You are currently viewing HCRealms.com, The Premier HeroClix Community, as a Guest. If you would like to participate in the community, please Register to join the discussion!
If you are having problems registering to an account, feel free to Contact Us.
So obviously the borg will adapt if your opponent tries to charge, running shot, RCE, and powers such as that. However what about passive abilities that don't necessarily give an action to activate it? Such as precision strike or B/C/F?
Adaptation will not stop charge, running shot, or HSS at all. Those are powers do not damage or target the Borg.
The character was not given an action to activate precision strike so they can not shut it down.
Same with steal energy.
The character was not given an action to activate blades, even though it took an action type to allow them to. That is more borderline, but I would still say no. Can not be shut down.
So what would be an example of standard powers that it would shut down that does damage? Would CCE or Psyblast work? If those dont then the only standard power i can think of that is an activation that directly does damage directly would be poison, is that it?
I can understand charge maybe since if you charge + exploit it wouldn't make sense that borg could shut both down. However hypersonic is just move/attack/move. I would think that would be on par with CCE with increase values and attack as it being a power that does damage.
However if this is being read that the power by itself has to do damage with no attacking involved, than i suppose poison is it.
(outwit, perplex, probability all target but dont damage so i guess those could be shut down). Is theme team prob considered a standard power for shutting down additional probs?
So what would be an example of standard powers that it would shut down that does damage? Would CCE or Psyblast work? If those dont then the only standard power i can think of that is an activation that directly does damage directly would be poison, is that it?
I can understand charge maybe since if you charge + exploit it wouldn't make sense that borg could shut both down. However hypersonic is just move/attack/move. I would think that would be on par with CCE with increase values and attack as it being a power that does damage.
However if this is being read that the power by itself has to do damage with no attacking involved, than i suppose poison is it.
(outwit, perplex, probability all target but dont damage so i guess those could be shut down). Is theme team prob considered a standard power for shutting down additional probs?
HSS would count. If activating a power gives you an instruction to attack, then it is the power that is targeting or damaging.
Probability Control wouldn't count because you are not given an action to activate it. Even TTPC which gives you an action token doesn't require being given an action.
So what would be an example of standard powers that it would shut down that does damage? Would CCE or Psyblast work? If those dont then the only standard power i can think of that is an activation that directly does damage directly would be poison, is that it?
I can understand charge maybe since if you charge + exploit it wouldn't make sense that borg could shut both down. However hypersonic is just move/attack/move. I would think that would be on par with CCE with increase values and attack as it being a power that does damage.
However if this is being read that the power by itself has to do damage with no attacking involved, than i suppose poison is it.
Just look at the power. Do not add anything to it. Just look at what it says...
Quote
When an opposing character is given an action to activate a standard power and that power targets or damages a character that's adjacent or has the Borg keyword, after resolutions opposing characters can't use that power this turn. Protected: Pulse Wave.
Poison? The opposing character was given an action to activate it. If it damages a character that is adjacent or that has the Borg keyword then after resolutions no other opposing character can use poison.
P/PB clearly targets and damages characters, as does CCE. So does quake, EW, EE, etc.
An opponent uses an action of any type to activate a power. Did that power target or damage an adjacent character or one that has the Borg keyword?
Charge doesn't target anything.
Precision strike doesn't require an action to activate.
That depends on what depth you consider, and what you consider not adding anything to it. PSB doesn't target, or deal damage, it just instructs you to make an attack, and that attack both targets, and may damage. So if we allow for 1 level of indirection, why not allow for a second and consider that RS also eventually leads to that attack? Or, allow no indirection, and say that only Poison, Incap(if target had 2 action tokens), Force Blast)when activated with an action), EE(not counting the original target), PW, Quake, TK(only if trying to TK opposing character itself), RCE, Perplex, and Outwit are eligible?
I do think it is their intent for things like PSB to qualify, and I would personally hate to see it over-powered by allowing multiple levels of indirection and include things like RS at the same time, but I'm not sure this is defined well enough to call it cut-and-dried.
I can see Charge and Running Shot maybe not counting because the POWER does not do damage, the corresponding CLOSE or RANGE would be the action that is given to do damage. However hypersonic speed lets you move/attack/move similar to how RCE lets you modify values and attack. I cant see how RCE would be considered giving an action to do damage and hypersonic would not be.
Just look at the power. Do not add anything to it. Just look at what it says...
Poison? The opposing character was given an action to activate it. If it damages a character that is adjacent or that has the Borg keyword then after resolutions no other opposing character can use poison.
P/PB clearly targets and damages characters, as does CCE. So does quake, EW, EE, etc.
An opponent uses an action of any type to activate a power. Did that power target or damage an adjacent character or one that has the Borg keyword?
Charge doesn't target anything.
Precision strike doesn't require an action to activate.
When a character uses Charge they pick an opposing character and that character is a target of the Charge. When a character uses Precision Strike they must target a character with the use with that power and Precision Strike ensures a minimum of one damage is dealt so it's still an attack power that deals damage. Poison is an attack power that deals damage (Free Actions are still actions)
It is pretty cut and dry. Charge and Running Shot do not include an instruction to attack, nor do they target an opposing character. If you use the no cost action granted by those powers to target or damage an opposing character, it is the no cost Action doing so, not Charge or Running Shot.
An Action needs to specifically target, or cause damage to, an opposing character to trigger Adaptation. Simple as that.
When a character uses Charge they pick an opposing character and that character is a target of the Charge.
This is incorrect. You do not pick a target for Charge ever. You give a character a POWER to activate Charge, move your character and then give them a CLOSE. That CLOSE does require a target, but Charge in itself never targets anyone.
I don't think I worded my last statement very well, and probably overstated the point about PSB. What I was meaning to say is I can understand how someone might not see this very clearly. Some powers themselves specifically instruct to target or damage, while many just give an instruction to attack, which in turn involves targeting and possibly damaging. So, while this power can be interpreted and understood, it is not as 'clear' as many of the other powers some would ask questions on.
In summary, Flurry, MC, FB, HSS, EE, PW, Quake, Incap, PSB, TK, RCE, EW, CCE, Perplex, Outwit, and Reversal(pending more WWE standard powers to add to this list) all trigger this, while Poison triggers it if it deals damage.
What do you think about the following situation: I am playing Hulk team with Korath ok? So Korath has this ability:
KREE SUPREMACY: YOU SHALL NOT ESCAPE: When a friendly character that's adjacent or has the Kree keyword hits, after resolutions that character may move 1 square.
So Hulk MOVE and can quake for free and hit Borg Boarding Party and can move 1 because Korath is adjacent. After that hulk can move one because he is still adjacent to korath and quake again for free.
The question here is: can Hulk keep moving and quaking "until resolutions" or his fist quake is shut down after that by Borg Boarding Party?