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Argument during tonight's game - can you :
a) Pick up a Standard object while using Hypersonic Speed
b)Hit someone with an object while using Hypersonic Speed
c)Pick up a character at the start of a flying Hypersonic Speed move, placing them when it ends
A ruling was made in each case, and adhered to, but I have my doubts.
There was a claim that "the rulebook doesn't mention it" - but, being dyslexic, I can't be 100% sure about that either.
(-sigh-)
LoL
All the Best
Noman
"I have NOT lost my mind.
I'm sure it's backed up on a hard disc somewhere ..."
"Come the Darkness, I Still Believe."
UK Nationals Semi-Finalist 2008 (and proudest Dad in the Universe when my son finished in 12th place !)
a) Yes. You're moving, and page 25 of the rulebook says "Once per move, this character may either pick up one light object (holding it) or put down one held object, in a square it moves through or is adjacent to."
b) No. Check the PAC: HSS only allows you to "make an attack." Using an object is a CLOSE action.
c) No. Check the PAC: HSS specifically says zero passengers.
Before the 2017 rules update, B and C were both yes. That may be why there's confusion.
a) Yes. You're moving, and page 25 of the rulebook says "Once per move, this character may either pick up one light object (holding it) or put down one held object, in a square it moves through or is adjacent to."
b) No. Check the PAC: HSS only allows you to "make an attack." Using an object is a CLOSE action.
c) No. Check the PAC: HSS specifically says zero passengers.
Before the 2017 rules update, B and C were both yes. That may be why there's confusion.
-J
Taking votes?
100% agreed.
Visible Dials and Pushing Damage need to be optional. This is the way.
The rule book doesn't mention it? My knuckles cry. Let's start with the power in question.
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HYPERSONIC SPEED BREAKAWAY +2. POWER: Halve range, (IM: move through characters after breaking away), Passsenger:0. Move, then make an attack, then move up to ‘your speed value minus the number of squares just moved’.
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PICKING UP OBJECTS
All characters have the inherent ability to pick up a light object. Anytime an object is picked up, it becomes held. Object Pick Up
Once per move, this character may either pick up one light object (holding it) or put down one held object, in a square it moves through or is adjacent to.
Regarding Q1, I can do even better. Nothing in the power forbids picking up or dropping objects. Claiming otherwise often comes from people upset that you can no longer make object attacks with HSS (more on that later), and thinking you can't use Super Strength altogether with it (part of it can be used). Not only can you pick up objects, Hypersonic Speed can even be used to cheese-drop objects to your team as an opening play. You can do the first move, pick up an object, not attack anything, then do the second move to drop the object in your ally figure's square. This can be even more ridiculous with a character using this and Super Strength so that you can cheese heavy equipment into your starting area.
Q2: This requires the rules regarding object attacks.
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USING OBJECTS AS WEAPONS
A character can use an object to either bash someone close by or throw at an opponent, in both cases breaking the object. Two more inherent abilities allow any character to do this.
CLOSE Object Action – CLOSE: If this character is holding an object, make a close attack targeting a single character and modify damage +1 if the object is light or +2 if the object is heavy. Immediately after the attack resolves, KO the object.
RANGE Object Action – RANGE: Minimum range value 6. If this character is holding an object, make a range attack targeting a single character that, instead of normal damage, deals 2 damage if the object is light or 3 damage if the object is heavy. Immediately after the attack resolves, KO the object.
These two actions are known as the “object actions.” Effects looking for an “object attack” identify when a character makes an attack using either of these actions.
Note that these abilities only allow a character to use an object in an attack if it can be given either a CLOSE or RANGE to activate one of the object actions, not anytime it makes an attack during other actions or special triggered effects.
Using objects as part of your attack requires a dedicated CLOSE or RANGE action to do. Hypersonic Speed allows for an attack only, not the commonly associated action. Thus, barring some kind of special circumstances, you can not normally use objects with Hypersonic Speed attacks.
Q3: HSS explicitly states Passenger:0. Even if it was a colossal, flying piece and the thing you want to carry is a tiny, grounded one, no passengers are allowed with Hypersonic Speed.btas065bt Average Fish
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If the Batman/Superman Robot is going to use Hypersonic Speed, it is incapable of carrying an Average Fish.
Not really sure what you mean here. Can you clarify what exactly it is you're asking?
I assume he is refering to this:
Quote : Originally Posted by Organous
Not only can you pick up objects, Hypersonic Speed can even be used to cheese-drop objects to your team as an opening play. You can do the first move, pick up an object, not attack anything, then do the second move to drop the object in your ally figure's square. This can be even more ridiculous with a character using this and Super Strength so that you can cheese heavy equipment into your starting area.
Which is perfectly legal as far as I can tell. Nothing forces you to actually make an attack between the first and second HSS moves if you don't want to.
The fact that the description of HSS says, “then make an attack” doesn’t mean that you have to make an attack??? Why not?
Good question.. I would say there's some precedence since you can "move for 0 spaces" that you can "Attack 0 people" but that's not something I'm quoting from a rule book. Also, there's Shape change to think about. What happens when you HSS and your target suddenly becomes invalid?
oh, and on XS; That figure would have gotten quite the boost if it wasn't for the 0 passenger thing. 2 moves to carry twice would have been awesome..
The fact that the description of HSS says, “then make an attack” doesn’t mean that you have to make an attack??? Why not?
My reading of the WK ruling on this is that you have to make an attack if you are able. If you are not able, then you may make your second move. Of course, you do not have to move to be able to make an attack, so you can move to a spot where you can't make an attack, then move again. You just check if you can attack at the end of your first move, and if you can't you proceed with your second move.
mathman83 wrote:
Is it essential to make an attack in order to get the second movement action?
No. If the attack is unable to be made or you have no legal targets, the second move still occurs.
Note that the movements in the action are not optional. You may not choose to not perform the movements (such as to avoid rolling for breakaway), but you may choose to move 0 squares for either movement.
Last edited by ClixCommand3r; 08/14/2019 at 10:41..
Reason: Added WK Ruling
My reading of the WK ruling on this is that you have to make an attack if you are able. If you are not able, then you may make your second move. Of course, you do not have to move to be able to make an attack, so you can move to a spot where you can't make an attack, then move again. You just check if you can attack at the end of your first move, and if you can't you proceed with your second move.
If you move to a place where you can attack then you must.
If you move to a place where there are no legal targets you will look for on, find none, then begin the second movement.
Wow.
I'm torn on that.
On one hand, it feels like obvious cheesedorking around the intent/traditional use of the power.
On the other hand, zig zagging around and doing things like shuffling objects around and carrying people to and fro in the same movement is exactly the kind of thing speedsters do.
I'll have to keep that in mind.
So, just to be clear, if you have HSS and 10 movement, you can carry someone 5 squares, make no attack provided there is no legal target, and then pick up a different character and carry them the other 5?