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BFC: Protect the Innocent Once per turn as a free action, you may choose to remove from the game a bystander token adjacent to a friendly character. No victory points are scored for the removed bystander token.
BFC: Protect the Innocent
Once per turn as a free action, you may choose to remove from the game a bystander token adjacent to a friendly character. No victory points are scored for the removed bystander token.
Just realized that the Black panther I have listed is the wrong starting one (should be charge version) and the one listed should be sideline. Is that okay to make that switch.
Also, you may take 1st turn now!
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Illuminati (home)
1) 30 ADW007 Black Panther (1/4)
-- 8 CRF102 Maneuver
2) 100 CL1-07 Mr. Fantastic (1/7)
3) 150 WKM-028 Doctor Strange (1/8)
-- 4 ATA088 Midnight Sons
-- 8 MUF102 Protected
300
BFC: Protect the Innocent
Once per turn as a free action, you may choose to remove from the game a bystander token adjacent to a friendly character. No victory points are scored for the removed bystander token.
2) Mysterio drops an Illusion token and perplexes his own defence. Overdrive sidesteps carrying all 4 characters and dropping Doc Ock in I-4 and continuing carrying the other 3 characters to O-16 and Doc Ock sidesteps into K-4
Your turn and yes you can switch the Black Panther
-----------------------------------
Illuminati (home)
1) 30 ADW007 Black Panther (1/4)
-- 8 CRF102 Maneuver
2) 100 CL1-07 Mr. Fantastic (1/7)
3) 150 WKM-028 Doctor Strange (1/8)
-- 4 ATA088 Midnight Sons
-- 8 MUF102 Protected
300
BFC: Protect the Innocent
Once per turn as a free action, you may choose to remove from the game a bystander token adjacent to a friendly character. No victory points are scored for the removed bystander token.
1b) not sure where your doc ock arms are so go ahead and place those on the map somewhere. also need your email.
Free) Rolling my D20 on doctor strange, we will go in order of the list instead of colors. Roll is 5: Crimson Bands of Cyttorak: When Doctor Strange hits an opposing character with an attack, place a Crimson Band of Cyttorak token on that character's card. Even if this power is lost, opposing characters with a Crimson Band of Cyttorak token on their card can only be given a power action to remove the token.
Free) Fantastic will perplex Strange's Attack +2
1) Strange will Running shot to H18 and carrying Black Panther to H17. 11+2 vs 18+2 on Speed Demon. Roll is 4,5 for a hit of 3 damage. Speed Demon is too far to use TTPC so he takes 3. 1 SA Doctor Strange. Crimson Band is placed on Speed Demon so he can only make a power action to remove it. 1 DFD Strange
2) Fantastic will move to H19
-----------------------------------
Illuminati (home)
1) 30 ADW007 Black Panther (1/4) H17
-- 8 CRF102 Maneuver
2) 100 CL1-07 Mr. Fantastic (1/7) H19 @
3) 150 WKM-028 Doctor Strange (1/8) H18 @
-- 4 ATA088 Midnight Sons
-- 8 MUF102 Protected
300
BFC: Protect the Innocent
Once per turn as a free action, you may choose to remove from the game a bystander token adjacent to a friendly character. No victory points are scored for the removed bystander token.
I don't think those rolls should count personally. I mean that isn't how we are supposed to play I'm pretty sure. I don't care that you hit but the rules should be followed.
It is what most of the players have done if the email isn't immediately available to keep the game moving. There are many shortcuts people make for sake of quickness. I forwarded the valid rolls and that has been and is allowed since I started 4 seasons ago, both by my opponent and by myself. If you'd like, I can ask the masses to confirm.
1) Kingpin rolls for Leadership
Roll = 6 removing a token from Overdrive
2) Doc Ock moves to C-11 and sidesteps into C-13 and outwits Dr. Strange's running shot
3) Charged Up moves to D-13 carrying Mysterio into D-14 Kingpin into C-14 and Illusion token into E-14. Kingping outwits Mr. Fantastic's damage special and Mysterio perplexes down Doctor Strange's range
4) Speed Demon takes a power action to remove the Crimson Band
BFC: Protect the Innocent
Once per turn as a free action, you may choose to remove from the game a bystander token adjacent to a friendly character. No victory points are scored for the removed bystander token.