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Does Divine Wrath stop exodia? I know it stops all card effects does exodia count towards that effect and if so do we finally have a real counter for exodia post-Ban?
its a super/ultimate rare. I think it does stop Exodia because the head is a multi-trigger actiated when the fifth piece is in your hand. Can I get a judge to comment on this?
No, the monster does not need to be on the field in order for its effect to be negated. Case(s) in point: "Kuriboh," "Cannon Soldier" (Tributing itself), "Exiled Force," "Catapult Turtle" (Tributing itself), etc. can all have their effects negated by "Divine Wrath," despite the fact that they are no longer on the field.
However, in the case of Exodia, you cannot chain "Divine Wrath" to negate the win condition. For that matter, you cannot chain anything to the victory declaration of Exodia; that would be similar to chaining to your LP hitting 0 (which you cannot do).
Actually Jinzo is killed by Divine Wrath. When Jinzo is summoned, as soon as it hits the field, the effect is activated. However, since Divine Wrath is a Counter Trap and Spell Speed 3 while Jinzo is only Spell Speed 2, You can activate Divine Wrath to counter the attempted activation of Jinzo's effect. Even though you don't have a choice in activating Jinzo's effect, Divine Wrath is faster thaN Jinzo's effect.
actually, jinzos effect cannot be negated by divine wrath, reguardless of how fast divine wrath is, because jinzos effect is continuous once he hits the field and diving wrath only stops activated abilities, such as cannon soldier, catapult, exiled and all the rest. jinzo stays, and exodia cant be negated by divine wrath, as some one said above (thank goodness some one knows) because you cant negate the declaration of exodias effect, sorry if this pisses some people off, but divine wrath isnt all powerful
You cannot chain "Divine Wrath" to Continuous Effects such as: "Perfect Machine King", "Raging Flame Sprite" (either effect), "Jinzo", "Fire Princess", "Mad Sword Beast", "Hayabusa Knight", "Cat’s Ear Tribe", "Amazoness Swords Woman", "Harpie Lady 3", "Fusilier Dragon the Dual-Mode Beast", "The Fiend Megacyber", "Blade Knight" (either effect), monsters that can attack directly (Toon Monsters, "Jinzo #7", etc.), or monsters like "Element Saurus" and "Shadow Ghoul" that gain ATK continuously
You can chain "Divine Wrath" when a Multi-Trigger Effect is activated to negate another card, such as "Horus the Black Flame Dragon LV8", "Sorcerer of Dark Magic", "Dark Paladin", "Maryokutai", and "A-Team: Trap Disposal Unit".
You cannot activate "Divine Wrath" when "Giant Orc", "Goblin Attack Force", or "Spear Dragon" changes to Defense Position because these are considered Continuous Effects.
You can activate "Divine Wrath" in a chain to a Trigger Effect that activates when the Effect Monster is Summoned such as "Breaker the Magical Warrior", "Dark Magician of Chaos", or "Marauding Captain". The opponent must declare the activation of "Marauding Captain"’s effect before "Divine Wrath" can be activated. In this case, the monster that would have been Special Summoned remains in the opponent’s hand.
You can activate "Divine Wrath" during the Damage Step because it is a Counter-Trap, so you may activate it to negate the effect of "D. D. Warrior Lady", "Reflect Bounder", "Injection Fairy Lily", "D. D. Crazy Beast" or "Mystical Knight of Jackal".
You can activate "Divine Wrath" against "Sasuke Samurai" or "Mystic Swordsman LV2" when they attack a face-down Defense Position monster.
You can activate "Divine Wrath" to negate either effect of "Don Zaloog" and to negate the effect of "Airknight Parshath" that allows its controller to draw a card.
You can activate "Divine Wrath" to negate an effect that activates in the Graveyard, such as "Witch of the Black Forest", "Mystic Tomato", "Despair from the Dark", "Night Assailant", "Electric Snake", and "Sangan".
You can activate "Divine Wrath" when the opponent discards "Kuriboh" from his / her hand to negate the effect of "Kuriboh", and when a "Night Assailant" is sent to the Graveyard to negate the effect of returning a Flip Effect monster to the owner’s hand.
You can activate "Divine Wrath" when "Exiled Force", "Red-Eyes B. Chick", or "Paladin of White Dragon" is Tributed for its own effect, although you do not destroy the monster because it is already in the Graveyard.
You can activate "Divine Wrath" when "Dark Necrofear" returns from the Graveyard as an Equip Spell Card during the End Phase.
You can activate "Divine Wrath" when the opponent uses "Relinquished"’s effect to equip itself with a monster, or when "Relinquished"’s effect inflicts damage.
You can activate "Divine Wrath" when a Spirit Monster is returned to the owner’s hand by its own effect, and the Spirit Monster will be destroyed and sent to the Graveyard.
You can activate "Divine Wrath" when "Lava Golem" does damage, but you cannot activate it when "Lava Golem" is Special Summoned.
You cannot activate "Divine Wrath" when an "XYZ" monster is Special Summoned because that is a condition of Summoning, not an effect.
You cannot activate "Divine Wrath" when a Fusion substitute monster such as "King of the Swamp" is used in a Fusion Summon, because that is a Continuous Effect.
You can activate "Divine Wrath" when any Union Monster activates its effect to equip itself to another monster, because that is a Cost Effect. However, you cannot activate "Divine Wrath" when a Union Monster Special Summons itself back as a monster, because that is an effect of an Equip Spell Card.
You can activate "Divine Wrath" when a "LV" monster is sent to the Graveyard to Special Summon the next level version (a Cost Effect), and "Divine Wrath" will negate that effect, even though it cannot destroy the "LV" monster because it is already in the Graveyard.
again, all words property of Netrep, this was all posted in responce to this forum, i hope this clears up ALOT of things
[Divine Wrath] can negate:
1. Activate Effect, as stated on the text
2. Trigger Effect, since they're just "activate effect" with requirement
3. Multi-Trigger Effect, since they're an activate effect itself
4. Filp Effect, since they "trigger" the "activation" of the effect (by filping)
It can't negate:
1. Continuous Effect, since they don't "activate", the effect is "automatically" there when the card is face-up
2. Rules Effect, such as [Exodia] or [Kaiser Seahorse]
3. Payment, since they're NOT effect.
Divine Wrath negates the activation of a card effect. But it won't negate the summoning of a monster. The instant Jinzo hits the field, his effect activates, and since you can't chain to a summoning, Divine Wrath is negated.
Divine Wrath negates the activation of a card effect. But it won't negate the summoning of a monster. The instant Jinzo hits the field, his effect activates, and since you can't chain to a summoning, Divine Wrath is negated.
You wouldn't be trying to chain to the summoning anyways, you'd be trying to chain in response to the activation of Jinzo's effect, which cannot be done since, first of all, as soon as Jinzo hits the field no traps can be activated in the first place and continuous effects such as Jinzo, Spell Canceller, Horus LV6 (unaffected by magic cards), etc NEVER "activate" so you cannot chain in response to them. It's similar to how Barrel Behind the Door doesn't work on continuous effects.
Whenever something "activates" it's usually something the opponent can optionally activate or if it's something that "triggers" when a certain event is fulfilled like you can chain Divine Wrath to Airknight Parshath when it does damage and the player tries to draw a card or if Mefist the Infernal General does damage and the opponent tries to randomly discard from your hand or if battle damage is done to you and you discard Kuriboh and so on and so forth.
Also, Divine Wrath does not work on the SUMMONING of Chaos Emperor Dragon and Chaos Soldier since those are not "activated," but a card requirement to be summoned and, as said before, you can't chain to a summon.