrain for line of fire purposes.
20 Points
Ocean Depths: Characters ignore the water terrain for movement purposes. Characters that can use the Swim ability modify their speed value by +2 and can use Improved Movement: Ignores Hindering, Elevated and Characters.
So here's my set-up.
Justice Society
1) Jakeem Thunder* 140 pts (1/8) C23
* w/ Protected 8 pts
2) Stargirl* 75 pts (1/5) D23
* Justice League ATA 1pt
3) Green Lantern 35 pts (1/4) E23
4) Sand 35 pts (1/4) D24
TTPC: 4/4
HO, LO, LO
294 pts
vs
SHIELD
1) Captain America (Earth X)* 65 pts
* Contingency Plan 12 pts
2) Winter Soldier (AV)* 70 pts
* Trick Shot 20 pts
3) Hammer 50 pts
4) Mandroid R 28 pts
5) Scarlet Witch R (AV) 35 pts
6) Night Nurse 20 pts
Objects: Shield Disruptor, HO, LO
Total - 300 pts
BFC: OverconfidenceA character with Perplex may use it only on its own combat values.
Cosmic Belt or Cosmic Rod: Roll is 4. Stargirl will take ESD/RCE
Jakeem's Trait: Willpower, Perplex (to his own defense)
(Oh and FYI for Jakeem, they recently errata'd him to include Shape Change in that list of powers that he can only pick one of. It's my first time playing him since the errata, so make sure I stick with that.)
Star Pupil: Stargirl takes Perplex (to her own speed)
1) Jakeem to D17, grabbing the LO
Green Lantern's Light: GL places it in Jakeem's square, with the wall set up between D16 and D17
2) Stargirl RS to D19, destroying the SHIELD Disruptor, dropping Sand in D18
JSA TA and Simpler Time: Sand will share his 18 defense with Jakeem and Courtney. The first attack on either of them will use Super Senses, via Sand's Simpler Time trait.
PC: will be used by Jakeem if he had LOF and range to the target.
Protected: Jakeem will use it if he's hit for more than 1 damage.
============
Justice Society
1) Jakeem Thunder* 140 pts (1/8) w/ LO D17 {+1 defense, WP}@
* w/ Protected 8 pts
2) Stargirl* 75 pts (1/5) D17 {ESD}@
* Justice League ATA 1pt
3) Green Lantern 35 pts (1/4) E23
4) Sand 35 pts (1/4) D18
TTPC: 4/4
HO, LO, LO
294 pts
(free) +1 action. Leadership roll is a 6. Oh, that's cool. Probably will be the last time. I'll take a token off of Bucky, Mandroid and Wanda.
1. Mandroid TKs Bucky to G7
(free) Hammer sidesteps to G6
(free) SHIELD TA +1 range
(free) CP token to increase Bucky's range +1
2. Bucky will RCE/Trick Shot on Stargirl. +1 dam/+1 att. AV 12 (+1 RCE, +1 NSS) vs DV 18. Roll is a 6, 2 for a hit for 5 clicks and the KO. 1 SA, 1 KO to Bucky, 1 AST to Hammer, 1 AST to Mandroid.
(free) CP token
PC case by case
============
Justice Society
1) Jakeem Thunder* 140 pts (1/8) w/ LO D17 {+1 defense, WP}@
* w/ Protected 8 pts
2) Stargirl* 75 pts (0/5) KO'ed!
* Justice League ATA 1pt
3) Green Lantern 35 pts (1/4) E23
4) Sand 35 pts (1/4) D18
TTPC: 4/4
HO, LO, LO
294 pts