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running shot with psy/blast and willpower for 25pt is a steal. his trait will keep captain marvel running and gunning. choose to take the pushing damage with him and have captain marvel end movement adjacent to him and have his enhancement add that +1 to damage.. you loose psy/blast, but who cares as long as your running him with cmm010 captain marvel or someone on par.
This is a ranged attack figure that you probably won't mind being within 4-range of opposing figures. Usually such a short range is a liability, but there are enough other Kree with ranged attacks such that this dial can 'runt' their way in front of other, longer-range pieces to run interference. Willpower is a very welcome power on low-cost 'generics, and the second click (plus the trait) means that figure can try to get adjacent to teammates for the bump to damage.