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Kinetic Accelerator:
When a character occupying the same square as this object is given a move or power action, roll a d6 and replace the character's speed value with its speed value plus the result; on a 5 or 6, remove this object from the game after the action resolves. This object is not considered hindering terrain for movement purposes.
HCFL Teams: The All-New, All-Different X-Men and the Justice Society of America
I've used all 3 of my BFCs in my other games. Do my BFCs reset now that I'm the visiting team? If so, I'll play Fearless Assault; if not, just delete it from the recap.
1) LT Gordon moves people into position. He moves to I9 carrying Ace to I8. Flying Bats moves to H10. Green Arrow moves to G7.
Free) Huntress perplex Green Arrow damage +1
2) Flying Bat equips the Staff
3) Green Arrow uses RCE against Cap Marvel using Improved Targeting Elevated. +2 damage for a 12 attack, 6 damage vs 18 defense. Roll is 6,5 for a hit. Hit characters can't use their defense powers so no super senses. 6 damage and a KO. 1 SA 1 KO Green Arrow, 1 AST LT Gordon, 1 AST Huntress
Free) Green Arrow sidestep to H9
Add CP token.
Ace will PC the first hit he can see. No TTPC your turn.
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