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this is my exodia deck I'm building, of course the main combo is with card of safe
return and manticore of darkness, any R/F's would be appreciated! thanks
Monsters:16
5x Exodia
3x Emissary of the Afterlife
3x Nimble Momonga
2x Manticore of Darkness
1x Cyber Jar
1x Fiber Jar
Magic:15
2x dark factory of mass production
1x pot of greed
1x swords
1x upstart goblin
1x painful choice
3x card of safe return
2x monster reincarnation
3x level limit area b
Traps:
3x jar of greed
3x Wall of Revealing Light
2x backup soldier
3x Compulsary Evacuation Device
I would add in fox fires and some scapegoats to :)
airknights also help for draw power and it is better with out stall because most of the cards in the deck stall enough.
Try an Exodia beatdown style (manticore and Airknight).
Question: Should I use wall of revealing light? or Gravity Bind? I'm already running 3 level limits which takes care of 4 and above, so i'm leaning towards wall, because i proxied this deck, and lvl 3's hurt me alot... so i think i might use wall and pay 2000 or so...
gravity is better. its not to often your going to run into LvL3 monsters with alot of power... you dun wanna waste your life points! deck is pretty good though, you should definately add 2 scapegoats though!
Question: Should I use wall of revealing light? or Gravity Bind? I'm already running 3 level limits which takes care of 4 and above, so i'm leaning towards wall, because i proxied this deck, and lvl 3's hurt me alot... so i think i might use wall and pay 2000 or so...
The first thing that came to my mind while reading your deck with 3 GB & 3 LL was *how is going to defend against machines??*
- 3 GB
+3 Messenger of Peace
Also, Jar is waaaaay too slow. I'd replace them with Compulsory Evacuation Devices.
- 3 Jar of Greed
+3 Compulsory Evacuation Device
Here's a sample deck:
[12] Monsters:
[5] Exodia
[3] Emissary of the Afterlife
[2] Manticore of Darkness
[1] Cyber Jar
[1] Fiber Jar
[22] Magics:
[1] Painful Choice
[1] Pot of Greed
[1] Upstart Goblin
[1] Card Destruction
[3] Dark Factory of Mass Production
[1] Premature Burial
[2] Shallow Grave
[3] Monster Reincarnation (Exodia limbs/Manticore 1 in-1out)
[3] Card of Safe Return
[3] Level Limit
[3] Messenger of Peace
[6] Traps: (best to cut down on traps)
[2] Backup Soldier
[1] Call of The Haunted
[3] Compulsory Evacuation Device (works with Cyber, CoH, Premature, Shallow - also get rid of threats)
I would add in fox fires and some scapegoats to :)
airknights also help for draw power and it is better with out stall because most of the cards in the deck stall enough.
Try an Exodia beatdown style (manticore and Airknight).
NO NO NO!!!!
How many times must I tell people, exodia doesnt go beatdown. If exodia goes beatdown, it will GET beat down. Exodia only works as stall, or a variation there of. Beatdown exodia will never ger the results normal exodia decks will.
One last time
Air Knight does NOT belong in exodia. not every card that says "draw" is an exodia card.
this is my exodia deck I'm building, of course the main combo is with card of safe
return and manticore of darkness, any R/F's would be appreciated! thanks
Monsters:16
5x Exodia
3x Emissary of the Afterlife
3x Nimble Momonga
2x Manticore of Darkness
1x Airknight Parshath
1x Cyber Jar
1x Fiber Jar
Magic:15
2x dark factory of mass production
1x pot of greed
1x swords
1x upstart goblin
1x painful choice
1x premature burial
3x card of safe return
2x monster reincarnation
3x level limit area b
Traps:
3x jar of greed
3x gravity bind
2x backup soldier
1x call of the haunted
nice deck but why is premature burial and call of the haunted in? But i think it could work if u use call for nimble to get a manticore. I like that manticore combo a lot it works well. I think u should take out arknight because u will have gravity binds in other then that nice deck for an exodia 9/10
Ok, I updated the deck...... I took out Pre, Call, Airknight, and 3 gravity binds....
I put in 3x Walls, and 3x CED..... do you think I should use card destruction? if so, what should I take out for it?????? a CoSR???? also.... should I use Messenger, or Wall??? When I fought my friends Warrior, I had a lot of trouble mostly with marauding and mataza, thats why I have wall... but maybe messenger would be better, cause he runs 3 command knights.... so, Messenger or Wall???? One more thing, I tried out Fox Fire, turns out he works extremely well with CoSR, should I be running those and scapegoats? what should I take out for em?????
-3x Wall
+3 CED
-Pre
-Call
-Airknight
+3 Messenger of Peace
Questions:
Messenger or Wall?
Card Destruction?<---What to take out for it?
Fox Fires?<---What to atke out for it?
Scapegoats?<---What to take out for it?